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Is there a reason nobody plays 15 minute quarters?

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Old 08-12-2010, 07:24 AM   #33
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Re: Is there a reason nobody plays 15 minute quarters?

Im puzzled how people are getting 120 + plays in with 6-7 minute quarters? I barely reach 120 @ 10 minute quarters and thats with coach calling plays. Do you adjust/audible any at the line? Do you kill the clock with a lead? Just curious cause even when I just go to the line and hike I still barely reach 130-140 plays.
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Old 08-12-2010, 09:46 AM   #34
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Re: Is there a reason nobody plays 15 minute quarters?

I think the tempo feature in NCAA is a better concept than Madden's accelerated clock. The problem is that it was not implemented properly. The cpu snaps the ball too early and doesn't change its tempo until very late in the game. I'd like to see the tempo feature improved in a patch or tuner. It should look something more like this:
Conservative: snap with 1 or 2 seconds on play clock
Normal: snap with 4 to 8 seconds on play clock
Aggressive: 17 to 20 seconds on play clock unless team is in no-huddle
Also, the cpu should start using a conservative tempo with a big lead earlier in the game.
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Old 08-12-2010, 07:30 PM   #35
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Re: Is there a reason nobody plays 15 minute quarters?

I would just adjust it to this:

Aggressive: Huddle breaks with ~34 seconds left on the playclock.
Normal: Huddle breaks with ~24 seconds left on the playclock.
Conservative: Huddle breaks with ~14 seconds left on the playclock.

And yes the CPU needs to play with their tempo (and their strategy more generally) a lot more than they currently do.
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Old 08-14-2010, 08:46 AM   #36
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Re: Is there a reason nobody plays 15 minute quarters?

Without an accelerated clock to simulate post play activity/huddle time, this is not a good idea. Not to mention the fact that kickoff returns run off about 3 seconds off the clock on this game.
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Old 08-14-2010, 09:39 AM   #37
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Re: Is there a reason nobody plays 15 minute quarters?

Quote:
Originally Posted by Deegeezy
Without an accelerated clock to simulate post play activity/huddle time, this is not a good idea. Not to mention the fact that kickoff returns run off about 3 seconds off the clock on this game.
Actually the only runoff in this game is to simulate post play activity and huddle time. keep an eye on the clocks between plays. You start calling plays around 30 seconds on the playclock.

I figure with the college clock rules it would be too hard to implement an accelerated 15 minute clock in NCAA. It would have to be programmed where the runoff on the playclock and gameclock could be started and stopped at different times. Since the playclock is always moving between plays, but the gameclock starts at all different times than the playclock, I wonder how the game would decide how long it takes to spot a ball after going out of bounds or a first down.
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