07-28-2007, 02:13 PM
|
#28
|
MVP
OVR: 6
Join Date: Jul 2004
Posts: 1,802
|
Re: FistofRage's Heisman Sliders(PS2)
Well I deleted my review to play a few more games. I didn't want to jump to conclusions after one game.
Here are my findings so far. I didn't write stats down but I will begin to for later games should I stay with this set.
I was pummeled by Indiana as Wisconsin, turning the ball over 6 times. P.J. Hill never got going and they were throwing the ball at will.
So I decided to play as USC vs Stanford, and it was a totally different game. I beat up them and was able to do pretty much what i wanted in the passing game, which was such a welcome change. Running the football is quite difficult and I consider that to be the best part of my game. It just seems that the computer always has a guy in the whole waiting and he ALWAYS makes the tackle. When you do get in the open field you can break tackles, which is nice. However, I'd like to be able to do the same within the tackles as a power back just blowing them up.
My final game I only got a half in, I was LSU playing at Tennessee. A good game to see two evenly matched teams. It was just that, 7-7 at the half with their only TD on a pick 6. I was able to get to the outside in the running game because I had a much quicker back than usual. Passing is difficult, but VERY realistic. I just wish that when you threw you could just throw the ball away without actually throwing it away, if that makes sense, so that you don't draw a flag in the pocket.
Overall, I really think these are an accurate challenge... however I think that there could be some changes to benefit the human. The computer passing is spot on as well as the pass rush. However their running game is interesting, it seems that they can get a push up the middle anytime no matter the opposition, but they often they just make silly calls and I can blow it up... Not sure about it really.
On the human side I'd like to see more broken tackles by power backs up the middle. Perhaps this has to do with the tackle slider as the AI can always deliver a crushing tackle sending me backwards... Also, I'd like to be able to show my speed a bit more. I know the issue with pursuit angles, but I think you've overdone it. Perhaps a combination of lowering CPU AWR and an increase in HUM RBA by one?
Just suggestions, but my thoughts will continue to come forward. I like what you have done, but there are areas of improvement.
|
|
|