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Post-patch 360 Heisman sliders project

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Old 12-17-2007, 09:43 PM   #1
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Post-patch 360 Heisman sliders project

Difficulty Level -- Heisman
Qtr Length -- 8 min.
All penalties 100 except clipping at 50.

NOTE: previous sliders in parenthesis

Offense
Hum / CPU
45 / 45 -- (50 / 50)
90 / 0 -- (100 / 0)
0 / 0
60 / 30 -- (50 / 25)
30 / 45 -- (50 / 50)

Hum / CPU
30 / 30 -- (50 / 50)
90 / 90 -- (0 / 0)
0 / 0
60 / 30 -- (50 / 50)
45 / 45 -- (50 / 50)

Hum / CPU
15 / 15 -- (25 / 25)
0 / 0
0 / 0
15 / 15 -- (25 / 25)
45 / 45 -- (50 / 50)

Subs
Offense
80 / 85
90 / 95
85 / 90
80 / 85
80 / 85

Defense
90 / 95
90 / 95
80 / 85
85 / 90
85 / 90

Last edited by parker002; 12-18-2007 at 10:18 PM.
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Old 12-17-2007, 10:16 PM   #2
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Re: Post-patch 360 Heisman sliders project

Quote:
Originally Posted by parker002
Here's what I'm using right now. I just finished a real close game vs. Oregon State as Oregon and gave up almost 200 yards on the ground to the Ducks. I'm seeing all kinds of animations now that I've never seen on the game before. I'm really enjoying it.
i notice a few that i havent seen before too, i just though it was because i have been playing mass effect lately and forgot.

i'll give these a try in my MTSU dynasty. next game is LSU that is an A+ ovr. A+ off. A- Def.

looks to be a impossible game for me with an C+ ovr team. B- Off. C Def. i'm starting to second guess my move to the SEC.

i actually already play this game and lost, but for whatever reason NCAA would not let me save the game, it couldnt detect my HD, even though i was signed into xbox live with an account on my HD. so ill have to do it again. hope to do better than the 58-27 loss i had. lol

i did save a video and pic of a good pass play that shows a lob pass on a deep post. my WR actually had to reach forward for the ball.

http://www.easportsworld.com/index_e...S%20World/2462

and the look on my WR face when he caught the ball that was actually in front of him was priceless, he was surprised that the ball could be thrown in stride instead of behind him all the time.


Last edited by Solidice; 12-17-2007 at 10:53 PM.
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Old 12-18-2007, 12:36 AM   #3
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Re: Post-patch 360 Heisman sliders project

just finished my game against #2 LSU(in my 4th year). got lucky early when their starting QB got injured and didnt come back till the 2nd half, i lead 10-7 at half, LSU got a punt return for TD for their score.

2nd half was different. 5 turnovers by me to LSU's 0 pretty much sums it up. 3 INTs in the 4th quarter when i was trying to come back, i made some bad throws and paid the price. i lost 28-13.

LSU at MTSU (me)
Score 28 - 13
total offense 166 - 229
rush-yrd-td 21-45-1 - 43-159-1 (LSU really liked running the ball with their slow QB)
comp-att-td 11-17-1 - 7-21-0
pass yards 121 - 70
turnovers 0 - 5
fumbles lost 0 - 2
INT thrown 0 - 3
PR/KR yards 197 - 192
total yards 363 - 421
punts-ave 5-35.4 - 2-37.0
penalties-yards 3-15 - 0-0
T.O.P 10:35 - 17:31 (i was playing 7 min quarters, forgot to change)

overall i liked the way the game felt. still dont get why the CPU insist on running with a slow QB. CPU might need some help with the running game, but that was only the first game with these sliders.

next up is AT #10 Georgia.
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Old 12-18-2007, 02:30 AM   #4
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Re: Post-patch 360 Heisman sliders project

Just played a game as Mid Tennessee State versus Tennessee. I almost won but a few horrible plays killed me. Final 38 - 30 Tennessee.

I had some crazy drives to catch up and was up 14 - 3 at the end of the first quarter but then the Vols started to play(which is just like AA or Heisman for me) I can blow out a team in the first quarter(or half) then they decide to play and whoop me.

After this game though I may start up a dynasty once I get a transfer kit. Never knew MTSU could be this good.

Some stats:
QB(TEN): 27/31, 340 Yards, 3 Touchdowns(0 INT's)
QB(MTSU): 12/27,207 Yards, 3 Touchdowns(3 INT's)
2 RB(MTSU, Combined): 27 Carries, 160 Yards(84 and 76), 1 Touchdown.

Some Plays: http://www.easportsworld.com/index_e...%20World/84591

1. A nice pass play finishing off an 11 play drive
2. A nice option that goes for six.
3. A very, very close field goal that put me up 17-16 before half

Last edited by CantCatch85; 12-18-2007 at 03:03 AM.
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Old 12-18-2007, 10:20 AM   #5
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Re: Post-patch 360 Heisman sliders project

Interesting stat line for the Tennessee QB.

Since I started using this, I haven't seen a CPU completion percentage above 55%.

Of course, I haven't been playing with lesser teams yet either.
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Old 12-18-2007, 01:01 PM   #6
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Re: Post-patch 360 Heisman sliders project

Yeah I wanted to see how I would do with a lesser team and I am not great on the defensive side of the ball. I was impressed though that the CPU didn't have any huge plays other than the interceptions. Like the normal break six tackles and go for a touchdown,(well except for one bad kickoff where a middle linebacker broke three tackles and was stopped at the one.
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Old 12-18-2007, 01:11 PM   #7
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Re: Post-patch 360 Heisman sliders project

The CPU running game worries me. It was actually ok pre-patch but they definitely made it worse.

I arrived at that low RBA number after watching the CPU break tackle after tackle.

Even with it at 25, Oregon State tore me up (including a LONG run from inside the 10), but it was the blocking that did it. I played with the blocking slider and the CPU running game flat-out disappeared.

I'm worried there's no happy medium.
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Old 12-18-2007, 01:16 PM   #8
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Re: Post-patch 360 Heisman sliders project

Yeah, Tenneesee's running game wasn't great only about a 3.1 average if I remember right. I agree there is no happy medium. It's either too easy to stop or too hard.

Edit: Oh yeah, forgot to mention. That my defense was SOLID even though they scored 38 points and they had an easy time passing. They were in the redzone about 8+ times and I held them to a field goal about 6 times. So that 38 points could have been like 60-70 if I had not stopped them so much.

Last edited by CantCatch85; 12-18-2007 at 01:36 PM.
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