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NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Old 11-01-2014, 06:31 PM   #505
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

I have the jalen rose half time show occurring during LUT halftimes.

Also Jose Calderon, his shooting ring is always red. Didn't notice that before the update.
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Old 11-01-2014, 06:46 PM   #506
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

This needs to quit happening ASAP.

It's killing me inside. Inside my soul.

Basically the CPU is acting human and disconnecting instead of taking a loss. Sucks when a human does it and sucks when the CPU does it. At this point, credit me with the win because you just burned 1 contract off my players.
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Old 11-01-2014, 06:51 PM   #507
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Hmmm, when I ok'ed the disconnect message it took me out and promptly reconnected and did an update and synergy.

Now everyone the CPU, put on your yellow shoes.

How bizarre. And all my players have black kicks.
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Old 11-01-2014, 06:59 PM   #508
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

On the plus side, this rookie squad is playing terrible in their yellow kicks.

Off topic of the LUT weirdness but on topic of gameplay in this game, I gotta say, the game data update and the computer not being so perfect is just a beautiful thing. It's made the CPU play very human like.


Just noticed this watching someone else play, the shooting icon behaves differently now, it pulses back. What I mean is before the CPU could come over and turn your icon red and it would stay red. Now if you are in the triple threat for example, you are green, the CPU gets nearer and you go yellow and then red when they guard. But if they shuffle back and you stay squared up it will flicker back on to yellow and sometimes green.

That is a great addition.
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Old 11-01-2014, 07:03 PM   #509
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

NBA Live 15 is starting to look more and more like a missed opportunity by EA. Here you had NBA 2K15 plagued by another year by bad online servers and some other problems. This was a perfect time for NBA Live 15 to swoop in and still the show. But instead................

We have a game that is half NBA and half NBA Street.

A game whose best feature IMO was it's top replays system, halftime show and post game show not working since the Day 1 update.

Still no updated roster.

Still missing some updated uniforms.

True no game will be perfect or bug free, but you eliminate sliders, playbook editor and roster edits from your game, you are severely handicapping the USER experience. Instead you are telling your customers to have blind faith in Synergy and your updates. I mean if you want us to completely rely on you, then you need to have more open dialogue with the masses on these public forums, asking and seeking feedback of what is right and what is wrong. Then you need to have the capability to tune these things in a more timely manner.

Grant it, Synergy is slowly making the game play better. But then the question becomes, is it too slow and too small of a gradual improvement ? I guess this is the debate EA suits be having everyday....
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Old 11-01-2014, 07:09 PM   #510
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

There are many good things about Live but I want to focus on the issues so this game can continue to improve.

All of this is from a few 48 minute games using tipoff

● All plays end in same set with point guard at top of the circle, Guards at the wings and forwards on the blocks.

This is an issue as the CPU essentially moves around to reposition itself on the same spots. What essentially happens after every play is the forwards switch spots and the guards the same.

In rare occasions you will see an adjustment but I haven't figured out what it is.

Because of this, a guy like Dirk only takes one three point shot in a full game because he's spending too much time in the blocks and not at the...

● Elbow is non existent in offense.

Forwards that use this spot of the floor exclusively never do. Dirk takes his fade aways from the block. Gibson does the same.

The lack of elbow play also takes away major strengths of guys like Noah and Marc Gasol.

They don't play there so they don't make passes from those spots. It takes away entire plays like...

● Running double screens don't happen

This bleeds into a major issue for point guards. There are no plays for point guards but isolation.

Guys like Rose, Irving, Conley score their points by either being left open for a three or bullying their way into the basket.

There is no mid range game. I'm certain with what I've seen you won't catch Chris Paul roll off a screen and take a jumper.

And not once while playing the Bulls did I see Rose get freed up by his big men running a double screen at the elbows - a major offense set for the team.

● Can't call screens during a play.

This might seem insignificant but it's not. It proves that the AI is not capable of breaking plays which makes the CPU predictable.

Sometimes I like to run a play to get movement but have a forward break his assignment by setting a screen. This action allows me to essentially create a wrinkle in the play. But you can't really do that because screens are disabled while a play is being run.

Now consider this when the cpu runs a play. It means the point guard is waiting for you to sag so he can shoot or for you to play tight. And you should until the movement is complete because unless the play call for a pick, one is not coming.

Plus without elbow shots, you don't have to worry about the cpu point guard passing to their big man for the pop.

● No point forwards

Point guards run all plays. They always bring up the ball.

You won't see LeBron run the Cleveland offense.

● Shooting percentages too high. Teams are shooting about 5-8% higher than they should. That's way too high.

Also holding the cpu to 40% from three is not an accomplishment. That's marvelous from their end.


● Forwards use moves not in their arsenal.

Too often I saw guys like Gasol and Noah taking fade away jumpers. They don't do that.

And this isn't a synergy thing. This is lack of individuality in players.

But I think the real issue is this...

● Not enough animations to show the various shot types being attempted.

This creates weird shot attempts and maneuvers. The game simply doesn't have the animations to better simulate the action depending on position and situation. In time I'm sure.

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Old 11-01-2014, 07:50 PM   #511
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

Are you saying there are no double screen plays?

There are. At least in brad Stevens playbook.

Just ran it 4 times in LUT.
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Old 11-01-2014, 07:53 PM   #512
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Re: NBA Live 15 and First In-Game Update Available Today, Post Your Impressions

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Originally Posted by BL8001
Are you saying there are no double screen plays?

There are. At least in brad Stevens playbook.

Just ran it 4 times in LUT.
I'll check out the Celtics. But I mean for the CPU. Have you seen the cpu run those plays?

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