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AA sliders posted by Playmakers

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Old 08-01-2008, 08:50 PM   #41
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Re: AA sliders posted by Playmakers

i don't think those sliders are right because his final version says sliders are listed this way. i tested it out today with usc vs miami and it played very good. sometimes i could get big plays and then the cpu would shut me down at other times. i like how they can finally run the ball a little vs my defense.

prop's again to playmakers for his ncaa work

ALL AMERICAN (7-9 MINUTES)

HUMAN/CPU
QBA-50/50
PASS BLK-50/50
WR CATCH-0/0
RB ABLTY-35/35.........(Keep this Slider between 25-35)
RUN BLK-100/100

Optional QB settings you can plug into the sliders without any changes on pass defense

QBA-50/WR catch-0
QBA-45/WR Catch-5
QBA-40/WR catch-10
QBA-35/WR Catch-15
QBA-30/WR Catch-20
QBA-25/WR Catch-25

DEFENSIVE SLIDERS
AWR-5/100...........(Human AWR should stay between 0-5)
KNDWS-100/100
INT-0/50
BRK BLK-10/100
TKL-5/50............(Human TKL should stay between 5-10/Leave CPU at default or it'll start screwing up the actaul settings of this sliders)

SPECIAL TEAMS
FG Power-0/0
FGA-20/20
PUNT Power-35/35
PUNT Accuarcy-70/70
KO Power-85/85

PENALTY SLIDERS
Offsides-95
False Start-95
Holding-100
Facemask-100
Off Pi-100
Def Pi-95
KR/PR Int-100
Clipping-95
Int Grounding-100
Roughing Passer-100
Roughing Kicker-100

SUB OUT/SUB IN

Offense
QB-75/90
RB-85/100
WR-75/90
FB/TE-85/100
OL-60/75

Defense
DT-85/100
DE-85/100
LB-80/90
CB-75/90
S-75/90
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Old 08-06-2008, 02:17 AM   #42
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Re: AA sliders posted by Playmakers

finally played with the new set and i love the ai running game. played wisconsin using notre dame and p.j. hill put up 111 yd's on 22 attempts. i was able to pick up 153 on the ground and my longest run went for 46 yd's behind and outstanding block down field by my wr.

may play 1-2 more games before taking these into my nasty
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Old 08-21-2008, 11:53 PM   #43
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Re: AA sliders posted by Playmakers

I've been using these AA sliders for 3 of my dynasty years. I think they are the best AA sliders out there.

The recent patch has helped make the sliders even better. I've played two competitive games with a rebuilt Texas A&M team against Arkansas and Miami.

All three teams were within the 82-87 overall range. I won at home against Arkansas 17-7. I also lost against Miami 17-13.

Playmaker has done a great job on all his slider sets.

I've used his option of making the Running back ability 40 for both sides while reducing run block to 90.
Because of this I raised the human tackle to 10 like he says you should do if you raise the RB ability.

Here's his sliders updated final sliders if you don't want to visit the website he has them posted on. Yes they work great post patch as I've been playing them today.

**CPU's Defensive Sliders must be setup exactly the way you see them posted regardless of what you've heard about the defensive sliders.**

ALL AMERICAN (7-9 MINUTES)

HUMAN/CPU
QBA-50/50
PASS BLK-50/50
WR CATCH-0/0
RB ABLTY-35/35.........(Keep this Slider between 35-40)
RUN BLK-100/100.......(Lower Run Block Down to 90 if you use RBA at 40)

Optional QB settings you can plug into the sliders for the AA level. Also read the the Information on the KDWN slider and INT slider

QBA-50/WR Catch-0
QBA-45/WR Catch-5
QBA-40/WR catch-10

DEFENSIVE SLIDERS
AWR-5/100...........(Human AWR should stay between 0-5)
KNDWS-100/100....(Set Human KDWN's to a 50 Point Advatange over the QBA slider)
INT-0/50............(Set Human INT at 5 if you switch QBA to 45 or 40 it will help to keep the pass defense balanced)
BRK BLK-10/100
TKL-5/50............(Human TKL should stay between 5-10 depending on RBA settings/Leave CPU at default or it'll start screwing up the actaul settings of this sliders)

SPECIAL TEAMS
FG Power-0/0
FGA-20/20
PUNT Power-35/35
PUNT Accuarcy-70/70
KO Power-85/85

PENALTY SLIDERS
Offsides-95
False Start-95
Holding-100
Facemask-100
Off Pi-100
Def Pi-95
KR/PR Int-100
Clipping-95
Int Grounding-100
Roughing Passer-100
Roughing Kicker-100

SUB OUT/SUB IN

Offense
QB-75/90
RB-85/100
WR-75/90
FB/TE-85/100
OL-60/75

Defense
DT-85/100
DE-85/100
LB-80/90
CB-75/90
S-75/90

Edit: I just realized that prepatch the cpu interception slider was really at 0. Yes it says 50 on the cpu side, but it was the human interception slider at 0 that determined the cpu's interception slider. Now that the cpu sliders work again the 50 int slider is overkill and should probably be moved back to 0 on the cpu side to keep the balance Playmaker achieved with these sliders.

Last edited by StudiousSquid; 08-22-2008 at 02:00 AM.
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Old 08-22-2008, 08:42 PM   #44
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Re: AA sliders posted by Playmakers

i was already getting good games before the patch using those posted above. i'll take a break from madden and see how these play later with the patch.
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