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Old 08-14-2006, 11:18 PM   #1
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Mathematically Configured Sliders

These sliders are not edited from anyone elses sliders these are my own
sliders and they work great! The only part of the sliders that are not mine are
the pen sliders but they work great so I use them.

I have only tried these on varsity and they work extremely well, they may work on other levels I am not sure.

Varsity
QL 8 min i have managed to get around 80 plays on some games
I got states from my 1st 3 games of dystany mode that i will post later.
HFA OFF !! Auto subs out 90 Auto subs in 85.
OFF
Hum Cpu
QBA 35/65
PB 40/75
WRC 40/80
RBA 35/75
RB 40/80
Note: I have noticed on varsity the CPU is weaker then the Hum on the Off
So i decided to try something to make the cpu more realistic on the off side
at the same time toning down the human side and still have the game realistic
I did some mathematicall figures and thats how I came up with the off for both CPU &HUM which i will explain later and trust me these off sliders do work.
----------
Def
Hum Cpu
AW 70/35 trust me on this the cpu AW is not to low you will see when Post some states.
KN 70/35
Int 0/0
BB 80/40
Tak 65/30
Note: You might think that the way that i got the sliders set on varsity may be alittle bizzare concidering this is varsity but trust me when i say this the
DEF sliders for both CPU and HUM are damn near perfect. In fact they are so
perfect that for a change on varsity not only can you blow out teams that you are suppose to but the cpu will still get yards on you at the sametime.
I also configured these setting mathematically too.
----------
SP
Hum Cpu
FGL 35/35 The longest FG out of 3 games has been 45 from me and the CPU
FGA 65/65
PL 90/90 the longest Punt has only been 55 yds with a good kicker
PA 65/65
KL 90/90 Don't freak on the kick lenegth even with a Kicker rated in the 90's
neither you or the cpu will get TB all the time infact in my 1st 3 game there has only been 1-2 time the cpu got a TB from a kick off when they kicked the ball 2 me.
Lastly I also configured the mathematically to.

Pen siliders
All maxed except for Hold 90 CP 90 UNSC 0
-----------------------------------------------
Later on I will have the stats of my 1st 3 game and the formula that
I used to creat the sliders.
With these sliders even if you do blow the other team out not only will your impact players shine but the cpu's will to just like they would in a real football game! please give these a try and let me know what you think of them.
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Old 08-15-2006, 01:38 AM   #2
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Re: Mathematically Configured Sliders

I said that I would post the stats to my 1st 3 games but since that I am
tired I am only going to post 1 of them now and the other 2 tomorrow.

In my destanty mode I use a created team called Hellz Layer Devils.
My first game was against Syracuse their star QB really shined in the
game even though they still got their butts kicked. Which I am happy
because until now I have never played a game on Varsity were the star
players of cpu team could shine even if you blow them out. Anyways here
are the stats for the first game.

Syracuse Ranked 89 Devils Ranked 119
B- A+
C A-
B A-
----------------------
Syracuse
Score 23
1st D 17
T.OFF 445
Comp.Att.TD. 22-30-3
Pass Yds 385
I forgot to write down the Rushing stats for both teams.
Sack 5
Pen 3
T.O.P. 17:11
-------------
Devils
Score 40
1st D 27
T. OFF 529
Comp.ATT.TD. 26-41-2
Pass Yds 415
Sack 3
Pen 3
T.O.P. 14:48
---------------
Players of the Game
Syracuse
Impact Player QB S. Rozner 22-30 385yds 3 TD's
Devils
Not Impact player but still a good TE the way this guy has been catching the ball he probably will be next year.
F.Newby 8 rec 169yds 2 TD .

hear is how the score went
Q1 Q2 Q3 Q4 F
Syracuse 3 7 0 13 23
Devils 10 10 10 10 40
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Old 08-15-2006, 11:32 AM   #3
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Re: Mathematically Configured Sliders

Here are the stats for the 2nd game
Duke
B
C+
B+
Ranked 84
One of their Impact players are their HB B. White.
I managed to shut down their pass but they counteracted
that move by punishing me on thier run off. Again this team
is suppose to run and even though they still lost their star
RB still shined.
--------------
Devils
A+
A-
A-
Ranked 89
Impact Player QB B. Collins Overall 92
---------------------------
Duke
Score 14
1st D 9
T. OFF 234
Rush Yds 39-199
C.A.TD. 2-18-0
Pass Yds 35
Sacked 2
Pen 1
T.O.P 16:32
Player off the game for Duke
Impact Player B.White RB 33 car 216yds 2 TD Overall 85
-----------------------------
Devils
Score 63
1st D 10
T. OFF 667
Rush Yds 36-119
C.A.TD. 25-40-9
Pass Yds 548
Sack 1
Pen 0
T.O.P. 15:28
Player of the game for the devils
Impact Player B.Collins QB 25-40 548yds 9 TD
Collins finally gets player of the game which I thought he
should have got the player of the game the 1st game too.

Here is how the score went
Q1 Q2 Q3 Q4 F
Duke 7 7 0 0 14
Devils 21 21 14 7 63
--------------------------------------------------------
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Old 08-15-2006, 11:48 AM   #4
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Re: Mathematically Configured Sliders

What is the math behind these "mathematically configured" sliders? I'd like to know because I tried to do sliders that way in years past.
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Old 08-15-2006, 02:52 PM   #5
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Re: Mathematically Configured Sliders

Who is the Devils?
They dont look so great from your scores.
You are friggin blowing people out.
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Old 08-15-2006, 03:03 PM   #6
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Re: Mathematically Configured Sliders

Wow.. 9 TD's?
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Old 08-15-2006, 05:38 PM   #7
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Re: Mathematically Configured Sliders

Why create a team that is an A+ team, rack up 600+ yards of offense a game, blow out everybody, play varsity level? I just don't see how you could say the sliders are realistic. Play a game against Ohio State, who is rated high in the game. Maybe it's just me, but I just would have no fun blowing out every team I played.
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Old 08-15-2006, 10:58 PM   #8
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Re: Mathematically Configured Sliders

Re: Mathematically Configured Sliders
Who is the Devils?
They dont look so great from your scores.
You are friggin blowing people out.

Who is the devils? that is my created team that I used.
-----------------------------------------------
Why create a team that is an A+ team, rack up 600+ yards of offense a game, blow out everybody, play varsity level? I just don't see how you could say the sliders are realistic. Play a game against Ohio State, who is rated high in the game. Maybe it's just me, but I just would have no fun blowing out every team I played.

To answer your question I did not create a team to blow everybody out that
i play on varisity. This is the only level that I have tried the sliders on so far
and i do plan on seeing if they work in other levels too.

Play a game against Ohio State, who is rated high in the game
To answer this question I haven't gotten far enough in Dynasty Mode
to play good teams such as Ohio State. I have only tested these on the
first 3 games from dynasty mode and lets face it on varsity it is expected
for you to get high yards on crap teams such as the ones that I listed above.
And another thing mabey its just me but when you use default settings, which I have only every diff level to see which one was the best. For 1 its not very fun when you are setting there blowing out the cpu and you keep them under 150yds regardles the diff level. 2 Now that is unrealistic. 3 I like varsity alote better then the other modes because with Home Field Advantage off the game is much more fun to play and they don't cheat as much,but again on default setting the cpu is still stupid on OFF and Smart of deff, so I thought that I would try to come up with sliders so when i do beat teams at least they will be able to get yards off of me.

Wow.. 9 TD's? Thats to be expected on varsity after all on default settings I don't even need a created to score 100 points a game on varsity.

What is the math behind these "mathematically configured" sliders? I'd like to know because I tried to do sliders that way in years past.
Too answer this question the sliders are calculated off of player ratings comparing the worst with the best. The idea behind these is to try and come up with sliders that will allow both you and the cpu have yards with your top players on both of your teams regardless if you win or loose. I mean lets face it in real life if a team looses to another team the loosing team isin't always keept under 150yds a game and on varsity its to easy to do that and thats what I am trying to fix.

I got one more Team States to upload if I have time tonight I will show how I came up with these tonight after all you never no these might work just right for eightier all american or hesiman but so far I haven't gotten aroun on trying them for those levels. I am sure everyone has figured out by now that the CPU OFF is weaker then the HUM and the CPU Def is stronger then the Hum regardless of what the skill level so even if i do end up changing these i still feel like its possiable to come up with one set of sliders that will work on any level. I am going to make something clear right now if you think that anyone can come up with a set of sliders were both teams will always get accurate yds based on their team ratings for varsity level its just not going to happen its impossiable. On Varsity the states for both good and bad teams will always be alittle exageratted all you can do is make sliders to where no matter if you when or loose if a team is suppose to run they will run if they are suppose to pass they will pass but at the same time not keeping them under 150yds if you end up blowing them out.
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