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Originally Posted by Gotmadskillzson |
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Ok took some days.....but I am liking what I am seeing. Basically I did the following when it came play awareness, recognition, man coverage and zone coverage.
If you are a freshman.....you were put in the 50s
sopmore 60s
junior 70s
seniors 80
all american seniors high 80s
on the offensive side of the ball for awareness
If you were a sopmore you were in the 60s
Basically my biggest problem with the ratings were seeing freshmen and sophmores with 80s and 90s ratins across the board. That wasn't realistic to me. How can a freshman be rated 94 in man coverage, 96 for zone coverage and 92 for play recognition ?
Because I swear if you looked at the freshmen and sophmores at big name schools and then look at an all american senior at a one or 2 star school, that freshman at the big name school had way higher ratings.
It was like if you went to alabama, texas, usc or ohio st, you were automatically rated in the 80s and 90s across the board. But if you went to army, central michican or Buffalo, even if you were an all american senior, you were rated in the 70s across the board.
A lot of hard work yeah......but once edit the speed and awareness related ratings, the game plays 10 times better. Injuries make a HUGE difference now because you can clearly see the difference between a senior and a sophmore in the game.
Impact players clearly stand out now. You see separation now in the passing game because being that now not every CB has 94 speed with 98 acceleration with the eyes of a hawk, you have mismatches now across the board depending on who you playing against.
Were as by default, everybody had the speed of Devin Hester, the covering skills of Neon Deon. So I advise everybody to edit the ratings. Game plays much better.
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I tend to put everyone in the game with Awareness at 60 or higher because that rating IMO has more IMPACT on the field if you want a smart CPU AI opponent.
Usually most FR who are on my Alumni file are at 60-66 for Awareness....but keep in mind those guys were all NFL caliber players in college like Dez Bryant, DeSean Jackson or Matt Ryan.
Again I'm utilizing a lot of ratings from Madden between 04-11 as I've noticed over the years EA treats the Madden ratings with more of SIM style approach and they differiate players much better in terms of tendencies.
For example a guy like Warrick Dunn in Madden over the years at 5'10 180-190 never had a high truck rating or break tackle rating usually he was always in the 60's for both ratings.
Yet in NCAA you'll WR's and RB's at 5'8 or 5'9 with the skill set of Brandon Jacobs which is totally ARCADE and unrealistic.....that is how EA rates the NCAA players they don't seperate skill sets
I make power backs true power backs.....and speed backs real elusive then you have a balanced guy that is kinda a mix between the both
Also, if you observe the carry ratings in NCAA they are TERRIBLE!
That is why we see so many fumbles by the CPU at times....I've increased that rating to 60 or higher for all skill players like WR's, QB's and TE's
RB's are a bit higher on my file mostly because they are top tier talent RB's and you won't find many in Madden with a rating as low they are in NCAA.
So the Carry ratings don't seem to effect SIM stats much....but in games played you can sometimes see as many as 4-5 fumbles which is way too high IMO and causes the CPU scoring chances.