I've been using these AA sliders for 3 of my dynasty years. I think they are the best AA sliders out there.
The recent patch has helped make the sliders even better. I've played two competitive games with a rebuilt Texas A&M team against Arkansas and Miami.
All three teams were within the 82-87 overall range. I won at home against Arkansas 17-7. I also lost against Miami 17-13.
Playmaker has done a great job on all his slider sets.
I've used his option of making the Running back ability 40 for both sides while reducing run block to 90.
Because of this I raised the human tackle to 10 like he says you should do if you raise the RB ability.
Here's his sliders updated final sliders if you don't want to visit the website he has them posted on. Yes they work great post patch as I've been playing them today.
**CPU's Defensive Sliders must be setup exactly the way you see them posted regardless of what you've heard about the defensive sliders.**
ALL AMERICAN (7-9 MINUTES)
HUMAN/CPU
QBA-50/50
PASS BLK-50/50
WR CATCH-0/0
RB ABLTY-35/35.........(Keep this Slider between 35-40)
RUN BLK-100/100.......(Lower Run Block Down to 90 if you use RBA at 40)
Optional QB settings you can plug into the sliders for the AA level. Also read the the Information on the KDWN slider and INT slider
QBA-50/WR Catch-0
QBA-45/WR Catch-5
QBA-40/WR catch-10
DEFENSIVE SLIDERS
AWR-5/100...........(Human AWR should stay between 0-5)
KNDWS-100/100....(Set Human KDWN's to a 50 Point Advatange over the QBA slider)
INT-0/50............(Set Human INT at 5 if you switch QBA to 45 or 40 it will help to keep the pass defense balanced)
BRK BLK-10/100
TKL-5/50............(Human TKL should stay between 5-10 depending on RBA settings/Leave CPU at default or it'll start screwing up the actaul settings of this sliders)
SPECIAL TEAMS
FG Power-0/0
FGA-20/20
PUNT Power-35/35
PUNT Accuarcy-70/70
KO Power-85/85
PENALTY SLIDERS
Offsides-95
False Start-95
Holding-100
Facemask-100
Off Pi-100
Def Pi-95
KR/
PR Int-100
Clipping-95
Int Grounding-100
Roughing Passer-100
Roughing Kicker-100
SUB OUT/SUB IN
Offense
QB-75/90
RB-85/100
WR-75/90
FB/TE-85/100
OL-60/75
Defense
DT-85/100
DE-85/100
LB-80/90
CB-75/90
S-75/90
Edit: I just realized that prepatch the cpu interception slider was really at 0. Yes it says 50 on the cpu side, but it was the human interception slider at 0 that determined the cpu's interception slider. Now that the cpu sliders work again the 50 int slider is overkill and should probably be moved back to 0 on the cpu side to keep the balance Playmaker achieved with these sliders.