Anyone who has been testing, would it be possible for you to give a definition of the sliders? For example wr catch used to change how fast the receiver ran and if he "floated" to the ball to catch it.
Definitions would help to show what exactly to look for when adjusting sliders. The slider experts here are experts for a reason, would you be able to really breakdown these sliders and say this slider affects __________?
This example was taken from a previous years sliders that were really broken down well
WR catching:>>
This slider controls how well WR's catch the ball. An inherent flaw with WR catching is how WR's skate across the field to reach passes they should have not even been close to, many times skating backwards and making superhuman moves. So the goal here was to eliminate WR skating as much as possible, while not having too many drops, and to also reduce the ease of catching deep passes. There are some drops, but its well within the realm of whats realistic.>>