I'm currently working on a Division III roster file. It's an extension of my Fictional roster in that it's the base that I'm using for this roster. A couple of things obviously...
1) There is nothing that I can do about uniforms. So there is no work around there.
2) There is nothing I can do about Conference Names. No work around there either.
But...
1) Each team will have authentic Division III team names. I'm doing my best to match DIII teams with teams on the game who either have similar uniforms, are located in the same state or have similar names.
2) I'm changing every teams stadium so that every team plays in one of the high school stadiums and on the high school or practice field. I've ran a test dynasty to see if it would work correctly and it does. You can actually mix and match a stadium with another football field. I chose the high school football fields to allow team logos to be removed.
3) The players will be a little shorter...a little smaller...a little less talented. There will be OL weighing in at 240 and 250. You will have LB's weighing 185 etc.
4) Each team will be 1* Prestige. With regards to Dynasty Mode, I am going to edit all recruits down to 1*. There are no Blue Chip recruits going to DIII schools...not ever 2* or 3*...at least not under normal circumstances. So, all recruits will be 1* and player ratings will be low enough to where nobody goes pro early...which means every team will have 4 and 5 year guys all the time.
5) The Stadium edits only show up in Dynasty mode from what I can tell. If you use the roster in Play Now, your stadium choices are the regular one's although you can choose a high school field to play on.
If there is any interest let me know. Otherwise I'll just keep it for my use. Peaceeeeeeeeee!
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Update 7/7/19
I will be uploading my DIII Roster file to my GT: TarheelPhenom immediately after this post. For those who may be only interested in the roster file itself, I would advise using it in Season Mode rather than Play Now. If you use it in Play Now, you will only get the Team Name changes and that's it. At least in Season Mode you will get the Team Names as well as the edited Stadiums.
I have also finished my DIII Dynasty Mod as well. This is where you will get the full effects. I posted the Mod with every single file as well as instructions on how and when to import the files. I have pretty much done all of the work and all anyone who cares to try this out needs to know is how to import the files at the right time; and again I have added instructions on how and when to do so. In this mod:
1) Every team has been edited and changed to represent a DIII school. (There was nothing I could do about the uniforms)
2) Every team's stadium has been edited and recreated with correct stadium names, cities and state as well as attendance to replicate DIII football. So, if you want to play in front of 100,000 fans...you won't find it here lol. Try 1,000 in small high school looking venues.
3) Every player's height and weight have been edited to the average height and wight of DIII football players based on information I got off of
www.ncaasports.org . However, starting with the year 1 recruiting class you will notice a handful of guys bigger than the average at each position.
4) I have included a recruiting class for year 1. Every recruit is rated a 1* since that was the closest I could come to replicating DIII recruits since they are not on athletic scholarship. Every recruits attributes have been edited per my own ratings scale to go along with the base roster file.
5) All Bowl game and Bowl Stadiums have been edited and changed to be named "DIII Playoffs" .
6) All Neutral Site and Conference Championship Games and Stadiums have been edited and changed.
7) All teams are 1* in prestige and all recruit pitches have been edited to better replicate why a player will choose a school. For example pitches like Pro Potential and TV Exposure will be among the lowest pitches and Proximity to Home and Academics will be among the highest.
8) All team Recruit Player Tendencies have been edited in an effort to have the CPU teams recruit players based on offense and defensive philosophies.
9) Because DIII teams are broken down into REGIONS and they have so many different conferences; I have used "Conferences" as "Regions" and the "Divisions" within each "Conference" as "Conferences to Realign each team. It may take some getting used to seeing a team that may be from the West Coast playing in the ACC. But the thing to remember is that team is replicating a DIII team.
10) I'll leave this up to the user, but...since DIII uses Playoff format...I have it setup so that Conference Championship Games serve as 1st round or quarterfinal match ups...then the BCS Bowl games will serve as 2nd Round/Semifinal games with the BCS Championship serving as the Stagg Bowl(DIII National Championship). This would be for anyone who knows how to do the Playoff workaround that's found on the front page. An alternative, which I'm leaning towards is which is what I'm leaning towards is once the conference championship games have been played and then the bowl games are set, I'm going to create my playoff bracket based on bowl match ups and play the playoffs out in Play Now Mode. I personally have never done the Playoff Workaround...so I'll have to brush up on that myself.
I know this may not be for everyone and it may seem like a lot of steps at first. But, once you do it you won't have to worry doing it anymore. If one person can find joy out of it then I'm satisfied. With that being said...ENJOY!