No, it isn't to make weaker teams better against good/great teams. I'm shooting for realism. I am going to redo the 1st post soon with a list of goals explaining what I am looking for in the slider set.
I played Florida with North Texas recently (in 2009 of my dynasty) and lost 20-17, but the reason for the score wasn't my slider set. It was because Tim Tebow went pro and they were constantly running the QB read play. I almost always change my opponent's playbook to suit their personnel and to keep them out of situations where bad AI play calling (i.e. QB read play or option with a slow QB) can help me win. I should have quit the game and switched their play book to One Back. Had I done so Cam Sexton (78 spd) wouldn't have twenty carries, Jeff Demps would have and I'd have been obliterated. Of Florida's thirty carries, Demps had seven for a 7.4 yard average I believe. That over twenty carries would be over 150 yards. If Tebow ran a lot of QB Reads against you and you, as Georgia, stopped it even half the time then you would get more opertunities score due to increased possessions.
Also, did you play this with the CPU def AWR at 50 or 100? Right now I am tinkering with that to see at what point the CPU hesitates on/falls for a play action based on the individual CPU defenders AWR/play recognition/man and zone coverage rating. I am not sure which of these ratings matter, I will test and find out.
Neither the human or CPU defensive awareness slider is permanent right now. Having turned down the CPU THA to 50 I may need to tinker the human awareness, which I did specifically to combat Robo QB and bad AI pass coverage. At 55 QBA and 0 WR CTH the CPU was having a field day passing regardless of who the QB was. The completion percentages started dropping at 50, but I had to turn the WR CTH back up to stop CPU WR's with 80+ CTH from dropping every other pass. I get the occasional drop at 15.
I am going to try both sides at 80 AWR later to see how that works. Try these again later and tell me what you think.