I played/simulated four seasons with Virginia Tech. The average in-season OVR increase was .3 of an OVR point per player per season. The average off-season training OVR increase was 4.7 OVR points per player per off-season. The combined in-season and off-season total of 5 OVR points per player per year matches the figure that others have posted on this board over the last five years or so.
I had thought that all players on all teams progressed at the same average rates because I have never read anything to make me think differently. However, I discovered just recently that available on XBox Live is an NCAA 14 game add-on that allows all players to progress as they do on those teams with a high. level of football prestige. Three questions spring to mind: Do players on teams with a lower level of football prestige progress less early in their college careers and progress more later in their football careers but still progress the same combined total OVR points as do players on teams with high football prestige for their entire college football career? Is the combined total college career OVR point progression of players on teams with high football prestige higher than players on teams with lower football prestige for their entire college football career? Is it possible that it is only the off-season training progression that is different for teams with higher and lower levels of football prestige?
I should note that I am not certain what the game considers a high level of football prestige and what it considers a low level of football prestige. Virginia Tech is given by the game a fairly high but not the highest level of football prestige. I assume the combined in-season and off-season total of 5 OVR points per player per year has to be the highest level the game allows.
I would appreciate a post from anyone who can help shed more light on this subject. Perhaps someone familiar with how progression works with the colleges with less football prestige can explain it to us.
Comment