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Xbox 360 OS Community Rosters Update! PLEASE READ

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Old 07-27-2013, 02:01 PM   #17
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Re: Xbox 360 OS Community Rosters Update! PLEASE READ

So here's what I've decided to do. I want a roster that has all the names and equipment edits and no ratings adjustments. There is no file out like this right now. My goal is to get this file done and done soon. There are 42 teams left to do and I would love to get this done by the middle of the week at the latest. My focus right now is on just getting every team named.

Some equipment edits will be done along the way but the names are most important right now. Once thats done I will release the file publicly and we can create a corrections thread to make changes to things like location and equipment.

The guys who did the first 80 teams are still working on the file but are unwilling to give a release date so its possible in the end we will have 2 of these floating around.

So I'm going to release the file to people who are interested in helping complete the roster. Here is the process:

PM me if you are interested. In the PM, name the teams you can work on and the time you are available to work on them. I will then pm you a gamertag that has the rosters.



This is what we need:

-- All schools named. (80 plus have been named and plenty have equipment adjustments)
-- All players have the correct skin color
-- All correct heights and weights
-- All correct home states.
-- Proper equipment adjusted on players


Here are the schools that have to be completed:

Arizona State
Arkansas State
Ball St.
Baylor
Bowling Green
Central Michigan
UCONN
ECU
Eastern Michigan
Fresno St.
Georgia St.
Hawaii
Houston
Idaho
Iowa St.
Kansas
Kent St.
Lousiana Tech
Marshall
Miami U
Nevada
New Mexico
New Mexico St.
North Texas
Oregon St.
San Diego St.
San Jose St.
SMU
Temple
Texas Tech
Toledo
Tulsa
UL Lafayette
UL Monroe
UNLV
Utah
UTEP
UTSA
Washington St.
Western Kentucky
Western Michigan
Wyoming

Last edited by aholbert32; 07-27-2013 at 02:03 PM.
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Old 07-27-2013, 02:03 PM   #18
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I can help out too, I have all night Sunday and Monday nights every week and I mean all night lol work third shift rest of the nights.
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Old 07-27-2013, 02:15 PM   #19
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Re: Xbox 360 OS Community Rosters Update! PLEASE READ

I hope someone does equipment I just cant stand what EA does with giving every player layers of bands and pads that are totally ridiculous looking..i mean I understand why but I hate it...good luck guys with this roster I only wish someone took charge like this sooner but im greatful for the update and the willing community
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Old 07-27-2013, 02:21 PM   #20
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Re: Xbox 360 OS Community Rosters Update! PLEASE READ

Quote:
Originally Posted by CT Pittbull
I hope someone does equipment I just cant stand what EA does with giving every player layers of bands and pads that are totally ridiculous looking..i mean I understand why but I hate it...good luck guys with this roster I only wish someone took charge like this sooner but im greatful for the update and the willing community
Equipment edits will happen eventually. The corrections thread will help that out alot.
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Old 07-27-2013, 02:21 PM   #21
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Re: Xbox 360 OS Community Rosters Update! PLEASE READ

Quote:
Originally Posted by aholbert32
So here's what I've decided to do. I want a roster that has all the names and equipment edits and no ratings adjustments. There is no file out like this right now. My goal is to get this file done and done soon. There are 42 teams left to do and I would love to get this done by the middle of the week at the latest. My focus right now is on just getting every team named.

Some equipment edits will be done along the way but the names are most important right now. Once thats done I will release the file publicly and we can create a corrections thread to make changes to things like location and equipment.

The guys who did the first 80 teams are still working on the file but are unwilling to give a release date so its possible in the end we will have 2 of these floating around.

So I'm going to release the file to people who are interested in helping complete the roster. Here is the process:

PM me if you are interested. In the PM, name the teams you can work on and the time you are available to work on them. I will then pm you a gamertag that has the rosters.



This is what we need:

-- All schools named. (80 plus have been named and plenty have equipment adjustments)
-- All players have the correct skin color
-- All correct heights and weights
-- All correct home states.
-- Proper equipment adjusted on players


Here are the schools that have to be completed:

Arizona State
Arkansas State
Ball St.
Baylor
Bowling Green
Central Michigan
UCONN
ECU
Eastern Michigan
Fresno St.
Georgia St.
Hawaii
Houston
Idaho
Iowa St.
Kansas
Kent St.
Lousiana Tech
Marshall
Miami U
Nevada
New Mexico
New Mexico St.
North Texas
Oregon St.
San Diego St.
San Jose St.
SMU
Temple
Texas Tech
Toledo
Tulsa
UL Lafayette
UL Monroe
UNLV
Utah
UTEP
UTSA
Washington St.
Western Kentucky
Western Michigan
Wyoming
maybe someone that has experience with the NCAA Generic Editor can help you out?

i bet changing the names, height, weight, home state, etc would be much faster if you used that than on the 360.
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Old 07-27-2013, 02:22 PM   #22
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Re: Xbox 360 OS Community Rosters Update! PLEASE READ

Like I said earlier I can definitely knock out CUSA and American leftovers. I am very familiar with ECU, as well as Houston, LA Tech, Marshall, SMU, Tulsa,UTEP
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Old 07-27-2013, 02:31 PM   #23
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Re: Xbox 360 OS Community Rosters Update! PLEASE READ

We could have this done by the end of the weekend if we could just get 20 people or so to take a few hours out of their weekend and take 2 teams and hammer it out. That said, assign me a couple teams and I'll get to work on it ASAP. I've been waiting on these rosters before I start my offline and online dynasty because they are simply the best. Everyone that ends up helping needs to remember that as well; quality is no. 1 priority.
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Old 07-27-2013, 02:34 PM   #24
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Re: Xbox 360 OS Community Rosters Update! PLEASE READ

If people are interested, they should pm me with their schedule and the teams. We have one person working on it right now and someone who is next in line. The more people we have working on these, the sooner they get done.
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