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SN's All American Sliders (Xbox 360)

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Old 08-31-2009, 10:55 AM   #273
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Join Date: May 2005
Location: Arlington, VA
Re: SN's All American Sliders (Xbox 360)

UPDATE!

Due to popular demand to try to reduce QB Accuracy on both sides and give CPU the ability to run the ball realistically. I've came up with v4.1. It seems like QB Accuracy feels the same when planted, but a lot more harsher when passing on the run or not planted. Leading the pass seems to be harder.

SN's All American Sliders v4.1
7 Minutes Quarters (Do not use Chew Clock unless in final 2 minutes before halftime/final or a blowout game with 21+ points lead/deficit)
Quiz The QB: Off
Ice The Kicker: On

OFFENSE (USER/CPU)
QB Accuracy: 15/15
Pass Blocking: 50/65
WR Catching: 45/45
RB Ability: 45/55
Run Blocking: 45/75

DEFENSE (USER/CPU)
Pass Coverage: 75/75
Pass Rush: 55/55
Interception: 25/15
Rush Defense: 0/70
Tackling: 60/50

SPECIAL TEAMS (USER/CPU)
FG Power: 15/25
FG Accuracy: 10/50
Punt Power: 45/65
Punt Accuracy: 10/85
Kickoff Power: 45/55

PENALTIES
Offsides: 90
False Start: 85
Holding: 55
Facemask: 50
Offensive P.I.: 100
Defensive P.I.: 100
KR/PR Interference: 100
Clipping: 50
Intentional Grounding: 100
Roughing the Passer: 70
Roughing the Kicker: 0
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Old 08-31-2009, 10:56 AM   #274
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Re: SN's All American Sliders (Xbox 360)

Let me know how this version goes for you guys with Patch #2 out now. Hopefully, it will be much better since we can put up Run Blocking higher for CPU while not making CPU's HBs overpowering.
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Old 09-01-2009, 08:58 AM   #275
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Re: SN's All American Sliders (Xbox 360)

Quote:
Originally Posted by Silent Nature
Let me know how this version goes for you guys with Patch #2 out now. Hopefully, it will be much better since we can put up Run Blocking higher for CPU while not making CPU's HBs overpowering.
I will have to try this out. I have been using 4.0 in my OD and my offline dynasties and they have been working out great! I lived with the running backs kinda running in zig zags just because I knew thats the only way to get decent cpu running stats. Now I will have to try to alter that and change the cpu run blocking. This might help this game a ton.

I will give these a shot within the next couple of days and let you know how it goes.
Lets try to confirm that the kick offs wont be effected by the run blocking at 75 asap!

Thanks SN!
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