07-26-2009, 04:32 PM
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#13
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Pro
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Re: Bill's Coach Sliders (All-American Level)
Okay, here are some details on the testing I did today.
I really wanted to check out the kickoff returns, since they're tied to the Run Block/Run Defense sliders (unfortunately). So you almost have to balance the CPU run game by balancing kick returns first, because if you don't, there will be a ton of kick returns for touchdowns.
I picked an A+ team versus a D+ team to see how bad it could get, and picked a team with an excellent return man.
With the sliders set on Run Block 100, Run Defense 0, and Tackle 50, here were the results of 20 returns for the A+ team:
Average--55.95 yards
TD's--6
That's insane. And it was easy to see happening, too, because most of the defensive guys were pancaked on every return.
So I tried the opposite settings: Run Block 0, Run Defense 100, Tackle 50. Again, 20 returns for the A+ team:
Average: 24.4
TD's: 0
The sliders work. That's encouraging.
Then I tried 50-50-50:
Average: 26.4
TD's: 0
So what happens if Run Block gets bumped up to 60 and Run Defense down to 40:
Average: 59.1
TD's: 7
Disaster. That means my original settings in this post have to be changed. Again, you could see it happening--too many guys were getting knocked down for there to be any chance to defend.
I tried 55-45, but still too many returns for long yardage.
So to keep kickoff returns under control, Run Block and Run Defense basically have to stay at 50.
It seemed like the run game was going to be ruined, but I tried changing the Running Back slider to 100 to see if it changed the skills of the kick returners. It didn't, and changing it to 0 didn't, either. It may be that if the returner is a running back, they'd get a boost or a drop, but I don't know of many running backs returning kickoffs (or punts).
So I started fiddling with the RB Ability slider.
First test: A+ offense versus D+ defense.
RB Ability slider set at 100.
Ball Spotted at 50.
Play #1: Inside Handoff
Defense: Cover 2 Buc
20 plays (for all tests).
Average Gain: 6.65
Play #2: RB Stretch
Average: 12.75
Now if I set the RB Ability slider at 0, I get this (same plays, same defense):
Inside Handoff avg. gain: 3.1
RB Stretch: 2.7
What I like about these sliders is that you can see a visible difference between 0 and 100. I don't think this slider makes backs any stronger--it just makes them faster. At 0, it looks like they're running through glue. At 100, they hit holes pretty respectably.
I then tested an A+ offense versus a B+ defense.
RB Ability slider at 100. Same plays, same defense
Inside Handoff avg. gain: 3.9
RB Stretch: 7.8
If I change RB Ability to 80, I get:
Inside Handoff avg. gain: 2.95
I felt that was a bit low for an A+ versus a B+, so I think the 90-100 range is more accurate.
Okay, final test. A+ offense versus A defense. RB Ability at 90.
Inside Handoff avg. gain: 3.4
RB Stretch: 6.8
There were a couple of big plays that pushed those averages up, but it "looked" right on: a few bigger gains, but plenty of plays that gained nothing or only 1-2 yards. That seems reasonable for the levels of the two teams.
So I'm changing these settings (and will update the first post):
Run Defense from 40 to 50
Running Back Ability from 65 to 90
This should kill the kick return issue, but it should still allow the CPU to run (and RB's look better at a slightly higher speed, too, which is another benefit).
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