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NCAA Dynasty Editor V1

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Old 06-03-2013, 05:14 PM   #49
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Re: NCAA Dynasty Editor V1

Skillz,

This is a M13 Profile.

Here is the AI/HUM stuff you're looking for.
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File Type: rar PROFILE-MADDEN_savedata.rar (7.1 KB, 38 views)
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Old 06-03-2013, 05:21 PM   #50
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Re: NCAA Dynasty Editor V1

You a bad man Khalib......I been staring at this thing all day for hours.....so many weird symbols make it seem like I'm tripping.

I see things like this:

@$CPU =Œi CPU %Ž& CPU #C CPU
’D CPU G”\ CPU

I be thinking what ????

Then I see stuff like this:

[NCAA13_UserProfile].[dbo].[GREAT_TEAMS_VIEW].[TEAMSTAT_OFFPASSYARDS],

I be thinking cool, I'm on to something, now where is the rest of it.

But then it quickly goes back to this:

A&      ee  0bpSP   dpSP 8npSP €  vpSP 4 O CPU Žpz JCPU Ž8- 8CPU ’ˆ 1CPU Žpz CPU

€@:€@;€@<€@=€@>€@?€@@€@A€@B€@C€@D€@E€@ F€@G€@H€@I€@J€@K€@L€@M€@N€@O€@P€@Q€`R €`S T U V W X Y Z

Then I go OMG what the hell is this ? LOL
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Old 06-03-2013, 05:27 PM   #51
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Re: NCAA Dynasty Editor V1

Well alright, Madden 13 profile has less jibberish......awesome.
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Old 06-03-2013, 05:41 PM   #52
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Re: NCAA Dynasty Editor V1

If things stay the same, we should be able to adjust parameters/points etc... on the Tuner Update file.
(which some have noted as a concern for coach progression etc...)

here is NCAA 12 example.

Again, if things remain the same.
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Old 06-03-2013, 05:50 PM   #53
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Re: NCAA Dynasty Editor V1

Quote:
Originally Posted by Gotmadskillzson
Well alright, Madden 13 profile has less jibberish......awesome.
Again, I don't know if [DBO] means it's locked from use, were as, [dbo] means unlocked.
So I just change all [DBO] to [dbo] in hex.

Also, changing positive numbers to negative numbers (ie 5 to 05 etc...) "MIGHT" have an impact on Gameplay parameters, don't know yet as I only did this with Camera Pitch and it did affect the view.

Back to Camera testing...
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Old 06-03-2013, 05:51 PM   #54
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Re: NCAA Dynasty Editor V1

awww crap. We can alter tuner files ? Oh snap.......We hit the mother load.
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Old 06-03-2013, 06:09 PM   #55
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Re: NCAA Dynasty Editor V1

Quote:
Originally Posted by khaliib
Again, I don't know if [DBO] means it's locked from use, were as, [dbo] means unlocked.
So I just change all [DBO] to [dbo] in hex.

Also, changing positive numbers to negative numbers (ie 5 to 05 etc...) "MIGHT" have an impact on Gameplay parameters, don't know yet as I only did this with Camera Pitch and it did affect the view.

Back to Camera testing...
Quick note:
Do this to the actual MC02 file, not the extracted data file.
Probably would work with the MC02 Tool, but why create an extra process that may cause issues.

As far as the Tuner File, the only thing we can edit is the Parameters that affect Progression in Hex.

The editor does not pull any tabs/fields because seems to be no DB fields to pull the data from. (I thought the same thing at 1st though!!!)
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Old 06-03-2013, 07:59 PM   #56
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Re: NCAA Dynasty Editor V1

So this is my working theory for now in profile:

OASA - STIFF ARM

OAAG - AGILITY

OASN - SPIN

OASP - PLAYERS SPEED

OAFS - FIRST STEP

OAST - STRENGTH

OAQU - QUICKNESS

OAJU - JUMP

==================================

with that said I been having the players speed changed since February. Seems to give them slightly more get up and go.

Other then that, I think some of these things for NCAA anyway only have an on and off function, such as 0 or 1. Some examples:

OAFU - fumble slider in Madden, don't function the same way in NCAA
OFFA - fatigue slider in Madden, in NCAA you can only turn it on and off
OFIN - injury slider in Madden, in NCAA you can only turn it on and off
OABT - broken tackles slider in Madden and NCAA.

Madden does have a Run Ability field in the editor, it is always on 50, just like broke tackle slider is always on 50 in the editor for NCAA.
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