*updated 9/7. Hopefully close to done. Last values on the line are current.
xbox360, 2010. At it again.
See
http://www.operationsports.com/forum...lider-log.html
for the previous years if you want to get an idea what this will be about.
To sum it up, this is a log for me so I can keep track of slider changes, kick ideas around, and maybe toss out some complaints about the game. Feel free to post suggestions about slider changes or games you've played using these. Please post stats if you do try these and post though.
I'll start on AA, but as in previous years I may give varsity or heisman a try if I get frustrated by AA.
Goals: I want to hit something close to the real life average number of plays per game - 60-75 per team, but not have games drag on or have scores inflated.. I want to hit something close to the real life average yards per run and pass. I want games to be challenging for me playing as Air Force. I run the ball a lot as AF. Tuning the passing game for me means upping incompletions so I struggle to hit 60%. Most years this means lowering the catch slider.
Year to year, the usual way this goes is trying to find a way to make the cpu more effective running the ball while decreasing their passing ability.
I play anywhere from 9-11 minute quarters. Please don't post here and moan about that being too long. If you don't like it, don't play quarters that long. I don't care.
I generally like to play 3 to 5+ games and look at average stats when making changes to sliders. I'm tuning for averages, not game to game...but sometimes you just have to fly by the seat of your pants. Specially this year because I don't want a 6 week run up tuning sliders before I start my dynasty.
Anyways, on to the show.
After playing some games pre-patch, here's what I'm gonna start with for better or worse. These will change, no doubt about it. Stats will get posted as I play.
All American, 10 minutes
Penalties
off 100
fst 100
hld 70 --->50
fmk 55
dpi 55 ---->100
opi ---->75
The rest at 50.
Offense hum/cpu
qba 10/10 --> 25/40 --->25/45
pbk 50/50 ---->35/35
wrc 40/50 --->40/40
rba 50/50
rbl 50/50 ---->45/50
Defense hum/cpu
pcv 50/50 ---->70/50
prs 55/50 ----->50/50
int 0/0
rsd 5/40 ----->25/45
tkl 50/50 ------> 40/50 --->50/50
Special hum/cpu
fgp 0/35
fga 0/45
pp 0/45 --->5/50
pa 0/50
kop 65/65