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mudtiger 360 2010 slider log

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Old 08-15-2009, 10:41 AM   #33
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Re: mudtiger 360 2010 slider log

Honestly, I don't know what realistic pancake numbers are per game in real life. The only thing I would really be concerned about with pancakes is that my guys don't lead or lag the league in dynasty by a significant amount. If they've got average to high numbers (because I run the ball 50+ times a game) compared to the sim stats from around the league, I'll be ok with it. I usually see 1-3 out of a handful guys per game I believe.

No way I'm going above 50 on the run block slider because of what that does to the kick return game.

One thing to keep in mind with the run game, I'm tuning specifically to me and air force. I want to be able to get 250-300 rush yards per game on average. So if you are using a team with a much better back + oline, the run game may be way overpowered.

Thank you for posting the stats NoleFan. Looks like QB completion %'s and rush averages are a little low. I haven't been able to play at all this week, but my last change was to move qba back to 45 and to lower human tkl to either 40 or 45.

When I had qba at 45 previously, I actually was seeing about the same completion % - hovering around 50-70%. I'm hoping that extra boost in qba will help reduce the number of ducks thrown on deep balls. If they complete a few more deep balls, passing yard averages should go up.

Not sure how the human tkl change would affect cpu-cpu games. I left cpu tkl at 50.

Hopefully I'll be able to get some games in this weekend.
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Old 08-15-2009, 04:41 PM   #34
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Re: mudtiger 360 2010 slider log

Currently testing:

QBA 25/40 *
PBK 50/50
WRC 40/50
RBA 50/50
RBL 50/50

PCV 50/50
PSR 55/50
INT 0/0
RSD 5/40
TKL 40/50 *
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Old 08-16-2009, 11:07 AM   #35
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Re: mudtiger 360 2010 slider log

I am going to try these with the updates when I get home this evening. I don't think that a huge jump in human qba is needed so that change to 25 might be fine.

I'm anxious to see what I get with the changes!!
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Old 08-17-2009, 08:04 AM   #36
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Re: mudtiger 360 2010 slider log

I didn't get a chance to play last night but I should today. So, this is what I should be using:

QBA 25/40 *
PBK 50/50
WRC 40/50
RBA 50/50
RBL 50/50

PCV 50/50
PSR 55/50
INT 0/0
RSD 5/40
TKL 40/50 *

???
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Old 08-17-2009, 08:32 PM   #37
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Re: mudtiger 360 2010 slider log

That's what I'll be using, but if you've got changes you think will make things better, go for it.

I'm pretty happy with human offense and the CPU run game now, it's just the CPU pass game that I think needs testing and maybe some changes.
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Old 08-19-2009, 09:12 AM   #38
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Re: mudtiger 360 2010 slider log

Geez, I have not had the opportunity to play a game since Sunday night. Ugh! I'm hoping I can get one in tonight if I get home from work and get settled in early enough.
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Old 08-22-2009, 10:13 AM   #39
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Re: mudtiger 360 2010 slider log

I know what you mean, I haven't had much time for ncaa lately either. Plus I forgot to bring my laptop home from work, so the couple games I did get in, I didn't capture the stats.

I did make a few changes since the last update. I'll try and post them this weekend and get in some games.
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Old 09-06-2009, 02:46 PM   #40
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Re: mudtiger 360 2010 slider log

Been playing Batman AA and the NHL demo. Here's where I left off on NCAA. I started an AF dynasty with these, but honestly I don't remember now why I made some changes before I started. So hopefully I can get some games in and see how things go.

QBA 25/45
PBK 25/25
WRC 30/40 ***Wrote that one down wrong, cpu wrc is 40, not 30.
RBA 50/50
RBL 45/50 ***also was wrong. CPU rbl is 50, not 45.

PCV 60/50
PSR 55/50
INT 0/0
RSD 10/45
TKL 50/50

Currently 3-1.
Beat FCS 44-0 (AF won 72-0 IRL)
56-453 rush
6-14-69 pass

lost at Minnesota 17-34
56-222 rush
9-14-55 pass

minn - 33-123 rush
15-32-325 pass

beat new mexico by holding off a 4th qtr come back 21-14
59-300 rush
1-8-13 pass

UNM - 32-108 rush
19-39-183 pass

beat SDSU at home 34-24
52-443 rush
5-10-78 pass

SDSU
32-184 rush
19-35-192 pass

Last edited by mudtiger; 09-06-2009 at 04:05 PM.
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