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AI Runnig game discussion

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Old 07-27-2009, 11:35 AM   #1
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AI Runnig game discussion

I play on Heisman.

Is anyone seeing decent results from the AI? A consistant drive down the field using mainly the run? Hitting 4, 5, 6 yards a pop?

My main issue with the on the field gameplay is the AI rushing. I have tried lowering the human Rush defense all the way down to 0, but it really doesn't seem to help.

I raised the AI run block, and that works great, but the AI returns too many kick-offs and punts for TD's because of this.

Reducing Human tackling makes it so the AI receivers break too many tackles on passing plays.

Increase AI run ability makes it so they do the judo moves and leads to just more long runs, not a consistant rushing attack.

What are you guys finding?
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Old 07-27-2009, 11:43 AM   #2
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Re: AI Runnig game discussion

i'm finding exactly what you said...and it's a headache.

i gave up 3 k-off returns for TD's last night...they've got to fix this.
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Old 07-27-2009, 11:57 AM   #3
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Re: AI Runnig game discussion

That's why I absolutely love Varsity Level.

The sliders have so much of an impact on all aspects of the game. I don't even have to use the CPU Run Blk slider very high and they still get very good yards because Varsity does so much right when it factors in ratings.

My only problem with the AI on Varsity is that they don't run enough unless you go into Dynasty mode and change their coaching tendencies.

You can get them to run really good on Varsity because the Human tackle slider and run defense slider can come down low and it'll imediately ignite the CPU's running game to realistic play.
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Old 07-27-2009, 12:22 PM   #4
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Re: AI Runnig game discussion

it happens but mostly when i play a zone d...in man i kill the cpu run game even wit adjusted sliders...
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Old 07-27-2009, 12:33 PM   #5
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Re: AI Runnig game discussion

I played Miami (CPU) @ FSU (User) last night in my dynasty. I couldnt run for a lick against them (or pass against them, but thats another story). They didnt do much on me except for two long runs. One I guessed run right, they ran left.......oops and the other my LB flat out missed a tackle and Cooper took it 77 yards.

I saw some consistent gains, but nothing extraordinary. Although I wouldnt expect much based off a game where both D's are A-.

Using phillyfans sliders fwiw
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Old 07-27-2009, 01:04 PM   #6
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Re: AI Runnig game discussion

Oh, I can get the CPU to run the ball quite well against me in short bursts and occassional long runs mixed in depending on whether the back is a gamebreaker. I just hate how they run. It's zig-zag nation meets herky-jerkyville. It just looks awful.

I never switch on D after the ball is snapped and don't use any of the "Run Right", "Run Middle" pre-snap stuff.

My three main gripes with the running game and pretty much the game (in no particular order):

1) CPU running animations and lack of fluidity. Hit a freaking hole. Make a move and run straight ahead. Not zig-zag or parallel to the endzone. STRAIGHT ahead.

2) Run blocking slider is broken because it has too much of an impact on KRs. Silliness.

3) CPU Dual Threat QBs. Make me fear them. I want to stress playing against a Griffen III, Pryor, Tebow or McCoy. Right now. I don't at all.

I am still loving this game more than any other NCAA though.
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Old 07-27-2009, 01:37 PM   #7
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Re: AI Runnig game discussion

Agreed with everything said so far.

Also ... the OPTION
I absolutely can not get a team to run the option with success against me. The quarterback just runs in slow motion and i tackle him in the backfield. I play with the osu beavers and want to have the civil war be competitive and play out like it does in real life but right now the ducks can not run against me at all which makes it no fun.

I also tried (with updated sliders) against georgia tech with the ducks to no avail. They only stayed in the game because the qb was 6-8 for 198 yards. Bummer.

Has anyone had any success with the cpu running the option and if so what sliders are you using.

Im going to try out some varsity sliders now.
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Old 07-27-2009, 03:56 PM   #8
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Re: AI Runnig game discussion

i'm starting to think i liked this game better pre-patch...
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