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Buffeye 2014 Re-Rated Roster For XBOX 360

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Old 01-08-2015, 03:15 PM   #17
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

Art I believe the Return Rating is just a SIM stat rating for the game...

I'll have to go back an dig up the old ratings article that EA answered questions regarding special teams I believe it was on the other site I post at VSN.com

I asked Bill from VSN those specific questions to direct at EA in regards to special teams play and ratings things like poor snaps not being in the game and punt/kick return ratings and I'm pretty sure they mentioned that rating is strictly a SIM rating.

I could be wrong but in those videos none of those players were maxed out in their Return Rating....

Which is why I believe a combination of these 3 things play more of a role in Special Teams Returns then the actual Return Rating itself

Player Pursuit Rating + Player Block Shed Rating + In Game Tackle Slider Setting

I'll see if I can find those old Q&A Ratings Threads which explains what Ratings are Effect Gameplay and which one's are just SIM ratings only.
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Old 01-08-2015, 03:37 PM   #18
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

Quote:
Originally Posted by Playmakers
Art I believe the Return Rating is just a SIM stat rating for the game...

I'll have to go back an dig up the old ratings article that EA answered questions regarding special teams I believe it was on the other site I post at VSN.com

I asked Bill from VSN those specific questions to direct at EA in regards to special teams play and ratings things like poor snaps not being in the game and punt/kick return ratings and I'm pretty sure they mentioned that rating is strictly a SIM rating.

I could be wrong but in those videos none of those players were maxed out in their Return Rating....

Which is why I believe a combination of these 3 things play more of a role in Special Teams Returns then the actual Return Rating itself

Player Pursuit Rating + Player Block Shed Rating + In Game Tackle Slider Setting

I'll see if I can find those old Q&A Ratings Threads which explains what Ratings are Effect Gameplay and which one's are just SIM ratings only.
I will be interested in what you find out.

Since I have been playing with the Sliders set to 50, then the Tackle Slider should be having no impact on the Punt and Kick Returns in my games. As for Pursuit and Block-Shedding, both of those ratings ranges are also reduced in my re-rated version of Buffeye's Rosters. These reduced ratings might be promoting increased incidences of long returns. I might also suggest that BC Vision may play a role. Frequently, the Kick Returner just runs into the pile, but occasionally he makes a move to get open.

Investigating and debating these issues adds interest for me. I enjoy trying different ratings combinations and observing the results. It is gratifying when I think that I have uncovered something that can alter the game play in ways that even the developers might not have discovered.
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Old 01-08-2015, 07:09 PM   #19
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

Not to derail the topic of the threat but thought I would add. I have not tested directly the Return attribute. In my experience playing Hum v. Cpu, this attribute effects at least catching on punt returns, i.e., as the Return attribute is lowered, the player becomes more likely to juggle, fumble, or botch the catch. As stated, I have not tested this, just something I noticed when my primary returner was injured and I subbed in a player lower on the depth chart than the second-string returner. The subbed-in player had higher speed and acceleration ratings but a considerably lower return rating, probably 10-15 points (in the low 70's, perhaps the high 60's, I can't recall). This player would, probably once on every 6 or 7 punt returns, mishandle the catch; I believe the starter did this maybe 2 or 3 times all season.
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Old 01-08-2015, 07:34 PM   #20
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

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Originally Posted by return.specialist
Not to derail the topic of the threat but thought I would add. I have not tested directly the Return attribute. In my experience playing Hum v. Cpu, this attribute effects at least catching on punt returns, i.e., as the Return attribute is lowered, the player becomes more likely to juggle, fumble, or botch the catch. As stated, I have not tested this, just something I noticed when my primary returner was injured and I subbed in a player lower on the depth chart than the second-string returner. The subbed-in player had higher speed and acceleration ratings but a considerably lower return rating, probably 10-15 points (in the low 70's, perhaps the high 60's, I can't recall). This player would, probably once on every 6 or 7 punt returns, mishandle the catch; I believe the starter did this maybe 2 or 3 times all season.
I don't think your comments derail the thread at all. To the contrary, I think your observations add to the discussion. You have made some observations from yet another perspective and yet another set of ratings.

I believe that all of these ratings are interactive - especially when most or all of the ratings are lower. Lower ratings seem to produce more unpredictable results as plays unfold. I will be testing my lowered re-ratings of Buffeyes' Roster with additional games next week.

I have enjoyed the unpredictably of performance I have seen so far.
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Old 01-08-2015, 07:56 PM   #21
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

Quote:
Originally Posted by return.specialist
Not to derail the topic of the threat but thought I would add. I have not tested directly the Return attribute. In my experience playing Hum v. Cpu, this attribute effects at least catching on punt returns, i.e., as the Return attribute is lowered, the player becomes more likely to juggle, fumble, or botch the catch. As stated, I have not tested this, just something I noticed when my primary returner was injured and I subbed in a player lower on the depth chart than the second-string returner. The subbed-in player had higher speed and acceleration ratings but a considerably lower return rating, probably 10-15 points (in the low 70's, perhaps the high 60's, I can't recall). This player would, probably once on every 6 or 7 punt returns, mishandle the catch; I believe the starter did this maybe 2 or 3 times all season.
I think you are right sir....

I was looking for the information for Art and couldn't find that old EA Q&A thread where they specifically answered questions regarding the special teams attributes assigned in the game.

I'm going to keep looking but I did manage to find this video Madden Related which has a breakdown of what each rating controls

http://www.e-athlete.net/_/madden-nf...nd-traits-r109

Pause the video at the 4:20 mark and it states exactly what you said....

Return Rating•Kick Return (RET) - Increase kick return to get better at catching a kickoff or punt. Kick return keeps the player from botching the catch.

I apologize for saying Kick Return rating doesn't effect actual Gameplay apparently it does but just not in the way me and Art was thinking it would.

EA is never really clear on their ratings and usually we have to test stuff out or observe the gameplay our selves to reach a conclusion on ratings....

For example they do have some ratings that only take effect during SIM mode.....

While others are gameplay specific....but if a rating is In the game then IMO they should all be factors on the field

I'll keep digging because sometimes I run across different articles that give different explanations for ratings in Madden and NCAA Football.
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Old 01-08-2015, 09:21 PM   #22
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

Speaking of Punt Returns: In Coach Mode at least - choose a Tight Punt when your team is about to execute a Punt. Every time I do so, the CPU Team does not drop a player back deeply enough to receive a Punt. The result is a field-flipping punt. I have witnessed this result every time I have chosen a Tight Punt recently.
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Old 01-09-2015, 09:16 AM   #23
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

Quote:
Originally Posted by Art01
Speaking of Punt Returns: In Coach Mode at least - choose a Tight Punt when your team is about to execute a Punt. Every time I do so, the CPU Team does not drop a player back deeply enough to receive a Punt. The result is a field-flipping punt. I have witnessed this result every time I have chosen a Tight Punt recently.
Good find, sir!
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Old 01-09-2015, 05:09 PM   #24
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Re: Buffeye 2014 Re-Rated Roster For XBOX 360

Quote:
Originally Posted by Playmakers
I'll keep digging because sometimes I run across different articles that give different explanations for ratings in Madden and NCAA Football.
Please, do keep us abreast on any pertinent findings.
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