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  • #1
    cdcool
    Slider Guru
    • Aug 2005
    • 6720

    PS2 CPU vs CPU Sliders (cdcool)


    Quarter Length: 9 minutes
    Skill Level: Varsity
    HFA Off

    OFFENSE
    QB Accuracy: 50
    Pass Blocking: 0
    WR Catching: 50
    RB Ability: 99
    Run Blocking: 99
    DEFENSE
    Awareness: 99
    Knockdowns: 99
    Interceptions: 0
    Break Block: 20
    Tackling: 20
    SPECIAL TEAMS
    Field Goal Length: 0
    FG Accuracy: 0
    Punt Length: 40
    Punt Accuracy: 0
    Kickoff Length: 75
    All Penalties Maxed


    Anyone interested, please help me test these settings, I'm having good results and thus far are close to the below NCCA averages, but there is room for improvement, Thanks:

    Source: http://www.ncaa.org/stats/football/footballMenu.html
    2005-2006 Season
    Per Team Per Game Averages
    Offensive Plays: 70.6
    Running Plays: 38.6
    Passing Plays: 32.0
    Avg Points: 26.8
    Running TD: 1.60
    Passing TD: 1.52
    Total TD: 3.36
    PAT Made: 3.04
    FG Made: 1.11
    Passing
    Average Completion %: 57.9
    Average Yards per completion: 12.11
    Av. Pass yards: 224.6
    Rushing
    Average Yards per carry: 4.03
    Av. Rush yards: 155.2
    Defense
    Interceptions: 1.04
    Avg Int Return: 13.1
    Av. Fumbles: 1.74
    Av. Fumbles Lost: 0.86
    Total Turnovers: 1.90
    Kicking
    Punts Per Game: 5.2
    Punt Returns per Game: 2.3
    Avg Punt Yards: 35.7
    Avg Punt Return: 9.77
    Kick Returns: 3.3
    Avg KO Return: 20.70
    Penalties
    Number: 6.78
    Yards: 57.27
    Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.
  • #2
    OSUPiper
    MVP
    • Nov 2005
    • 1099

    Re: PS2 CPU vs CPU Sliders (cdcool)


    Re: PS2 CPU vs CPU Sliders (cdcool)

    Dang it, now I am gonna have to go out and buy this game...

    Comment

    • #3
      heaf8
      Rookie
      • Feb 2005
      • 257

      Re: PS2 CPU vs CPU Sliders (cdcool)


      Re: PS2 CPU vs CPU Sliders (cdcool)

      I ran this game using your sliders: Fresno State @ Florida State

      Score: Fresno State 35
      Florida State 28

      Total Plays: Fresno 51
      FSU 75

      Run Plays: Fresno 16 - (-22) yds
      FSU 41 - 100 yds
      Longest run was 16 yds by FSU FB

      Pass Plays: Fresno 20-35-367 yds; 4 TDs
      FSU 16-34-338 yds; 2 TDs

      Penalties: Fresno 10-82 yds
      FSU 12-123 yds
      Mostly holding penalties

      Sacks: Fresno 5
      FSU 3

      Turnovers: Fresno 4 Ints, 1 fumble
      FSU 1 Int

      Tackles for Loss: Fresno 12
      FSU 10

      Fresno St had KR for TD and Florida State had 2 Ints returned for TDs

      Good game. Fresno up 35-14 in 3rd qtr and had to stop FSU on the goal line to win the game. Too many penalties. Def Awareness might be too high causing the high number of TFLs. Will keep experimenting.

      Comment

      • #4
        cdcool
        Slider Guru
        • Aug 2005
        • 6720

        Re: PS2 CPU vs CPU Sliders (cdcool)


        Re: PS2 CPU vs CPU Sliders (cdcool)

        Ok, thanks heaf8
        Lets reduce holding to 80, and leave all esle the same and see what we get.
        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

        Comment

        • #5
          cdcool
          Slider Guru
          • Aug 2005
          • 6720

          Re: PS2 CPU vs CPU Sliders (cdcool)


          Re: PS2 CPU vs CPU Sliders (cdcool)

          Ok, I ran a game with the same sliders reducing Holding to 80 and a Def awareness to 70


          Score: TCU 12
          Texas 45

          Total Plays: TCU 63
          Texas 76

          Run Plays: TCU 27 - 56 yds
          Texas 43 - 126 yds
          Longest run was 16 yds by Texas QB

          Pass Plays: TCU 5-16 130 yds; 1 TD
          Texas 23-33-284 yds; 3 TDs

          Penalties: TCU 2-22 yds
          Texas 2-20 yds


          Sacks: TCU 2
          Texas 2

          Turnovers: TCU 1 Ints, 3 fumble
          Texas 2 Fumble

          Tackles for Loss: TCU 15
          Texas 8


          We need to run a few more games with these settings
          Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

          Comment

          • #6
            cdcool
            Slider Guru
            • Aug 2005
            • 6720

            Re: PS2 CPU vs CPU Sliders (cdcool)


            Re: PS2 CPU vs CPU Sliders (cdcool)

            Second game, not too bad

            Score: WVU 38 Marsh 21

            Total Plays: WVU 78
            Marsh 43

            Run Plays: WVU 56 - 237 yds
            Marsh 19 - 78 yds
            Longest run was 34 yds by Marshal QB
            Pass Plays: WVU 14-22 267 yds; 3 TD
            Marshal 11-24-249 yds; 3 TDs

            Penalties: WVU 1-5 yds

            Sacks: WVU 2
            Marshal 4

            Turnovers: WVU 0 Ints, 1 fumble
            Marshal 2 Fumble 2 Interceptions

            Tackles for Loss: WVU 9
            Marshal 12




            CURRENT TEST SLIDERS


            Quarter Length: 9 minutes
            Skill Level: Varsity
            HFA Off

            OFFENSE
            QB Accuracy: 50
            Pass Blocking: 0
            WR Catching: 50
            RB Ability: 99
            Run Blocking: 99
            DEFENSE
            Awareness: 70
            Knockdowns: 99
            Interceptions: 0
            Break Block: 20
            Tackling: 20
            SPECIAL TEAMS
            Field Goal Length: 0
            FG Accuracy: 0
            Punt Length: 40
            Punt Accuracy: 0
            Kickoff Length: 75
            All Penalties Maxed except holding 80
            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

            Comment

            • #7
              cdcool
              Slider Guru
              • Aug 2005
              • 6720

              Re: PS2 CPU vs CPU Sliders (cdcool)


              Re: PS2 CPU vs CPU Sliders (cdcool)

              Note: I have been using NCAA strategies rosters.
              Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

              Comment

              • #8
                heaf8
                Rookie
                • Feb 2005
                • 257

                Re: PS2 CPU vs CPU Sliders (cdcool)


                Re: PS2 CPU vs CPU Sliders (cdcool)

                1st game using Holding at 80 and Def Aware at 70

                Hawaii 17, Georgia 58

                Off Plays: Hawaii 58
                Georgia 82

                Run Plays: Hawaii 5-10
                Georgia 43-118
                Longest run 15 yds by Georgia WR #1

                Pass Plays: Hawaii 24-53-248 yds, 1 TD, (11 drops by WRs)
                Georgia 24-39-341 yds, 6 TD,

                Penalties: Hawaii 7-56; Georgia 8-75

                Sacks: Hawaii 1; Georgia 4

                Turnovers: Hawaii 2 fumbles, 5 ints
                Georgia 1 int

                Not bad but running needs to be better than 2 ypc.

                Comment

                • #9
                  cdcool
                  Slider Guru
                  • Aug 2005
                  • 6720

                  Re: PS2 CPU vs CPU Sliders (cdcool)


                  Re: PS2 CPU vs CPU Sliders (cdcool)

                  Originally posted by heaf8
                  1st game using Holding at 80 and Def Aware at 70


                  Not bad but running needs to be better than 2 ypc.
                  Running is better than 2 YPC, run another game, you can't base the sliders on one game.

                  Run Plays: WVU 56 - 237 yds
                  Marsh 19 - 78 yds
                  Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                  Comment

                  • #10
                    Jakers22TB
                    Rookie
                    • Dec 2004
                    • 44

                    Re: PS2 CPU vs CPU Sliders (cdcool)


                    Re: PS2 CPU vs CPU Sliders (cdcool)

                    I have a thread on CPU vs. CPU but I don't have the time to run game after game testing sliders working full time so I'm going to help out on this thread when I can.

                    After tweaking settings around, I'd recommend for your testing using max conservative offensive settings from Coaching Settings in Dynasty. You'll get more stable playcalling and the offense won't completely abandon the run (if they have a balanced offense) when it's behind like how some of the games I saw and you guys have recorded on here have played out.

                    Defensively, I've noticed that max conservative reduces how much they get in the backfield, which will help stabilize rushing stats. It also reduces the likelihood of 70 or 80 yard pass plays since they're using base cover 2/3/4 and not Cover 0 blitz packages all the time, which get burned if the corner screws up which happens all the time in real life but especially in video game football.

                    The defense really isn't much a problem slider wise in coaching settings though, because when you think about it offense will find a way to compensate for defensive aggressiveness, especially a spread or west coast offense that has a lot of options throwing the ball. The issue I've seen A.I. wise is when the offense is all hurried and goes for the big play...all game long. A max conservative offense will score just as much as a aggressive offense in NCAA just with better efficiency and, in my opinion, more realistic gameplay.

                    So basically max out offense's conservative slider all the way to the left if you want the offense to be more stable.

                    Slider wise I would definitely recommend 99 catching. I tried this a few games and it works wonders for those drops. They don't lead to huge plays either just consistent catching.

                    Ran a game with Florida and Texas at both max conservative on offense and with Texas using a Run and Gun spread offense at 60/40 run pass with default defense and the same sliders with 99 catching and got this result:

                    Texas 51
                    Total offensive yards 557
                    Florida 34
                    Total offensive yards 477

                    Texas
                    Rushing att. 31 256 yds
                    Long 74 yd Jamaal Charles run
                    Florida
                    Rushing att. 22 12 yds
                    Long 12 yd Tim Tebow run

                    Texas
                    Passing 21-29 301 yds 3 TDs
                    Florida
                    Passing 26-42 465 yds 3 TDs

                    Penalties
                    Texas 4 - 75
                    Florida 3 - 20

                    Sacks
                    Texas 7
                    Florida 3

                    Turnovers
                    Texas 0
                    Florida 2

                    Tackles for loss
                    Texas 13
                    Florida 7

                    Florida couldn't run to save their life but exploded passing and Texas ran and passed all over Florida. Florida is supposed to be a balanced
                    team offensively and that didn't show up at all in the game. Maybe it's because Texas' front 7 is loaded and maybe it's because that the defense plays the run as a priority. Overall though I can't complain about the results. Texas ran and ran very well but Florida, without an impact caliber running back to hand off to, was one dimensional and couldn't keep up with Texas. One thing that might lower the yardage
                    could be making the defense max conservative too. Both teams blitzed a lot even though their aggression was at around 50. The deep ball was clearly there for Florida and Texas had gaping holes to run through with pretty much no one in contain at the start of the game. Charles didn't just have 1 74 yard run he had 2 almost in a row. The game played out well but having a RB get over 140 yards in 4 touches was a little bit of a concern haha. But he got those 2 runs because the defense was in man coverage and he was in the slot motioned out on a sweep. There was his cover guy, a cornerback, that got blocked and the rest of the defense turned around and saw him miles away from them. More conservative defense should limit this kind of explosion offensively because they'll line up with people lined up in zone which is more stable against the run. It was fun to watch the offense run around but it's not how football usually ends up outside of a Hawaii - New Mexico state game. Especially with 2 super-talented defenses like Florida's and Texas'.

                    Bottom line - max offense and defense conservative or you'll see a very up and down game statistically. For a while it'll look like nothing's going to happen then a 70 yard pass happens. Then a 70 yard run. The sliders probably don't need much if any fixing it's just how the coaching settings affect the gameplay.
                    Last edited by Jakers22TB; 07-26-2007, 05:02 AM.
                    http://tinyurl.com/yoxl56

                    Comment

                    • #11
                      cdcool
                      Slider Guru
                      • Aug 2005
                      • 6720

                      Re: PS2 CPU vs CPU Sliders (cdcool)


                      Re: PS2 CPU vs CPU Sliders (cdcool)

                      Originally posted by Jakers22TB
                      I have a thread on CPU vs. CPU but I don't have the time to run game after game testing sliders working full time so I'm going to help out on this thread when I can.

                      After tweaking settings around, I'd recommend for your testing using max conservative offensive settings from Coaching Settings in Dynasty. You'll get more stable playcalling and the offense won't completely abandon the run (if they have a balanced offense) when it's behind like how some of the games I saw and you guys have recorded on here have played out.

                      Defensively, I've noticed that max conservative reduces how much they get in the backfield, which will help stabilize rushing stats. It also reduces the likelihood of 70 or 80 yard pass plays since they're using base cover 2/3/4 and not Cover 0 blitz packages all the time, which get burned if the corner screws up which happens all the time in real life but especially in video game football.

                      The defense really isn't much a problem slider wise in coaching settings though, because when you think about it offense will find a way to compensate for defensive aggressiveness, especially a spread or west coast offense that has a lot of options throwing the ball. The issue I've seen A.I. wise is when the offense is all hurried and goes for the big play...all game long. A max conservative offense will score just as much as a aggressive offense in NCAA just with better efficiency and, in my opinion, more realistic gameplay.

                      So basically max out offense's conservative slider all the way to the left if you want the offense to be more stable.

                      Slider wise I would definitely recommend 99 catching. I tried this a few games and it works wonders for those drops. They don't lead to huge plays either just consistent catching.

                      Jakers,

                      Thanks for the feedback., but I will continue to refine the slider set I'm using, I also have no idea what you are referring too regarding the conservative slider for CPU vs CPU games and maxing it out.
                      Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                      Comment

                      • #12
                        cdcool
                        Slider Guru
                        • Aug 2005
                        • 6720

                        Re: PS2 CPU vs CPU Sliders (cdcool)


                        Re: PS2 CPU vs CPU Sliders (cdcool)

                        Originally posted by Jakers22TB
                        So basically max out offense's conservative slider all the way to the left if you want the offense to be more stable.
                        Jakers,

                        You are referring to the coach settings regarding conservative, I wont be adjusting those., depending on the roster set you are using, the settings are there to make the teams play as they would in real life. I believe that multiple combinations of slider settings could give you realistic stats, thats why I'm sticking with mine and refining them. Thanks
                        Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                        Comment

                        • #13
                          OSUPiper
                          MVP
                          • Nov 2005
                          • 1099

                          Re: PS2 CPU vs CPU Sliders (cdcool)


                          Re: PS2 CPU vs CPU Sliders (cdcool)

                          cdcool,

                          I see what you are saying about sliders set to represent real life tendencies. However, this has always been the case and we know that as far back as 2004 the tendencies just didn't work. The reason is the AI during a game has to be somewhat dynamic and generally ends up overriding the tendency sliders.

                          I found that you can still get aggressive playcalling on the conservative side of the slider. In 2006, the run/pass slider was broken as well, and it seemed the only realistic values for most teams lay in the 80%-70% Run range.

                          I will continue to read about your results with interest, but I think you might still consider the possibility that adjusting aggressiveness down may help you get the stats you are looking for.

                          Comment

                          • #14
                            cdcool
                            Slider Guru
                            • Aug 2005
                            • 6720

                            Re: PS2 CPU vs CPU Sliders (cdcool)


                            Re: PS2 CPU vs CPU Sliders (cdcool)

                            Originally posted by OSUPiper
                            cdcool,

                            I see what you are saying about sliders set to represent real life tendencies. However, this has always been the case and we know that as far back as 2004 the tendencies just didn't work. The reason is the AI during a game has to be somewhat dynamic and generally ends up overriding the tendency sliders.

                            I found that you can still get aggressive playcalling on the conservative side of the slider. In 2006, the run/pass slider was broken as well, and it seemed the only realistic values for most teams lay in the 80%-70% Run range.

                            I will continue to read about your results with interest, but I think you might still consider the possibility that adjusting aggressiveness down may help you get the stats you are looking for.
                            Thanks OSUPiper,

                            Appreciate the info, from my experience there is no such thing as a perfect set of sliders in madden, you just try and get as close to the real averages as possible and I will attempt to do that without adjusting the coaching sliders for every team., some games will be off but overall after playing an entire season of CPU vs CPU games, you can get close to acceptable stats.

                            The sliders thus far are not bad, but to need to watch a least 10 or more games., and I will continue to tweek them.
                            Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                            Comment

                            • #15
                              cdcool
                              Slider Guru
                              • Aug 2005
                              • 6720

                              Re: PS2 CPU vs CPU Sliders (cdcool)


                              Re: PS2 CPU vs CPU Sliders (cdcool)

                              Correction NCAA, but the same does apply to Madden.
                              Madden Xbox and PC 25 (CPU vs CPU), Footbal Mogul 25 (CPU vs CPU), Front Office Football 9 (CPU vs CPU), NBA 2K23 (CPU vs CPU), and several Military and 4X PC simulations.

                              Comment

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