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PS3 AA Sliders (striving for realism!)

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Old 07-28-2007, 02:14 AM   #25
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Re: PS3 AA Sliders (striving for realism!)

I just had a blowout win against Air Forc and the best part is that the CPU threw 2 INTs. I threw one and had one fumble lost. These are the changes I made to the sliders with recomendations from Derek. Air Force had 97 yards rushing mostly from the QB option. They were playing catch up most of the game and moved the ball pretty well before missing a FG or turning the ball over.

Human RB Ability +5 to 50
Human Break Block -5 to 20

I am going to take another hard look at my season stats to see how things are stacking up. I think I may end up bumping deflections up to 100 for both human and AI.

Guys, I am really starting to have some nice games here. I thinkn lowering the awareness is helping with the computer turnovers!
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Old 07-28-2007, 10:56 AM   #26
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Re: PS3 AA Sliders (striving for realism!)

Sounds good on the turnovers. My cousin just beast Ark with Ark State. So we are still trying to make the cpu play a bit better.

Like I said earlier I beat Nebraska with Mid Tenn State. So I will change our def awareness to 15 also. Hopefully this makes the good teams unstoppable or almost that way when we play against them with these very bad teams.

Also for our teams its really a little too easy to run. I will also lower run blk -5.

Very nice work!!!

HUMAN OFFENSE
QB Accuracy 45
Pass Blocking 50
WR Catching 50
RB Ability 50
Rub Blocking 15

HUMAN DEFENSE
Awareness 15
Knockdowns 95
Interceptions 0
Break Block 25
Tackling 60

HUMAN SPECIAL TEAMS
FG Power 20
FG Accuracy 50
Punt Power 35
Punt Accuracy 40
Kickoff Power 60


CPU OFFENSE
QB Accuracy 50
Pass Blocking 70
WR Catching 45
RB Ability 50
Rub Blocking 90

CPU DEFENSE
Awareness 30
Knockdowns 95
Interceptions 0
Break Block 50
Tackling 55

CPU SPECIAL TEAMS
FG Power 25
FG Accuracy 50
Punt Power 35
Punt Accuracy 40
Kickoff Power 60

Last edited by DereckM; 07-28-2007 at 11:09 AM.
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Old 07-28-2007, 12:18 PM   #27
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Re: PS3 AA Sliders (striving for realism!)

I will try human run blocking at 15 for my game against Rutgers.

Have you bumped up the RB ability like I have on the first post? With tackling so high, I did not have a problem with broken tackles through one game. We'll see how Rutgers fairs.
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Old 07-28-2007, 12:27 PM   #28
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Re: PS3 AA Sliders (striving for realism!)

Well I didnt move the RB Ability. Maybe I should cause I just played another game. And im still getting the same results. The cpu cant run against my sorry Def. I really dont want to see the superman RB so thats why im a bit slow on moving RB ability up.
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Old 07-28-2007, 01:58 PM   #29
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Re: PS3 AA Sliders (striving for realism!)

Great game against Rutgers. I lost in OT 27-24. Great stats all around but I still want to open up the run game for the AI. Their running back, All-American, had 121 yards on me on like 26 carries. He had one run for 70 yards so you can see that without that run it was still dry.

Human Break Block -15 to 5
Human Run Blocking -5 to 15
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Old 07-28-2007, 02:03 PM   #30
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Re: PS3 AA Sliders (striving for realism!)

A guy over at Maddenmania.com using these sliders has lowered human defensive awareness to 0 in an attempt to cut down on defensive turnovers etc.

I'm going to give this a try in my next game as well.
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