08-05-2010, 10:36 AM
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#41
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Banned
OVR: 10
Join Date: Jul 2010
Location: Williamstown NJ
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Re: sub in/out settings
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Originally Posted by NEOPARADIGM |
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The issue goes beyond the "guys not coming back in" problem.
It's really quite baffling to me how year after year this issue is lost on so many people.
I mean, no offense, but case in point:
This is not a solution, nor does it even accurately represent the problem.
Again, no offense.
I play 9-minute quarters; I've messed with different auto-sub numbers for almost every game, just trying to see something different if nothing else. Every single game is the same: either nobody gets subbed out - or - subs are decent but end up with starters not coming back in.
I've yet to see any in-between.
Off the top of my head, of the thousands of plays I've seen so far, I've seen third-string defenders maybe ten times. I've never seen a third-string running back - and even in the hypothetical circumstance in which I did, I'm sure it would be for one play, with the starter (or second-stringer, because the starter is in "cannot come back in" mode) back in the next play.
In my opinion, the way the auto-subs is set up would be perfect for a team with no depth and no talent. For a team that wants to truly "rotate" its guys, I can't think of another term other than "broken" as much as I hate t0 use it.
Offense is running all over me; 12 plays, 67 yards, 4:54 off the clock; and I've got one guy in the red and everyone else is green - I'm sorry, that's a problem considering I'm making a conscious effort to get a good rotation going. If I had the auto-sub sliders set such that I wanted my starters to say in, that'd be one thing; but my entire goal is to get my backups into the game via auto-subs and it's not happening.
It's not game-breaking for the simple reason that it's been like this for as long as I can remember, but I just don't understand why it's not possible to get a true "full squad" rotation going. It'd be like if in a basketball game you assigned a complete 12-man rotation, 18 minutes each, but in final stat line you saw that the starting five all had 32 minutes each, and the other 7 guys averaged 5 minutes each.
It just doesn't make sense.
I won't say it a third time: this game needs a fatigue effect slider.
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If you want You can check out my slider set I have my sub sliders in there and am getting a good rotation of back plus a good rotation at defensive line Its really not that big of a problem I havent seen any backs or d lineman dissappear
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