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Night Owl Dynasty Sliders - Sim Style

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Old 07-18-2008, 02:58 PM   #1
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Night Owl Dynasty Sliders - Sim Style

Before using any sliders you must understand this simple truth...
This game will never play simulation style football with modified sliders alone period.
It's not possible, it ain't gonna happen. This has been the case since the original xbox.
Just go play Alabama on any skill level and check the end of game stats. They will pass 35 times and run 15.
This is no where near reality and it's like this for every team. IMO EA designed it this way to achieve a realistic
number of points in 20 minutes of football. So in conclusion, no set of sliders have the ability to address this problem. If you are not willing to make the changes necessary to fix this issue then you will never have a realistic simulation of college football.

Myself and a OS member named Jukeman both were working independently on this problem on the original xbox. I came up with a percentage method which was a quick fix, while he put a vast amount of time into creating a permanent accurate fix for the game. I have been using his fix since the original xbox and it still works fantastic.

At the very bottom of this post you will find Jukeman's original Run/Pass percentages for every team in the game.
There are two ways to use his numbers.

1) Before each dynasty game go to the coach strategy section of the team you are about to play and edit the run/pass slider for that team only.
Once the game is over go back and put the slider to its original value.
The benefit to this method is that the simulated dynasty stats are not changed, they remain the same.

2) Edit every teams run/pass percentage once and you are done forever.
The disadvantage to this method is the dynasty stats will be skewed toward the run a bit. The games you play will be the same using either method.

So it's up to you. If you don't mind the dynasty wide stats being skewed a bit then method two is best. If you are a hardcore stats guy then method one will be best for you.
This slider can be confusing but just remember you are moving it to the left for every team in the game. If you can't hit the exact number listed, then just get as close as you can. Sometimes this slider skips a few numbers as you move it.

Next: You probably read people complaining about the CPU not throwing the long ball. Well I have been able to increase the deep throws by the CPU. In the same place you edit the run/pass slider, you will find a conservative / aggressive offense slider.
Simply move this slider all the way to the right for every team in the game. You will see more long balls. Again you can use method 1 or 2 from above to make this change.

NOTE: These run/pass - aggressive/conservative changes can only be made in dynasty mode.
You can not test these in play now. Create a test dynasty to try this out.

Now for the sliders.

Because of the slider bugs its not possible this year for me to create a challenging set of AA sliders.
However, these Heisman sliders are the best I've ever created. These sliders are what we are using in The Night Owl Dynasty along with the above run / pass changes.

Here are the Sliders:

--Heisman Level
--8 Min Quarters
--CPU/Human sliders are the same, so these work great offline, online, or against a local friend.
Since they are balanced sliders they will not need to be changed 'IF' EA ever patches the slider bug.
So if you like them, you are good to go in all situations.


Offense

QB ACC - 40
Pass Blk - 0
WR Catch - 10
RB ABL - 40
Run Blk - 0

Defense

Awr - 50
Knockdown - 100
INT - 0
Brk Blk - 100
TAK - 25

Special Teams

FG PWR - 5
FG ACC - 0
Punt PWR - 0
Punt ACC - 60
Kick off - 70

All Penalties maxed out.

The above sliders in conjunction with the below run/pass sliders create a fantastic simulation of college football.
The game play feels wide open but the red zone is tough. Running is fluid and feels much like AA Level but a bit harder.
Passing is perfect and so are the completion percentages. Pressure is back and feels very similar to the 08 version.
INt's are realistic because the CPU will run the ball more.
50+ yard FG's are a thing of the past, they can be made, but you must be dead on perfect, the cpu max range is about 45 yards depending on kicker power.
Kick off returning is improved but not perfect. CPU/Human average about the 30 yard line on returns.

If you like this style of simulation play please keep our online dynasty in mind. We are currently full but will have
openings in season one as people drop out. So put yourself on our waiting list at:

http://nightowldynasty.com

** A note to commissioners: Once you take your dynasty online you can no longer edit the run/pass percentage for every team.
You can however create a offline dynasty, edit all the run/pass sliders, then 'host the dynasty' online and the changes remain in place.



Jukeman's original run/pass percentages. All credit to Jukeman.

SEC
Georgia - 65% Run - 35% Pass
Florida - 80% Run - 20% Pass
Tennessee - 63% Run - 37% Pass
S. Carolina - 70% Run - 30% Pass
Vanderbilt - 80% Run - 20% Pass
Kentucky - 68% Run - 32% Pass
LSU - 80% Run - 20% Pass
Auburn - 80% Run - 20% Pass
Alabama - 68% Run - 32% Pass
Arkansas - 71% Run - 29% Pass
Mississippi - 60% Run - 40% Pass
Mississippi St. - 80% Run - 20% Pass

Big Ten
Purdue - 75% Run - 25% Pass
Michigan - 63% Run - 37% Pass
Ohio St. - 80% Run - 20% Pass
Iowa - 80% Run - 20% Pass
Michigan St. - 80% Run - 20% Pass
Penn St. - 65% Run - 35% Pass
Wisconsin - 80% Run - 20% Pass
Minnesota - 74% Run - 26% Pass
Illinois - 80% Run - 20% Pass
Northwestern - 80% Run - 20% Pass
Indiana - 80% Run - 20% Pass

ACC
Miami - 65% Run - 35% Pass
Virginia Tech - 74% Run - 26% Pass
Georgia Tech - 80% Run - 20% Pass
Virginia - 76% Run - 24% Pass
N. Carolina - 80% Run - 20% Pass
Duke - 65% Run - 35% Pass
Florida St. - 70% Run - 30% Pass
NC State - 74% Run - 26% Pass
Maryland - 67% Run - 33% Pass
Boston College - 61% Run - 39% Pass
Clemson - 74% Run - 26% Pass
Wake Forest - 75% Run - 25% Pass

Big 12
Texas - 80% Run - 20% Pass
Oklahoma - 75% Run - 25% Pass
Texas A&M - 70% Run - 30% Pass
Texas Tech - 80% Run - 20% Pass
Oklahoma St. - 80% Run - 20% Pass
Baylor - 65% Run - 35% Pass
Colorado - 67% Run - 33% Pass
Nebraska - 70% Run - 30% Pass
Iowa St. - 75% Run - 25% Pass
Kansas St. - 80% Run - 20% Pass
Missouri - 75% Run - 25% Pass
Kansas - 60% Run - 40% Pass

Pac 10
USC - 68% Run - 32% Pass
California - 65% Run - 35% Pass
Oregon - 68% Run - 32% Pass
Arizona St. - 67% Run - 33% Pass
UCLA - 65% Run - 35% Pass
Oregon St. - 67% Run - 33% Pass
Washington - 63% Run - 37% Pass
Washington St. - 70% Run - 30% Pass
Arizona - 75% Run - 25% Pass
Stanford - 65% Run - 35% Pass

Big East
Louisville - 72% Run - 28% Pass
Pittsburgh - 70% Run - 30% Pass
Rutgers - 60% Run - 40% Pass
W. Virginia - 80% Run - 20% Pass
Syracuse - 55% Run - 45% Pass
Connecticut - 51% Run - 49% Pass
South Florida - 70% Run - 30% Pass
Cincinnati - 65% Run - 35% Pass

Mt. West
Utah - 80% Run - 20% Pass
Colorado St. - 65% Run - 35% Pass
San Diego St. - 80% Run - 20% Pass
BYU - 80% Run - 20% Pass
TCU - 57% Run - 43% Pass
Wyoming - 80% Run - 20% Pass
New Mexico - 80% Run - 20% Pass
Air Force - 74% Run - 26% Pass
UNLV - 80% Run - 20% Pass

Conference USA
UAB - 70% Run - 30% Pass
S. Mississippi - 70% Run - 30% Pass
Memphis - 80% Run - 20% Pass
UCF - 80% Run - 20% Pass
E. Carolina - 73% Run - 27% Pass
Marshall - 75% Run - 25% Pass
UTEP - 80% Run - 20% Pass
Houston - 80% Run - 20% Pass
Tulane - 75% Run - 25% Pass
Tulsa - 80% Run - 20% Pass
Rice - 60% Run - 40% Pass
SMU - 80% Run - 20% Pass

WAC
Fresno St. - 65% Run - 35% Pass
Boise St. - 80% Run - 20% Pass
Hawaii - 80% Run - 20% Pass
Louisiana Tech - 80% Run - 20% Pass
New Mexico St. - 80% Run - 20% Pass
Nevada - 80% Run - 20% Pass
San Jose St. - 75% Run - 25% Pass
Idaho - 70% Run - 30% Pass
Utah St. - 80% Run - 20% Pass

Independents
Notre Dame - 67% Run - 33% Pass
Navy - 80% Run - 20% Pass
Temple - 80% Run - 20% Pass
Army - 61% Run - 39% Pass

MAC
Miami - 80% Run - 20% Pass
Bowling Green - 80% Run - 20% Pass
Kent St. - 80% Run - 20% Pass
Akron - 75% Run - 25% Pass
Ohio - 70% Run - 30% Pass
Buffalo - 80% Run - 20% Pass
Toledo - 80% Run - 20% Pass
N. Illinois - 74% Run - 26% Pass
E. Michigan - 64% Run - 36% Pass
W. Michigan - 80% Run - 20% Pass
C. Michigan - 76% Run - 24% Pass
Ball St. - 70% Run - 30% Pass

Sun Belt
North Texas - 68% Run - 32% Pass
Troy - 80% Run - 20% Pass
UL Monroe - 80% Run - 20% Pass
Middle Tennessee - 65% Run - 35% Pass
Arkansas St. - 65% Run - 35% Pass
UL Lafayette - 80% Run - 20% Pass
Florida Atlantic - 73% Run - 27% Pass
Florida International - 70% Run - 30% Pass
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Last edited by m00d; 08-13-2008 at 02:30 PM.
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Old 07-18-2008, 03:30 PM   #2
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Re: Night Owl Dynasty Sliders - Sim Style

I like playing cpu vs cpu or coaches mode. Did you test these sliders out for this type of game play?

I haven't bought the game yet so i didn't have a chance to do any testing.
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Old 07-18-2008, 08:17 PM   #3
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Re: Night Owl Dynasty Sliders - Sim Style

WHy in the world are teams like Texas Tech, Hawiaii, ect.... rated 80 run and 20 pass ??? If you watch these teams play they do the exact opposite. They throw the ball 50-60 times a game.
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Old 07-18-2008, 09:35 PM   #4
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Re: Night Owl Dynasty Sliders - Sim Style

I just used these for a half in my Dynasty. Illinois vs. Michigan (Me)

Juice Williams was 10-11 with 0 sacks and 2 pressures against


Now I can not make a judgement based on only ONE half, but it didn't look good. The CPU was able to hit guys wide open on short routes all day. I also tried your aggressiveness suggestion (despite trying it to no avail previously) and still NO deep passes.


I'll let you know how a full game(s) go shortly. I've enjoyed your work on previous years, but I'm afraid there isn't anything anyone can do for some of the frustrating issues this game has. Mainly the other-worldly cpu QB's and lack of deep balls.

It was pretty tough passing the ball with 30 as the QB ACC, wasn't really able to hit anyone except on short crossing routes.
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Old 07-18-2008, 09:55 PM   #5
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Re: Night Owl Dynasty Sliders - Sim Style

Quote:
Originally Posted by kmart2180
WHy in the world are teams like Texas Tech, Hawiaii, ect.... rated 80 run and 20 pass ??? If you watch these teams play they do the exact opposite. They throw the ball 50-60 times a game.

I believe they still will throw the ball many more times than not. This type of fixed worked a few years ago, (I think Jukeman did it then too) worked very well actually...havent tried it out this year, but I will later tonight.

I would say don't pay so much attention to what the % is set at, pay attention to what takes place on the field.
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Old 07-19-2008, 11:31 PM   #6
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Re: Night Owl Dynasty Sliders - Sim Style

Anyone else tried experimenting with this?
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Old 07-20-2008, 03:20 AM   #7
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Re: Night Owl Dynasty Sliders - Sim Style

I loved the sliders you made for 07. They made the game just what I was looking for. So i'm going to have to try these out.


Edit:

So far I love these sliders. Short game is more realistic. Run game feels amazing and the defense actually pursues like it should to the ball. I'm loving this game right now.

Last edited by Mr. Moustafa; 07-20-2008 at 04:00 AM.
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Old 07-20-2008, 11:29 AM   #8
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Re: Night Owl Dynasty Sliders - Sim Style

Mizzou 75% run and 25% pass%?
Texas Tech 80% run and 20% pass?

Maybe I am missing something here but the above teams are passing teams. Shouldn't the run / pass percentages be reversed?

I apologized if I am confused about what you mean but as I see it you are suggesting that Mizzou and Texas Tech run the ball 75 to 80% of the time?
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