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Old 07-19-2010, 09:21 PM   #1
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CPU vs CPU (CLAYSTONE)

DYNASTY MODE ONLY SLIDERS

Btw, sliders work diffenent in Dynasty mode.

These are my final that i'm very happy with. I was playing a couple of Dynasty games before starting my real one. I'm taking on San Diego State as my Dynasty Team. I like rebuilding a "Cupcake" Team. I will post all my game stats for this season with these sliders for you guys to judge.

I wanted to keep this in another thread so it doesn't get mixed up with all the other slider testing.


EDIT: 7/25/10
Since I have adjusted the gameplans of all teams, i need to tweak my sliders. Here they are. All I changed was Tackle from 25 to 30 and threshold from 25 to 50.

EDIT: 7/30/10
I change "Tackle Slider" from 30/30 to 35/35. I've also have all "Penalty Sliders" set to 55, except Facemask 50. I have my game stats with these sliders listed at the bottom of the stats so you know what games used these slider set. I believe it's page 7 & 8.


MODE: AA
SPEED: SLOW
SPEED THRESHOLD: 50
TIME: 8 Min.


OFFENSIVE SLIDERS
QBA: 50/50
PASS BLOCK: 50/50
WR CATCH: 50/50
RBA: 50/50
RUN BLOCK: 50/50

DEFENSIVE SLIDERS
PASS COVERAGE: 50/50
PASS RUSH: 50/50
INT: 50/50
RUSH DEFENSE: 50/50
TACKLE: 35/35

SPECIAL TEAM SLIDERS
FG Power: 50/50
FG Accuarcy: 50/50
Punt Power: 50/50
Punt Accuarcy: 50/50
Kick Off Length: 50/50



CHANGE GAMEPLANS

I'm in Week 5 of my 2nd year Dynasty. For this game I changed all the teams "Gameplan" to match their team. Of course i received all this info from the "Gameplan" thread, thanks to the guys working on the sliders.

Below is my results. I also had to change my sliders due to the changing of "Gameplans". The sliders are posted on the 1st page of this thread.


Ratings:
San Diego: D
BYU: B

WEEK 5



San Diego: 7 - BYU: 43


San Diego Passing:
QB #12: 13 FOR 32 / 122yds / 0 TD / 0 INT / 40% Comp

BYU Passing:
QB #13: 23 FOR 30 / 269yds / 2 TD / 1 INT / 76% Comp
__________________________________________________ ____________
San Diego Rushing:
HB #31: 22 Carries for 107yds / 0 TD / 4.8 Avg.
HB #25: 6 Carries for 34yds / 0 TD / 5.6 Avg.
QB #12: 4 Carries for 13yds / 0 TD / 3.2 Avg.

BYU Rushing:
HB #33: 20 Carries for 123yds / 2 TD / 6.1 Avg.
HB #10: 10 Carry for 64yds / 0 TD / 6.4 Avg.
HB #36: 2 Carries for 8yds / 1 TD / 4.0 Avg.
__________________________________________________ ____________
San Diego Defense:
Sacks: 1
INT: 1

BYU Defense:
Sacks: 1
INT: 0

My team ran back a kickoff for a TD.

Well here is the "Gameplan" for both Teams.

San Diego Gameplan

Offense
Run/Pass: 40
Offense Aggression: 50
Offense Sub: 60

Defense
Run/Pass: 50
Defense Agreesion: 20
Defense Sub: 60



BYU Gameplan

Offense
Run/Pass: 50
Offense Aggression: 50
Offense Sub: 60

Defense
Run/Pass: 50
Defense Agreesion: 25
Defense Sub: 60







Last edited by claystone; 08-02-2010 at 07:17 PM.
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Old 07-19-2010, 09:24 PM   #2
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Re: CPU vs CPU (CLAYSTONE)

So you are only lowering tackling to 25? Now clay you know that the FG kicking is overpowered so having it at 50 would make you hit 60+ yard fg's regularly. My FG power is at 15 and I still make most 50+ yarders. This is in CPU vs CPU.
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Old 07-19-2010, 09:50 PM   #3
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Re: CPU vs CPU (CLAYSTONE)

Quote:
Originally Posted by joejccva71
So you are only lowering tackling to 25? Now clay you know that the FG kicking is overpowered so having it at 50 would make you hit 60+ yard fg's regularly. My FG power is at 15 and I still make most 50+ yarders. This is in CPU vs CPU.
Hey Joe,

Yeah I raised tackle from "0" to "25". When i played on Dynasty EVERYONE was missing, plus my sliders were very different from Exhit.

I'm very pleased with these. I'm playing my first Dynasty game right now with San Diego State against some scub team I don't know, FCS Midwest??? I think they are a made up team by EA.

I'll post each one of my games for this season.
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Old 07-19-2010, 10:01 PM   #4
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Re: CPU vs CPU (CLAYSTONE)

Yea all of the FCS teams are very easy to beat. You won't know how good the sliders are until you play a better team than a FCS team. I think my Terps play NC State next week in my dynasty so I'm going to test your slider set. Although I might keep the Interception slider at 10.
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Old 07-19-2010, 10:01 PM   #5
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Re: CPU vs CPU (CLAYSTONE)

I like to edit all HB's in this game with the attributes of San Diego's HB. He's not making those stupid annoying cuts back to the middle of the field. I'm not going to get ahead of myself, it's only one game, but so far he has made that cut and there is 5:00 left in the game.
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Old 07-19-2010, 10:03 PM   #6
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Re: CPU vs CPU (CLAYSTONE)

Quote:
Originally Posted by joejccva71
Yea all of the FCS teams are very easy to beat. You won't know how good the sliders are until you play a better team than a FCS team. I think my Terps play NC State next week in my dynasty so I'm going to test your slider set. Although I might keep the Interception slider at 10.
Well my San Diedo team sucks also. We're losing 38-35 in the 4th. My team fumble the ball 4 times. 2 on punt and kick-off returns...lol
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Old 07-19-2010, 10:31 PM   #7
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Re: CPU vs CPU (CLAYSTONE)

Week 1 in the books. Since this team was made up by EA, it didn't have the players individual stats. I had to look it up in Team Stats for FCS.

The running game was sweet in this game. Both running backs did well. Again my team is a cupcake team also. My team fumble the ball 4 times, go figure.



WEEK 1

FCS MidWest: 38 - San Diego: 35

San Diego Passing:
QB #14: 14 FOR 28 / 267yds / 1 TD / 0 INT / 50% Comp

FCS Passing:
QB : 18 FOR 35 / 346yds / 3 TD / 1 INT / 51% Comp
__________________________________________________ ____________
San Diego Rushing:
HB #23: 25 Carries for 159yds / 2 TD / 6.3 Avg.
QB #14: 6 Carries for 48yds / 2 TD / 8.0 Avg.

FCS Rushing:
HB: 38 Carries for 185yds / 2 TD / 4.8 Avg.
__________________________________________________ ____________
San Diego Defense:
Sacks: 1
INT: 1

FCS Defense:
Sacks: 0
INT: 0


WEEK 2 UP NEXT WITH New Mexico State Aggies

Last edited by claystone; 07-19-2010 at 10:34 PM.
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Old 07-19-2010, 10:35 PM   #8
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Re: CPU vs CPU (CLAYSTONE)

Clay what attribute causes the RB's to make those cuts back to the middle of the field like there is a magnet in the center of the field. I'm getting decent RB numbers but wanted to minimize that annoying cut. WR's do it too.
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