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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 11-08-2014, 04:12 PM   #889
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by fhs2
Hey guys, playing the trial on xb1. Already have the other game after had only live 14 only last year.
Well, i keep coming back to live. I think when i watch tv, the sound and the graphics of live looks more like the real baskettball. The other game looks more like cartoon to me. I love live atmosphere and especially ball/ rim physics and sound.
I'm almost ready to jump in this game, despiste it wasn't in my plans. But i really want to known some things, please anyone who can help i appreciate.
First, as a Bulls fan, i can't stand Taj Gibson face. Also the rookies McDermott and Mirotic. Really bad faces. Any word if EA will update more gamefaces to the game?
Second, how the roster updates and sinergy are going? Is it working?
Third, is this trial version exacly like the full version? What's the differences/improvments if any?
Well, i really appreciate any help, as a lifelong live and EA sports fan, i really want this game to succeed, and they're almost there, but really needs some improvments. With that said, i like a lot of things, that's always makes me come back.
- Not sure if they will update game face's they may.
- There was just a roster update couple days ago, Synergy updates everyday.
- The actual game version is different from the demo, as there was a separate game update when you launch the actual game. It's not as easy to score as it was in the demo even though it is relatively for me to score on Superstar in the real game.

If your a Dynasty Mode player though this mode is not deep, but gameplay wise it can be fun. But the physics in the paint needs ALOTTA work collision wise.
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Old 11-08-2014, 04:26 PM   #890
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

We need a tips thread stickied.

Here is mine, still experimenting with it though.

When you are on D and the ball is in the air (a cpu shot has been taken) press B to double team. What this seems to do is make more than 1 or if you are lucky, 2 players go for the rebound.

Its like your players try to double team the ball during its flight so you almost "awaken" your rebounders to follow the ball to the hoop.

Now it gets a bit weird if you have already hit B to double team with the ball on the floor during the cpu O possession. By weird I mean the game seems to ignore the command if you give it again with the ball in the air. Its hit or miss.


I am sure we have all seen how pathetically passive our rebounders are in general. This B button discovery was because after once again suffering giving up a rebound because my 85+ ovr players in lut stand there passively watching the cpu grab a rebound, no boxing out, no fighting for positioning, often not even jumping...well, i just started hitting every button in frustration, then I noticed B made a player on my team hustle to the basket and made another player actually jump without me manually doing it.

So there, try it out. Lets hope it works more than just the second half in my last game.
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Old 11-08-2014, 04:27 PM   #891
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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First, as a Bulls fan, i can't stand Taj Gibson face. Also the rookies McDermott and Mirotic. Really bad faces. Any word if EA will update more gamefaces to the game?

Yes there will be several player updates throughout the season. I know McDermott was scanned, I think I saw a picture of him. The others, I can't say for sure, but I'd assume they'd get them in
Second, how the roster updates and sinergy are going? Is it working?

For this one, just check the impressions thread here. I think everyone is very pleased with how the game is evolving daily in the gameplay department. If Not daily, then at least weekly. Synergy (or something) at work.
Third, is this trial version exacly like the full version? What's the differences/improvments if any?

The demo doesn't have the In Game update, I'm not sure about the day one patch. The In Game Updates help the flow of the game, I'm seeing new animations, different ball/rim interactions, just a lot better flow to the game.
Well, i really appreciate any help, as a lifelong live and EA sports fan, i really want this game to succeed, and they're almost there, but really needs some improvments. With that said, i like a lot of things, that's always makes me come back.

Thank you so much. Already on board, just purchased the full copy
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Old 11-08-2014, 04:31 PM   #892
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by Nabz
- Not sure if they will update game face's they may.
- There was just a roster update couple days ago, Synergy updates everyday.
- The actual game version is different from the demo, as there was a separate game update when you launch the actual game. It's not as easy to score as it was in the demo even though it is relatively for me to score on Superstar in the real game.

If your a Dynasty Mode player though this mode is not deep, but gameplay wise it can be fun. But the physics in the paint needs ALOTTA work collision wise.
Thank you, yeah i'm a big dinasty guy. Play mostly against the cpu.
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Old 11-08-2014, 04:38 PM   #893
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by fhs2
Thank you so much. Already on board, just purchased the full copy
Feel free to PM me if you have any questions and I don't get back to you. I didn't see your earlier comment. I try to at least respond to everyone who comments toward me directly.

Enjoy the game.
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Old 11-08-2014, 04:39 PM   #894
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

EA has added in face scans.

And yes, the magic synergy/game update box in the left bottom corner is always up to something...who knows what but yeah. The game seems to be improving each time you turn it on.

The physics in the paint just need to accept that height and weight and positioning do really matter. Then it would work.

Maybe somebody can find a video on youtube of trey burke forearm pushing roy hibbert backwards 6 feet and then performing a basic layup IRL and we could all watch it and enjoy it and then agree that was a one time thing and wont ever happen again.

So why does it happen 7 times a game in Live?

Honestly, I can forgive a lot with this game but that smaller player on an animation path of destiny that I cant interrupt is pure garbage.
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Old 11-08-2014, 04:59 PM   #895
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

They ened to completely re-scan Quinn Snyder's face.
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Old 11-08-2014, 05:18 PM   #896
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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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I don't believe so for this year. Injuries during the game were never a part of patching in I don't believe. It's on the list for 16 currently. There are some nice "stumbling" animations in there already, so ankle injuries, etc should be fairly easy to implement. A few times I've seen guys go down that I knew was a knee injury or something, but then remember no injuries.







I recorded a game that somebody had 7 fouls. First time I'd seen that glitch. Noticed it after the game was over, went to see why he didn't play much, and saw 7 fouls

Thanks WTF for answering our questions. I'm a big dynasty mode player in whatever sports games I may be playing. This season I'll probably be playing mostly "the other basketball game", but I'm not ready to give up on NBA Live going forward. I like the direction they're taking and I'm confident they're about a year away from putting together a fun dynasty mode! EA excels in atmosphere in their sports games, which is what keeps me coming back. Their detailed arenas are second to none!
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