Best I can say is the slow moves have different powers and instances where they are useful. The wing scorer drive under the basket reverse is slow and ugly but it's tough to block and almost always goes in unless you block it or meet it at the release.
You can spin and power thru a rim protector now. If you're under the rim and they are, it's harder to make a straight lay up but there are more fouls now and you can go into them if you time it right. Better to think of it in one or two move bursts. Spin. Let yourself spin, then choose your lay up or do a hop step or pump fake finish.
It's not an issue of responsiveness other than utter simplicity. If you think of it super simply, I want to hook, I want to finish to the right, I want to power thru, I want to try to dunk etc. It's like how the best Shooters just do one cross n jump back n fire or just fire if they get open enough. You can cook people just as well w a post anchor imo except there is less space cuz dudes are in the paint and you're only getting 2 vs 3.
I mean each set up for a defender has an attack point. If you choose right you score. It's less about reacting than putting yourself in position to trigger the right move. It's that way w driving, shooting, and post. It does seem like driving gets more leeway tho. And there are those funky like lay up off the back of the backboard animations. Or the underside. Or I've seen the ball yoyo back into your hands and then you get three sec. Def room for improvement but I just think, like imagine they have all the stage one moves, they have stage one set up and stage one finish. Now they need to add stage two. But do it right.
But if there was 1v1 I'd feel very confident w my post scorer. In fives is just the chaos I actually score better when people start quitting and I can set myself up for some cpu passes. I put just 31 on a rim prot. Albeit in a big loss. Haha. Everyone but me n this other dude quit cuz they were making every three so I just started going at him. A lot of breaks and still powered him alil. They actually had two rim prots. Caught me on some blocks but I still shot well.
But Yea imo live is based on that simplicity. You don't chain moves you use them. Then use another. It's like that on perimeter too. Just gotta keep going at em. Eventually you'll see the spots. Rim prots are much less op now. I haven't got canned blocked by one since patch.
Edit: roll w us sometimes when I've got people on well get you buckets. Like I said a lot of it starts w a good pass. There are set up to fail pass looks that people always make thinking they are dimes.
-Smak