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NCAA 13 - Unique ratings question...

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Old 05-09-2012, 12:29 PM   #1
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NCAA 13 - Unique ratings question...

When it comes to football gaming, I am a TOTAL nerd. This year for NCAA 13, I would like to create (or modify) 20 quarterbacks and document their journey through college, and potentially the NFL, should they get drafted.

Here is my plan, and where you may be able to help.

For the Freshman class, I want to create/modify ten prospects. These prospects will essentially be the top ten quarterbacks in the class. The top 2 qb's being NFL bound for sure.

My question is, how should I go about rating these prospects?

For example, I'd like the top two qb's to be rated very high, to ensure they will be included in the import class. However; I want to be careful as to not make them "super qb's" who would completely dominate and be unrealistically good in Madden.

Right now I am thinking of rating the top two freshman qb's in the high 80s and the other 8 prospects in the mid/late 70s. This way, should the latter portion develop properly, there is a chance they could make it into the draft import class as well.

I would be doing the same thing for the Sophomore class. The top two qb's could potentially be rated in the low to mid 90s. And the latter portion in the low-mid 80s.

This is going to take a lot of work, so my main concern with spending the time creating these players is they they may either be way too good, or not good enough to make the import class.

My goal would be to have at least 5 fr/so qb's eventually included in their respective draft import classes. The other 5 qb's are on the fence and likely would be late rounders. Leaving maybe 1-3 qb's undrafted.

Does anyone have any experience in doing something similar to this?

If this doesn't make sense, no worries, just move on. But if you can help, a million thanks!
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