I think I may be on to something here guys (360 version)
Somebody else might have already discovered this and went public (on OS) with it, but in case they did'nt I'm here to share
I've just spent the last 3-4 hours testing out a theory about the FG success for the CPU and myself (being way to high out of the box!!!) The slider adjustment for FG accuracy alone just does'nt seem to affect the CPU one iota or myself (even set to zero). I've also felt that the kicking meter was way to forgiving even if the right thumbstick was off center when pushing it back up to complete the kick.
I know that many of you guys have expressed the same dislike for the CPU never missing FG's, even long ones. They almost never miss even at 50+ yards!!!
UNTIL NOW !!!!
Here's what I did:
Went to ESPN website and checked last years results in the area of field goal accuracy for a benchmark to compare my results against. My test results proved to match this fairly closely.........
I used FK's rosters and chose Purdue's Kicker as my guinea pig. I went into the roster and arbitrarily changed his "Kick Accuracy" rating from 85 (default) to 45 and then to 20.
These were the constants for every test that I ran:
(Purdue Kicker/No Wind/All American Difficulty/Practice mode/FG accuracy "global slider" at 25)
Now on to the results................ (These all represent the CPU kicking)
Ball on 25 yard line (42 yd FG)
K rating = 85 (default) 19 of 20 for 95% (Left hash mark)
K rating = 45 15 of 20 for 75% (Left hash mark)
K rating = 20 10 of 20 for 50% (Left hash mark)
K rating = 85 (default) 19 of 20 for 95% (Center)
K rating = 45 15 of 20 for 75% (Center)
K rating = 20 11 of 20 for 55% (Center)
K rating = 85 (default) 18 of 20 for 90% (Right hash mark)
K rating = 45 14 of 20 for 70% (Right hash mark)
K rating = 20 11 0f 20 for 55% (Right hash mark)
Ball on 10 yard line (27 yd FG)
K rating = 85 (default) 20 of 20 for 100 % (Left hash mark)
K rating = 45 19 of 20 for 95% (Left hash mark)
K rating = 20 15 of 20 for 75% (Left hash mark)
K rating = 85 20 of 20 for 100% (Center)
K rating = 45 17 of 20 for 85% (Center)
K rating = 20 15 of 20 for 75% (Center)
K rating = 85 19 of 20 for 95% (Right hash mark)
K rating = 45 19 of 20 for 95% (Right hash mark)
K rating = 20 14 of 20 for 70% (Right hash mark)
Overall results
K rating = (85 default) 120 total FG attempts/115 made/96%
K rating = (45) 120 total FG attempts/99 made/82%
K rating = (20) 120 total kicks/76 made/63%
Looks like a setting between 40-45 would be about right. What I plan on doing is editing each teams kicker's accuracy by a uniform reduction of 40 points. So if a kicker is rated 80, his new rating will be 40.
Granted this was all done in practice mode and I have not yet done any actual game testing (which I will start tomorrow) but it is encouraging !! Who knows how the CPU will respond in actual games. There are only a few FG attempts by the CPU in each game (if that) so it may still seem automatic in a game setting. But dropping the Kicker's accuracy rating may be the answer. Something larger than a 40 point reduction for each kicker may yield better results in actual game play.....we'll have to test that out and see.
I'd appreciate if you guys can run some testing on this issue as well and see what happens.
Now onto the human side of it. I'm not going to get into the actual test results but I was very happy with my Kicker's rating at 10 and the FG accuracy global slider set to zero. The kick meter difficulty really gets a shot in the arm here guys!!!! It really forces you to move your stick up straight or else your kick will be offline. It's not overly difficult to hit your FG's but I would say that the human failure rate would closely match the results above on the CPU side. This of course depends on everybody's own skill level with the kicking mechanic in this game.
Try out the human setting above for yourself and give me some feedback.
Thanks guys