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RDTII's User VS User AA Sliders

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Old 07-21-2010, 03:59 PM   #9
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Re: RDTII's User VS User AA Sliders

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Originally Posted by rellion600
So would the sliders be defected if the users use there stick skills becuz it defeats the purpose for the sliders being user and the computer AI is catching for us on defense and offense
Yes, user catching/picking negates these sliders. They were specifically designed to get the computer to trigger those animations on it's own.
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Old 07-21-2010, 04:56 PM   #10
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Re: RDTII's User VS User AA Sliders

Sliders have no effect on User vs User games.


When you play a User vs User game, all sliders go back to the default settings.

Just FYI.
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Old 07-21-2010, 05:01 PM   #11
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Re: RDTII's User VS User AA Sliders

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Originally Posted by AuburnAlumni
Sliders have no effect on User vs User games.


When you play a User vs User game, all sliders go back to the default settings.

Just FYI.
I don't want to be disagreeable, but inside of online Dynasties they absolutely do work. There is a HUGE difference between playing with sliders and without.
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Old 07-21-2010, 05:09 PM   #12
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Re: RDTII's User VS User AA Sliders

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Originally Posted by RDTII
I don't want to be disagreeable, but inside of online Dynasties they absolutely do work. There is a HUGE difference between playing with sliders and without.
I'm about 99.99999999% sure sliders have zero effect on user vs user games.

For example...try moving all of your kicking sliders to 0 then play a user vs user games. Kicking will be back at default settings when you play.

Just sayin'.
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Old 07-21-2010, 05:17 PM   #13
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Re: RDTII's User VS User AA Sliders

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Originally Posted by AuburnAlumni
I'm about 99.99999999% sure sliders have zero effect on user vs user games.

For example...try moving all of your kicking sliders to 0 then play a user vs user games. Kicking will be back at default settings when you play.

Just sayin'.
I know alot of people think that. I believe the problem is this....if you do a Play Now matchup with 2 controllers, go into the house rules setting on the second controller and you'll see that everything is set back to default but the first controller still has all the sliders active.

The easiest way to prove that the sliders work is to set running back ability to 100 and run a few plays, then set it to 0. It's like night and day.
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Old 07-22-2010, 12:30 PM   #14
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Re: RDTII's User VS User AA Sliders

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Originally Posted by RDTII
I know alot of people think that. I believe the problem is this....if you do a Play Now matchup with 2 controllers, go into the house rules setting on the second controller and you'll see that everything is set back to default but the first controller still has all the sliders active.

The easiest way to prove that the sliders work is to set running back ability to 100 and run a few plays, then set it to 0. It's like night and day.
I have now verified that slider DO work for user VS user, but it seems only offline. To make it work, you have to make sure each user has the same sliders (you can set different sliders for each user for handicaps and such).

At this time it seems that it does NOT affect online games, only offline.
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