Home

CPU vs CPU "Normal Speed" (Claystone)

This is a discussion on CPU vs CPU "Normal Speed" (Claystone) within the NCAA Football Sliders forums.

Go Back   Operation Sports Forums > Football > NCAA Football > NCAA Football Sliders
FIFA 21 Review
Tennis World Tour 2 Review
Doug Flutie's Maximum Football 2020 Review
Poll: Which next-gen console are you going to purchase? (Click to vote)
Reply
 
Thread Tools
Old 07-23-2010, 08:46 PM   #1
Banned
 
OVR: 12
Join Date: Jun 2008
CPU vs CPU "Normal Speed" (Claystone)

I have a set of sliders for you guys who like to play on "Normal" speed.

MODE: AA
SPEED: NORMAL
SPEED THRESHOLD: 40 (you can play between 30 - 40)
TIME: 8 Min.


OFFENSIVE SLIDERS
QBA: 50/50
PASS BLOCK: 50/50
WR CATCH: 50/50
RBA: 50/50
RUN BLOCK: 50/50

DEFENSIVE SLIDERS
PASS COVERAGE: 50/50
PASS RUSH: 50/50
INT: 50/50
RUSH DEFENSE: 50/50
TACKLE: 35/35

SPECIAL TEAM SLIDERS
FG Power: 50/50
FG Accuarcy: 50/50
Punt Power: 50/50
Punt Accuarcy: 50/50
Kick Off Length: 50/50


Have Fun. Post your game stats here.

Last edited by claystone; 07-23-2010 at 09:09 PM.
claystone is offline  
Reply With Quote
Advertisements - Register to remove
Old 07-23-2010, 09:25 PM   #2
Banned
 
OVR: 12
Join Date: Jun 2008
Re: CPU vs CPU "Normal Speed" (Claystone)

Here is the game stats from my bowl game using these sliders.


ARMED FORCE BOWL GAME


UCF: 20 - San Diego: 25


San Diego Passing:
QB #14: 26 FOR 35 / 336yds / 2 TD / 1 INT / 74% Comp

UCF Passing:
QB #4: 20 FOR 37 / 289yds / 2 TD / 0 INT / 54% Comp
__________________________________________________ ____________
San Diego Rushing:
HB #23: 24 Carries for 67yds / 1 TD / 2.7 Avg.

UCF Rushing:
HB #34: 20 Carries for 130yds / 1 TD / 6.5 Avg.
__________________________________________________ ____________
San Diego Defense:
Sacks: 3
INT: 0

UCF Defense:
Sacks: 2
INT: 1
claystone is offline  
Reply With Quote
Old 07-24-2010, 10:56 AM   #3
Rookie
 
OVR: 1
Join Date: Jan 2008
Re: CPU vs CPU "Normal Speed" (Claystone)

are you seeing issues with the kicking game? long fgs, short kickoffs, no touchbacks?
drob2342 is offline  
Reply With Quote
Old 07-24-2010, 01:27 PM   #4
Banned
 
OVR: 12
Join Date: Jun 2008
Re: CPU vs CPU "Normal Speed" (Claystone)

Quote:
Originally Posted by drob2342
are you seeing issues with the kicking game? long fgs, short kickoffs, no touchbacks?
The issue I see with "Normal" speed is:

1. The AI ballcarrier making those turns to the middle of the field instead of running straight or up the sidelines. It's more pronounce at "Normal" speed.

i.e. I was having a game where my HB ran right up the middle and had 15 yards of clear daylight to the endzone. but instead he turn and ran from one Hash Mark to the other Hash Mark, and then turned up field and was tackled. If he would have just run straight it would have been a TD.

i.e. Another time my HB was running up the Hash marks again, and he had a blocker to his right and sideline on his left. Well, instead of turning left and up the sideline for a big gain, he turns right into my blocker and defender to be tackled.

I perfer my previous "Slow" sliders in my other thread. I'm not seeing those long FG attempts. My HB's are running straight. I just gave these sliders because I know some people would like to play on "Normal". If you can deal with the AI ballcarrier bug, you'll be fine.
claystone is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > NCAA Football > NCAA Football Sliders »


Thread Tools

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:51 PM.

Top -