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Maynard's All American Sliders

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Old 07-30-2009, 11:23 AM   #1
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Join Date: Feb 2007
Location: Cleveland
Maynard's All American Sliders

I have been testing sliders since the patch and I finally have a set that works to give a competitive and realistic game of football. I dont think I will be making any changes. Maybe a reduction in the Hum pass rush if I figure out how to get solid pressure within 3 seconds with my D Line


AA
7 Min Quarters
Chew Clock (used when needed)

QB Accuracy: This will allow you to see a difference in avg/good/great QB's. You will see errant passes and will have trouble if you make bad decisions.
Pass Block: I feel the CPU needs to be at 0 for a realistic rush. As OSU I struggle to get a pass rush unless I bring a blitz. My 4 down linemen dont get sacks. I usually get them from blitzing players.
WR Catching: Just not enough drops for my liking. At 45 I still see #3 WR getting hammered as they catch. 40 provides great results
RB Ability: The CPU run game is solid. Great backs will make you pay for poor play. The Human run game is also a challenge. You may want to lower Hum RB Ability to 50-55, but at 60 it provides a realistic challenge for me. This slider is combined with Rush Dee for results
Run Blocking: This seems to be the only slider EA got right

Pass Cover: These will force you to play a smart game and make good reads. These will also force the CPU to do the same and help prevent ROBO QB
Pass Rush: The CPU is perfect at 45, Users may want to lower the number if its to easy for them. But for me, this is the only way to get realistic results
Inter: This is perfect, you wont see those lame 1 handed INT's, but bad passes run the risk of an INT
Rush Dee: Again, the perfect balance imo. Combined with RB ability and Tackling, the great RB will light you up if you dont play them correctly. Dont expect to sit in zone dee all game playing the pass.
Tackle: I had user at 50, but the higher RB ability allowed to many broken tackles. 55 is perfect. The RB will get his yards, but not by break 10 tackles for Big Plays.

Kicking Game This is one area I feel is dead accurate with FG's. I checked longest made kicks by some of the best and worst kickers and these numbers allow for a realistic result. Great kickers will make their 45-50 yarders, while crappy kickers will be struggle. Most kickers were lucky to have a 40+ yarder all year. The human accuracy forces you to actually move the meter properly. Dont expect a gimmie on FG and punts

Penalties: the sliders below give me the best results.

My last 3 games with these sliders
USC at OSU L 38-33 (#1 ESPN Classic)
USC at OSU W 28-24 (I was down 24-0. McKnight had 173 yards against me)
OSU at USC W 24-21 (dee battle all game until the 4th...see stats below)

RECENT CHANGES
I raised CPU rush dee to 60 to help make the human run game a bit more difficult. I tried lowering hum RB Ability to 55, but it seemed like the cpu dominated the LOS with there lame *** awareness of my playcalling. So i kept RB ability at 60 and raised cpu rush dee instead. Seems to be doing the trick.

Lowered hum pass block to prevent me from having to much time in the pocket. Although at 40 it feels like the cpu is getting to me alot more then they should. If you dont have a running QB, u may want to stay at 45

Raised CPU pass accuracy to 25 because good QB were just to inaccurate. Also lowered human pass coverage to 75 to give more of a challenge on defense

Code:
QB Accuracy         15/25
Pass Block          40/10
WR Catch            40/40
RB Ability          60/60
Run Block           50/50

Pass Cover          75/70
Pass Rush          100/45
Inter               15/15
Rush Dee            15/60
Tackle              55/60

FG Power            30/30
FG Accur            25/50
Punt Power          50/55
Punt Accur          15/50
KO Power            40/45

offsides            100
false start         90
holding             50
facemask            55
Off Pass Inter      100
Dee Pass Inter      100    
Clipping            55
Int Grounding       75
Rough Pass          100
Rough Kick          100

Last edited by Maynard; 08-11-2009 at 03:30 PM.
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Old 07-30-2009, 11:24 AM   #2
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Join Date: Feb 2007
Location: Cleveland
Re: Maynard's All American Sliders

just to give you an idea of what im seeing with these sliders....
Stats generally speak for themself. I wish I had more saved, but I only found the avid dynasty manager a few days ago



Box Score

School
1st
2nd
3rd
4th
Final
Ohio State
3
7
0
14
24
USC
0
7
0
14
21

Scoring Summary

SchoolPlay & PlayersTimeQuarter
Buckeyes54 FG A. Petrey4:19 1
Trojans24 Pass A. Corp to D. Williams6:05 2
Buckeyes12 Run B. Saine3:15 2
Buckeyes27 Pass T. Pryor to J. Martin6:09 4
Trojans1 Run J. McKnight4:52 4
Buckeyes1 Run D. Herron4:04 4
Trojans4 Run S. Havili2:03 4


Game Statistics


Ohio State
USC
Score
24
21
First Downs
13
14
Total Offense
326
340
Rushes-Yards
31-149
26-87
Comp-Att-TD
13-17-1
22-39-1
Passing Yards
177
253
Sacked
1
4
3rd Down Conv
6-10
6-15
4th Down Conv
0-0
2-3
2-Pt Conv
0-0
0-0
Redzone-TD-FG
2-2-0
2-2-0
Turnovers
2
0
Fumbles-Lost
0-0
0-0
Intercepted
2
0
PR Yards
34
5
KR Yards
141
132
Total Yards
501
477
Punts-Average
3-42.7
6-37.8
Penalties-Yards
8-56
2-15
T.O.P.
14:33
13:35


Ohio State Player Statistics

Passing
comp
att
yardage
TD
INT
Pryor, Terrelle
13
19
144
1
2

Rushing
att
yardage
TD
long
fum
Saine, Brandon
15
77
1
17
0
Herron, Dan
8
38
0
11
0
Pryor, Terrelle
8
34
0
16
0

Receiving
rec
yardage
TD
long
drp
Small, Ray
4
38
0
14
2
Posey, DeVier
2
52
0
31
1
Martin, Jermil
1
27
1
27
0

Defensive
tackles
TFL
sacks
PD
INT
FF
FR
Coleman, Kurt
8
0
0
0
0
0
0
Howard, Travis
6
2
2
0
0
0
0
Moeller, Tyler
6
0
0
0
0
0
0
Russell, Anderson
6
0
0
0
0
0
0

Kicking
field goals
long
extra points
Pettrey, Aaron
1/1
54
3/3


Kick Returns
ret
yardage
long
TD
Saine, Brandon
2
97
83
0



USC Player Stats

Passing
comp
att
yardage
TD
INT
Aaron Corp
20
36
197
1
0

Rushing
att
yardage
TD
long
fum
Joe McKnight
21
107
1
15
0

Receiving
rec
yardage
TD
long
drp
Damian Williams
5
63
1
24
0
Anthony McCoy
5
36
0
21
3
David Ausberry
3
60
0
33
0
Brice Butler
3
34
0
21
2

Defensive
tackles
TFL
sacks
PD
INT
FF
FR
Josh Pinkard
12
0
0
0
0
0
0
Chris Gallipo
6
0
0
0
1
0
0
Everson Griffith
5
3
1
0
0
0
0



Report generated by AViD Dynasty Manager Copyrightę 2004-2009 Paul Cook, All Rights Reserved
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Old 07-30-2009, 11:29 AM   #3
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Re: Maynard's All American Sliders

here is another one i saved. FYI this had Hum and CPU Rush dee at 35. I have since raised the CPU to 50 and lowered the Hum to 15

Box Score

School
1st
2nd
3rd
4th
OT 1
OT 2
OT 3
Final
Ohio State
7
7
7
3
7
7
0
38
Georgia
0
10
0
14
7
7
8
46

Scoring Summary

SchoolPlay & PlayersTimeQuarter
Buckeyes53 Run B. Saine5:12 1
Buckeyes1 Run B. Saine6:12 2
Bulldogs25 FG B. Walsh3:00 2
Bulldogs3 Run R. Samuel0:14 2
Buckeyes3 Run B. Saine2:37 3
Buckeyes42 FG A. Pettrey4:24 4
Bulldogs8 Pass J. Cox to K. Dunham2:27 4
Bulldogs6 Pass J. Cox to R. Wooten0:00 4
Bulldogs13 Pass J. Cox to R. Samuel- OT 1
Buckeyes14 Run B. Saine- OT 1
Buckeyes6 Run B. Saine- OT 2
Bulldogs5 Pass J. Cox to R. Samuel- OT 2
Bulldogs14 Pass J. Cox to K. Dunham- OT 3


Game Statistics


Ohio State
Georgia
Score
38
46
First Downs
17
20
Total Offense
406
411
Rushes-Yards
33-233
25-86
Comp-Att-TD
14-21-0
28-42-4
Passing Yards
173
325
Sacked
1
2
3rd Down Conv
3-6
4-12
4th Down Conv
0-0
2-2
2-Pt Conv
0-0
1-1
Redzone-TD-FG
5-4-1
7-6-1
Turnovers
4
3
Fumbles-Lost
2-2
0-0
Intercepted
2
3
PR Yards
4
11
KR Yards
72
89
Total Yards
482
511
Punts-Average
2-44
2-27.5
Penalties-Yards
12-98
6-65
T.O.P.
17:24
10:42


Report generated by AViD Dynasty Manager Copyrightę 2004-2009 Paul Cook, All Rights Reserved
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Old 07-31-2009, 10:18 AM   #4
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Re: Maynard's All American Sliders

getting really good feedback on these from The Tradition league members. I will post more stats as i get them
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