Thanks I hope you like them. These sliders have evolved over many seasons in offline and online dynasties.
All slider sets and makers have one goal in mind, to create a close competitive game. There is many schools of thought on how to do that via sliders.
One is to try and make the CPU out defend you. The methods are to reduce human QB accuracy and pass protection and lower running back ability and blocking in general. To compensate the human defensive awareness gets boosted as are other defensive stats. The problem is the cpu can't really score as well, so again another compensation is made. The CPU's offensive stats get raised high on Heisman to make up for the high human defensive awareness.
I think this approach is a solid way to go and helps those guys who are really good at passing. Or for guys who may scramble and throw on the run a bit.
The only thing I don't like as a preference is low human QB accuracy. I hate trying to lead my receiver to the right, only for the ball to sail left and get intercepted, a bit frustrating.
Also I think the lower you put human QB accuracy the less of your playbook you use. The more money plays get used. Also over time humans will find a way to adapt and score, the cpu won't as their offenses go down over a dynasty's life, while human defense get better with recruiting.
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My look on things is to control human offenses and scores with a solid cpu offense. The goal is for the cpu offenses to be stable and chew up time. Even if they don't score the cpu has kept your offense off the field.
The cpu has a stable pass offense and the cpu receivers fight for the ball better due to their WR catch rating and the low human defensive awareness.
The cpu backs have enough speed at 60 run and the 95 run block helps create holes.
Also I enjoy having to recruit a solid defense to slow down the cpu offenses. Mainly trying to recruit a solid secondary. If your defense is rated 10 points or less overall than the cpu offense than you're going to have a long day. Defense isn't a given here, you have to earn it.
My intention with the sliders isn't to earn the "hardest sliders for elite players" award. Because these sliders were made with the middle class gamer in mind. The kind who are good solid players, who want a challenge beyond All American. But who don't want to be frustrated with sliders meant for the minority of elite gamers out there.
Also I left in some slider changes for folks for various parts of the game if you don't like the default sliders.
In the end its all about preference and game style.
I hope you like the sliders, and I can't believe I wrote an essay.