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Old 07-24-2010, 08:10 PM   #17
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Re: Things that you like about this years sliders effects

Playmakers,
Id like to know more about how you set up your rosters and the things that you look to adjust. It seem like you have made some quality changes to improve gameplay
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Old 07-24-2010, 09:45 PM   #18
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Re: Things that you like about this years sliders effects

Well I don't know about Playmaker........but until he gets back on, I will throw my 2 cents in.....LOL

1. Separation between classes. No way should a fresmen and sophmore be as high as a senior or junior. A sophmore shouldn't be a high 80s or 90s in ANYTHING.

2. Speed.....way too many players with speed and acceleration combo in the 90s. Damn near every school secondary is like an olympic sprint team with how fast they got this kids rated.

3. Speed propotional to weight......Really a common sense thing. I seen a RB that weighed 248 pounds, speed of 94, acceleration of 93, agility & juke at 96. That is way too high for a person of that size.

Same way when I seen a TE that weighed 268 but had a speed of 90, acceleration of 94. Too fast for somebody of that size.

When I think of 90 speed.......only a dozen players should have that speed. And maybe 5 should have a speed of 92. Nobody should be over 92 speed.

But the way they had it, they had FB's and power RB's with 94 speed and 97 acceleration. They even had some QB's not known for running at 93 speed and 94 acceleration.

4. Truck rating proportional to weight. No way somebody that weighs 178 pounds should have a truck rating in the 90s. Seen couple dozen RB's with that rating and they were tiny.

5. Man coverage and awareness level. To me to be rated a 90 in those categories, you have to be an all american senior or junior. Like the top 10 in the nation.

If you not an all american.....then you should be in mid to high 80s only. And if you a sophmore, no higher then an 80, freshman you in the damn mid 70s.

This way there is CLEAR separation on the field between a senior covering you and a sophmore covering your best WR. You will see sophmore & freshmen miss routes, blow coverages, make stupid rookie mistakes ya know.

By default everybody was track stars, defended the field like deon sanders, made catches like jerry rice when they were just a freshman or sophmore.
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Old 07-25-2010, 02:37 AM   #19
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Re: Things that you like about this years sliders effects

Well Just so that were clear....I don't work on regular rosters fellas. I spend all of time working on Alumi/Classic team rosters.

But Gotmadskillzson has a great point regarding speed ratings..

On my file this year there won't be many 90 speed rated players becuase I"m using the following link to capture true combine 40 x's and then applying the speed chart below to those players

Combine numbers for each school the past 10 years
http://www.cbssports.com/nfl/draft/h...ne/college/BST

Speed chart I'm utilizing to apply ratings

CHART
40/SPD (SPEED)
4.19/100
4.22/99
4.24/96
4.26/95
4.28/94
4.30/93
4.32/92
4.34/91
4.36/90
4.38/89
4.40/88
4.41/87
4.43/86
4.45/85
4.47/84
4.49/83
4.51/82
4.53/81
4.55/80
4.57/79
4.59/78
4.61/77
4.63/76
4.65/75
4.67/74
4.69/73
4.71/72
4.73/71
4.75/70
4.76/69
4.78/68
4.80/67
4.82/66
4.84/65
4.86/64
4.88/63
4.90/62
4.92/61
4.94/60
4.96/59
4.98/58
5.00/57
5.02/56
5.04/55
5.06/54
5.08/53
5.10/52
5.11/51
5.13/50
5.15/49
5.17/48
5.19/47
5.21/46
5.23/45
5.25/44
5.27/43
5.29/42
5.31/41
5.33/40

I also noticed if you follow the ratings in Madden that a lot of the players in Madden will have speed very similiar to this chart maybe off by 1-2 points at most.

Also in NCAA the slowest players in the game are at 40 speed which ironically is where this chart cuts off at overall.

So by the time I'm done with my own ratings there will be very few players on each team with 90+ speed. My rosters are filled with former great players so I expect to have anywhere from 50-75 players rated with 90+ speed

But on a default roster where half of this guys haven't accomplished anything yet during their career I wouldn't have more than 25 players above 90 speed.
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Old 07-26-2010, 08:55 AM   #20
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Re: Things that you like about this years sliders effects

Quote:
Originally Posted by Playmakers
Well Just so that were clear....I don't work on regular rosters fellas. I spend all of time working on Alumi/Classic team rosters.

But Gotmadskillzson has a great point regarding speed ratings..

On my file this year there won't be many 90 speed rated players becuase I"m using the following link to capture true combine 40 x's and then applying the speed chart below to those players

Combine numbers for each school the past 10 years
http://www.cbssports.com/nfl/draft/h...ne/college/BST

Speed chart I'm utilizing to apply ratings

CHART
40/SPD (SPEED)
4.19/100
4.22/99
4.24/96
4.26/95
4.28/94
4.30/93
4.32/92
4.34/91
4.36/90
4.38/89
4.40/88
4.41/87
4.43/86
4.45/85
4.47/84
4.49/83
4.51/82
4.53/81
4.55/80
4.57/79
4.59/78
4.61/77
4.63/76
4.65/75
4.67/74
4.69/73
4.71/72
4.73/71
4.75/70
4.76/69
4.78/68
4.80/67
4.82/66
4.84/65
4.86/64
4.88/63
4.90/62
4.92/61
4.94/60
4.96/59
4.98/58
5.00/57
5.02/56
5.04/55
5.06/54
5.08/53
5.10/52
5.11/51
5.13/50
5.15/49
5.17/48
5.19/47
5.21/46
5.23/45
5.25/44
5.27/43
5.29/42
5.31/41
5.33/40

I also noticed if you follow the ratings in Madden that a lot of the players in Madden will have speed very similiar to this chart maybe off by 1-2 points at most.

Also in NCAA the slowest players in the game are at 40 speed which ironically is where this chart cuts off at overall.

So by the time I'm done with my own ratings there will be very few players on each team with 90+ speed. My rosters are filled with former great players so I expect to have anywhere from 50-75 players rated with 90+ speed

But on a default roster where half of this guys haven't accomplished anything yet during their career I wouldn't have more than 25 players above 90 speed.
What are you using to determine acceleration? It's hard to put a black and white rating on this, because the 40 is just as much (if not more) a measure of acceleration, but you need something to consider when assigning speed ratings.
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Old 07-27-2010, 11:40 PM   #21
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Re: Things that you like about this years sliders effects

Ok took some days.....but I am liking what I am seeing. Basically I did the following when it came play awareness, recognition, man coverage and zone coverage.

If you are a freshman.....you were put in the 50s
sopmore 60s
junior 70s
seniors 80
all american seniors high 80s

on the offensive side of the ball for awareness

If you were a sopmore you were in the 60s

Basically my biggest problem with the ratings were seeing freshmen and sophmores with 80s and 90s ratins across the board. That wasn't realistic to me. How can a freshman be rated 94 in man coverage, 96 for zone coverage and 92 for play recognition ?

Because I swear if you looked at the freshmen and sophmores at big name schools and then look at an all american senior at a one or 2 star school, that freshman at the big name school had way higher ratings.

It was like if you went to alabama, texas, usc or ohio st, you were automatically rated in the 80s and 90s across the board. But if you went to army, central michican or Buffalo, even if you were an all american senior, you were rated in the 70s across the board.

A lot of hard work yeah......but once edit the speed and awareness related ratings, the game plays 10 times better. Injuries make a HUGE difference now because you can clearly see the difference between a senior and a sophmore in the game.

Impact players clearly stand out now. You see separation now in the passing game because being that now not every CB has 94 speed with 98 acceleration with the eyes of a hawk, you have mismatches now across the board depending on who you playing against.

Were as by default, everybody had the speed of Devin Hester, the covering skills of Neon Deon. So I advise everybody to edit the ratings. Game plays much better.

Last edited by Gotmadskillzson; 07-27-2010 at 11:42 PM.
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Old 07-30-2010, 09:20 AM   #22
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Re: Things that you like about this years sliders effects

Quote:
Originally Posted by Playmakers
Does the game have to played on 9 minutes and if so what was your settings that got the Human player to have 7 penalties?
I have it at 9 to get the number of plays up to a reasonable level, so not sure the effect on penalties but I would imagine the greater number of plays increases the chances of penalties being called.

Also my settings are 60 for clipping, 100 for holding and 75 for false start and offside. These seem to be the majority called. I had facemask high but too many called so i lowered that one to 60 also.
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Old 08-02-2010, 03:43 PM   #23
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Re: Things that you like about this years sliders effects

Quote:
Originally Posted by Gotmadskillzson
Ok took some days.....but I am liking what I am seeing. Basically I did the following when it came play awareness, recognition, man coverage and zone coverage.

If you are a freshman.....you were put in the 50s
sopmore 60s
junior 70s
seniors 80
all american seniors high 80s

on the offensive side of the ball for awareness

If you were a sopmore you were in the 60s

Basically my biggest problem with the ratings were seeing freshmen and sophmores with 80s and 90s ratins across the board. That wasn't realistic to me. How can a freshman be rated 94 in man coverage, 96 for zone coverage and 92 for play recognition ?

Because I swear if you looked at the freshmen and sophmores at big name schools and then look at an all american senior at a one or 2 star school, that freshman at the big name school had way higher ratings.

It was like if you went to alabama, texas, usc or ohio st, you were automatically rated in the 80s and 90s across the board. But if you went to army, central michican or Buffalo, even if you were an all american senior, you were rated in the 70s across the board.

A lot of hard work yeah......but once edit the speed and awareness related ratings, the game plays 10 times better. Injuries make a HUGE difference now because you can clearly see the difference between a senior and a sophmore in the game.

Impact players clearly stand out now. You see separation now in the passing game because being that now not every CB has 94 speed with 98 acceleration with the eyes of a hawk, you have mismatches now across the board depending on who you playing against.

Were as by default, everybody had the speed of Devin Hester, the covering skills of Neon Deon. So I advise everybody to edit the ratings. Game plays much better.
I tend to put everyone in the game with Awareness at 60 or higher because that rating IMO has more IMPACT on the field if you want a smart CPU AI opponent.

Usually most FR who are on my Alumni file are at 60-66 for Awareness....but keep in mind those guys were all NFL caliber players in college like Dez Bryant, DeSean Jackson or Matt Ryan.

Again I'm utilizing a lot of ratings from Madden between 04-11 as I've noticed over the years EA treats the Madden ratings with more of SIM style approach and they differiate players much better in terms of tendencies.

For example a guy like Warrick Dunn in Madden over the years at 5'10 180-190 never had a high truck rating or break tackle rating usually he was always in the 60's for both ratings.

Yet in NCAA you'll WR's and RB's at 5'8 or 5'9 with the skill set of Brandon Jacobs which is totally ARCADE and unrealistic.....that is how EA rates the NCAA players they don't seperate skill sets

I make power backs true power backs.....and speed backs real elusive then you have a balanced guy that is kinda a mix between the both

Also, if you observe the carry ratings in NCAA they are TERRIBLE!

That is why we see so many fumbles by the CPU at times....I've increased that rating to 60 or higher for all skill players like WR's, QB's and TE's

RB's are a bit higher on my file mostly because they are top tier talent RB's and you won't find many in Madden with a rating as low they are in NCAA.

So the Carry ratings don't seem to effect SIM stats much....but in games played you can sometimes see as many as 4-5 fumbles which is way too high IMO and causes the CPU scoring chances.
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