NBA Live 18 - Demo Impressions - Operation Sports Forums

NBA Live 18 - Demo Impressions

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  • swac07
    MVP
    • Feb 2007
    • 1841

    #31
    Re: NBA Live 18 - Demo Impressions

    On the NBA side of things I'm already tired of seeing the players do these silly poses after a shot goes in(the one were they pose and stare while crouching down) ๐Ÿ˜‚

    Sent from my Illudium Q-36 Space Modulator,
    "Wisdom is ALWAYS an overmatch for strength"........The Zen Master

    Comment

    • ph33
      MVP
      • Oct 2014
      • 3780

      #32
      Re: NBA Live 18 - Demo Impressions

      Originally posted by Daddy123
      Game is playable in a long time and fun. Would like more dribbling options and shooting a little quicker
      People in my party did point out the lack of dribbling animations. But a lot of people end up with the same one anyways, the one that is the most effective. Hopefully they can add more for the future.



      Ok, I've said these already but I played a few more games and here's some more thoughts:

      1. The behind-your-player cameras are absolutely terrible. Maybe I haven't found the right one, but they zoom in on the ball so much that I can't see where to space and it made me dizzy and insane. And I did turn off the auto zoom setting. But still, their behind-view cameras have got to be better, more centered instead of following the ball so heavily.

      2. After I typed that, I tried their sideline cam. It's actually not bad. I always used 2k cam in 2k because the orientation made more sense to me, but it actually kind of works in this game and I can't really explain why. But still, you have to use the farthest one out, and that's honestly not that appealing to me either. I tried the sideline low/high and it doesn't zoom out enough where you get lost in transition because you can't tell where you or your matchup is.

      3. Player movement feels so nice. So very nice.

      4. I think this game will encourage less ball pounding and more ball movement, and defense feels so much better to play. 2k was predicated on using tons of brick walls and spamming ankle breaker to take the defender out of it. In this game, you have to be a lot more methodical with it. When you're on defense, the game doesn't over-slide you around and make you do things not under your control.

      5. I might miss out on something here, but can they possibly patch out having to HOLD R1 for icon passing? I think double tapping R1 passes to person closest to basket. But no player's icon is R1, so why do we have to hold? Still have to get used to it, I guess, but I don't see the point.

      6. Apparently, CPU Karl Towns can snatch block like Whiteside, shoot like Dirk, power move his way to the basket like Shaq, and go coast to coast like Shawn Kemp.

      7. Setting screens is not as easy in this game. I'm not sure if that's good or bad yet, but I'm leaning towards good because there's no suction.

      8. I think that the rate of contested shots inside going in seems a little high right now. But that could be the product of playing an easier AI or something like that. Haven't done human vs human yet.

      So yeah, keep in mind this is all against the CPU. But so far, I'm really enjoying this. I love the progression system and how you can get better playing with your friends.

      Comment

      • Justonepost
        Rookie
        • Nov 2015
        • 483

        #33
        Re: NBA Live 18 - Demo Impressions

        This will be the first Live game (ever) I won't be buying.

        The shooting is horrendous. The players stop, float in the air, square up their body mid-air and the release slow and flow breaking.

        All of that also removes most of what is visible on would be signature jumpshot animations too sadly.

        The rest of the game is good but you can't play a bball game with such a bad jumpshot feel.

        And it was so damn good in 16

        Comment

        • XxKnicksRules215xX
          MVP
          • Mar 2016
          • 1807

          #34
          Re: NBA Live 18 - Demo Impressions

          Originally posted by Justonepost
          This will be the first Live game (ever) I won't be buying.

          The shooting is horrendous. The players stop, float in the air, square up their body mid-air and the release slow and flow breaking.

          All of that also removes most of what is visible on would be signature jumpshot animations too sadly.

          The rest of the game is good but you can't play a bball game with such a bad jumpshot feel.

          And it was so damn good in 16
          Wow 16 was absolutely horrible and this is worse then that....yikes.

          Comment

          • Justonepost
            Rookie
            • Nov 2015
            • 483

            #35
            Re: NBA Live 18 - Demo Impressions

            I'm specifically talking about the jumpshot and feel of their gameplay in 16.

            Typical Live, one step forward, two steps back.

            Two years of work has not gone into this game.

            And for all of the great new animations, there are two bad ones. I can't fathom how someone making a basketball videogame allows such horrible jumpshots. They look bad and feel worse. I'm stunned and terribly disappointed since I anticipated buying this game and enjoying it.

            Comment

            • Rockie_Fresh88
              Lockdown Defender
              • Oct 2011
              • 9684

              #36
              Re: NBA Live 18 - Demo Impressions

              Originally posted by ph33
              People in my party did point out the lack of dribbling animations. But a lot of people end up with the same one anyways, the one that is the most effective. Hopefully they can add more for the future.


              6. Apparently, CPU Karl Towns can snatch block like Whiteside, shoot like Dirk, power move his way to the basket like Shaq, and go coast to coast like Shawn Kemp.
              .
              I don't see the problem here lmao J/K
              #1 Laker fan
              First Team Defense !!!

              Comment

              • Black Bruce Wayne
                MVP
                • Aug 2015
                • 1460

                #37
                Re: NBA Live 18 - Demo Impressions

                Originally posted by ph33
                People in my party did point out the lack of dribbling animations. But a lot of people end up with the same one anyways, the one that is the most effective. Hopefully they can add more for the future.



                Ok, I've said these already but I played a few more games and here's some more thoughts:

                1. The behind-your-player cameras are absolutely terrible. Maybe I haven't found the right one, but they zoom in on the ball so much that I can't see where to space and it made me dizzy and insane. And I did turn off the auto zoom setting. But still, their behind-view cameras have got to be better, more centered instead of following the ball so heavily.

                2. After I typed that, I tried their sideline cam. It's actually not bad. I always used 2k cam in 2k because the orientation made more sense to me, but it actually kind of works in this game and I can't really explain why. But still, you have to use the farthest one out, and that's honestly not that appealing to me either. I tried the sideline low/high and it doesn't zoom out enough where you get lost in transition because you can't tell where you or your matchup is.

                3. Player movement feels so nice. So very nice.

                4. I think this game will encourage less ball pounding and more ball movement, and defense feels so much better to play. 2k was predicated on using tons of brick walls and spamming ankle breaker to take the defender out of it. In this game, you have to be a lot more methodical with it. When you're on defense, the game doesn't over-slide you around and make you do things not under your control.

                5. I might miss out on something here, but can they possibly patch out having to HOLD R1 for icon passing? I think double tapping R1 passes to person closest to basket. But no player's icon is R1, so why do we have to hold? Still have to get used to it, I guess, but I don't see the point.

                6. Apparently, CPU Karl Towns can snatch block like Whiteside, shoot like Dirk, power move his way to the basket like Shaq, and go coast to coast like Shawn Kemp.

                7. Setting screens is not as easy in this game. I'm not sure if that's good or bad yet, but I'm leaning towards good because there's no suction.

                8. I think that the rate of contested shots inside going in seems a little high right now. But that could be the product of playing an easier AI or something like that. Haven't done human vs human yet.

                So yeah, keep in mind this is all against the CPU. But so far, I'm really enjoying this. I love the progression system and how you can get better playing with your friends.
                #6 - He can



                Sent from my SM-G920V using Tapatalk

                Comment

                • The 24th Letter
                  ERA
                  • Oct 2007
                  • 39438

                  #38
                  Re: NBA Live 18 - Demo Impressions

                  As much as I have been gushing over step backs I do have to agree that jumpshooting doesnt feel great. Between that and the exaggerated forms its hard to get a signature feel.

                  After playing all day, my thought is that Live 16's dribbling was a bit better....

                  Sent from my SM-G955U using Operation Sports mobile app

                  Comment

                  • Teddy_Long
                    MVP
                    • Jul 2003
                    • 2456

                    #39
                    Re: NBA Live 18 - Demo Impressions

                    letter, are u playing this on ps4 pro?

                    Comment

                    • ph33
                      MVP
                      • Oct 2014
                      • 3780

                      #40
                      Re: NBA Live 18 - Demo Impressions

                      Originally posted by The 24th Letter
                      As much as I have been gushing over step backs I do have to agree that jumpshooting doesnt feel great. Between that and the exaggerated forms its hard to get a signature feel.

                      After playing all day, my thought is that Live 16's dribbling was a bit better....

                      Sent from my SM-G955U using Operation Sports mobile app
                      I keep accidentally tapping square to do certain moves to get shots off the bounce, because I'm so used to 2k's controls.

                      As for shooting, yeah, it's a little uncomfortable so far. But my mind is so ingrained with the way 2k plays that I have to remind myself to do things here a little differently.
                      Last edited by ph33; 08-10-2017, 07:57 PM.

                      Comment

                      • Justonepost
                        Rookie
                        • Nov 2015
                        • 483

                        #41
                        Re: NBA Live 18 - Demo Impressions

                        -Live 16 shooting was better

                        -Live 16 dribbling was better

                        -Live 15 still has the best collision animations

                        -The commentary hasn't added anything. JVG still saying Curry the reigning MVP and all other lines were in 15 and 16.

                        -Post moves and positioning in 18 is very good.

                        -Layups and floaters are pretty good this year

                        -I don't get why the players STILL do that auto behind the back dribble. It's ugly and unnatural.

                        -The turn arounds from backing in are ugly too. Like they were mo-capped by someone picking up a ball for the first time.

                        I don't know if this series can use this groundwork to ever build a great game and also not sure if it's worth scrapping it and starting from scratch yet again. There's just too much wrong with the game and I've never done so much head shaking in my life. The producers and people in charge need to go with some of the things they've built into this game. I've never been so disappointed and let down.

                        Comment

                        • videobastard
                          MVP
                          • Aug 2004
                          • 3392

                          #42
                          Re: NBA Live 18 - Demo Impressions

                          Seen a bunch of those jordan two handed block pins lol and i have the blocks lowered at 40. May try going down to 30. I like when you get those fast breaks, i have not noticed any artificial slow down to allow the defense to catch up. Its like when your ahead of the pack or have the momentum going towards the basket it seems natural. But that is on pro difficulty.

                          I shoot with square. I tried some of the step backs with the right analog and it does not feel consistent. I had times where my player would do a spin dribble or something before they would shoot but that i was on the espn camera angle. Is their a absolute setting when playing on the side to side camera angles. I didnt notice any.

                          Comment

                          • Schwall
                            NBA Live Gameplay Designer
                            • Jul 2014
                            • 98

                            #43
                            Re: NBA Live 18 - Demo Impressions

                            Originally posted by videobastard
                            Seen a bunch of those jordan two handed block pins lol and i have the blocks lowered at 40. May try going down to 30. I like when you get those fast breaks, i have not noticed any artificial slow down to allow the defense to catch up. Its like when your ahead of the pack or have the momentum going towards the basket it seems natural. But that is on pro difficulty.

                            I shoot with square. I tried some of the step backs with the right analog and it does not feel consistent. I had times where my player would do a spin dribble or something before they would shoot but that i was on the espn camera angle. Is their a absolute setting when playing on the side to side camera angles. I didnt notice any.
                            If you hold RT while pulling down on the RS, that's how you get the quicker stepbacks. Not holding RT gives you the spinbacks.

                            Comment

                            • thedream2k16
                              Banned
                              • Apr 2015
                              • 651

                              #44
                              Re: NBA Live 18 - Demo Impressions

                              Overall i like it but to many automated things going on . My guy is jumping for rebounds without me pressing a button many times. Jump shots are weird for some reason as well.

                              On Pro AM the paint is a free for all with all the dunks and acrbatic layups rendering rim protectors useless. Guys are dunking at will on 3 defenders. I tried it out but not my style of play.

                              The NBA portion of the game still needs work to be my "go to" for Sim bball. For 39.99 i may give the full game a try though

                              Solid 7/10 just on demo.

                              Comment

                              • Schwall
                                NBA Live Gameplay Designer
                                • Jul 2014
                                • 98

                                #45
                                Re: NBA Live 18 - Demo Impressions

                                Originally posted by thedream2k16
                                Overall i like it but to many automated things going on . My guy is jumping for rebounds without me pressing a button many times. Jumpshots are weird for some reason as well.

                                On Pro AM the paint is a free for all with all the dunks and acrbatic layups rendering rim protectors useless.

                                The NBA portion of the game still needs work to be my "go to" for Sim bball. For 39.99 i may give the full game a try though

                                Solid 7/10 just on demo.
                                Curious if you were holding LT when getting the automatic rebound jumps.

                                Also, did you make a rim protector? And what was your block rating?

                                Comment

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