Rating Equivalences
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Re: Rating Equivalences
No, because a 40 time has nothing to do with football. Its a overhyped way for kids to ooh & ahh over guys who can run fast. Put pads on and play some football and that means nothing. I don't know how EA does the ratings but I doubt they put any stock in anything you mentioned. Just because a guy looks good in tight underwear, no shirt & with shoes 4x smaller than they should be doesn't mean he is football fast. -
Re: Rating Equivalences
No, because a 40 time has nothing to do with football. Its a overhyped way for kids to ooh & ahh over guys who can run fast. Put pads on and play some football and that means nothing. I don't know how EA does the ratings but I doubt they put any stock in anything you mentioned. Just because a guy looks good in tight underwear, no shirt & with shoes 4x smaller than they should be doesn't mean he is football fast.
Just curious why you think kids run 40's at the NFL combine. Not disagreeing with you, but there is some value in the 40 yard dash.Comment
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Re: Rating Equivalences
I think 40 times show acceleration/break away speed, but thats about it. Not a whole lot of plays in football where you run in a complete straight line.Comment
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Re: Rating Equivalences
The origin of timing football players for 40 yards comes from the average distance of a punt and the time it takes to reach that distance. Punts average around 40 yards in distance from the line of scrimmage, and the hangtime (time of flight) averages approximately 4.5 seconds. Therefore, if a coach knows that a player runs 40 yards in 4.5 seconds, he will be able to leave the line of scrimmage when a punt is kicked, and reach at the point where the ball comes down just as it arrives.
EDIT: This is from wiki.Comment
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Re: Rating Equivalences
There is a chart, the game's chart, which matches 40's to the player's speed. I think it goes something like this:
4.26-99
4.28-98
4.30-97
4.32-96
4.34-94
4.36-93
4.38-92
4.40-91
4.42-90
4.44-89
4.46-88
4.48-87
4.50-86
etc.
It's best IMO to use the game's chart to match up original roster speed with incoming recruit's.Comment
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Re: Rating Equivalences
To answer the OP's original question.. I have found in the past few instances of NCAA that the fastest 40 time they had was 4.24.
4.24, in NCAA 12, represented a 99 in speed, and every consecutive even hundredth (e.g. 4.26, 4.28, 4.30) represented a change in speed of 1 rating point.
I also found that the squat for skill players (RB, WR, etc.)
Maxed out at 445, thus this was 99, and every 5 pound drop was a drop of 1 rating point in break tackle.
The max squat for Lineman and Linebackers was 795, which was a 99.
Every 10 pound drop in that represented a drop of 1 rating point in tackle or run block (Depending on position).
Thus the chart last year looked like this:
Rating (40 time) (Squat- Skill) (Squat - Linemen)
99 4.24 445 795
98 4.26 440 785
97 4.28 435 775
96 4.30 430 765
95... 4.32 425 755
I believe this chart (more extensively) was listed on a few websites so I'm not going to type up the whole chart, but this should give you a basic understanding of the equivalencies. You might still be able to find the full chart, but this is just what I remember from NCAA 12 and this was completely accurate. I have yet to start a dynasty this year, so I'm not sure if these values have changed, but they shouldn't have changed by much if they did.
Forgive me for the formatting, I tried spacing the chart but it wouldn't work.Comment
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Re: Rating Equivalences
You can find it here, along with the Acceleration converter.
http://www.operationsports.com/forum...de-2013-a.htmlNBA: Orlando Magic
MLB: Tampa Bay Rays
NFL: Jacksonville Jaguars
NHL: Tampa Bay Lightning
NCAA: UCF Knights
FIFA: Real Madrid CF
XBL Gamertag: THE YAMAComment
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