07-16-2010, 07:48 PM
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#77
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Rookie
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Re: CPU vs CPU Sliders
Just tried out what Claystone has been using. Pretty exciting game to watch. ASU was hanging on to a 3 point lead with under a minute to go in the game, when Wisconsin marched 60 yards down the field to get in the redzone. After spiking the ball at the 7 yard line with 13 seconds left, they completed a dump off to their RB, who broke one tackle, then got hit by ASU's middle linebacker. The RBs momentum carried him to the 1 yard line. Wisconsin tried lining up for a field goal, but couldn't get it off in time. It was an awesome ending
Anywho, here were the stats:
Wisconsin:
Passing - Tolzien - 20-33 (60%), 279 yds, 1 td, 0 int
Rushing - Ball - 27 att, 79 yds (2.9), Clay - 15 att, 74 yds (4.9
Receiving - Gilreath - 7 rec, 76 yds, Toon - 2 rec, 63 yds, 1 td
Arizona State:
Passing - Threet - 23-37 (62%), 339 yds, 1 td
Rushing - Marshal - 14 att, -4 yds (-.3)
Receiving - Taylor - 4 rec, 73 yds, Robinson, 3 rec, 27 yds, 1 td
Overall, my thoughts coincide with Claystone...the passing game was awesome. Completion %s were very realistic, there was a good mix of short passes, medium passes, and deep passes. There was 1 awesome bomb into the endzone, and also an incredible diving catch. The run game is where the problem is. Running backs always stuck in the middle of the field (and as you can see ASU's run game was virtually non-existent). It also affected receivers after they caught the ball. ASU had 1 catch that should've been a sure TD, but the WR just ran towards the safety and got tackled.
If someone can figure out a fix for the rungame, CPU vs CPU this year will be awesome
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