Threshold 0? Strange. I have been playing:
-threshold 65
-AA w/ minimal sliders (int 30 user, 35 AI)
-game speed slow
-8 min quarters.
Thinking of going to 9 min with higher AI def sliders.
Results:
-109 - 127 plays per game so far in 5 games vs AI & 2 games vs human.
-AI can actually get 100 yards rushing sometimes. This will most likely go down as I continue to play and adjust to the new gameplay.
-1 - 3 total Int per game (a little high).
-0 - 4 total sacks per game (fairly realistic, also leads to better rush stats).
-I don't always dominate with off rush (this will change as I play more).
-It is still MUCH easier to rush with blocking FB than Ace. Not really the case in real life, some of the best rushing teams are ace or spread.
-Still seems impossible to block punts and FG.
-
PR are still difficult. Not as impossible as last year.
-AI punting seems about right so far (bad punters avg under 40 ypg, good punters get about 40 - 46 ypg).
-User punting seems a little high but my punter is good.
I think momentum is still too powerful (get an early lead and 85% of the time you win against AI or user, no matter what the teams). I wish there was a slider for that. I do not want to turn it off but it just seems overpowering. Way too much hinges on first 3 - 6 min.
It's still easy to beat computer. Oh, well. This will probably always be the case.
Haven't tried Heisman yet. In the past, Heisman = cheese. EVERY game has 5+ turnovers. &, no matter who I am my OL & DL get completely dominated. Heisman is difficult but not realistic IMO (but I haven't tried it this year).
Back to threshold. Pretty much all skill players at college and pro run 40 yard dash between 4.3 and 4.9. About 1/2 second difference at top speed over 40 yards.
I feel higher thresholds better represents this. When guys break big plays it is usually acceleration, angle, change of direction, & pursuit.
For example, Barry Sanders 'only' ran a 4.5 40, but he changed directions quickly and accelerated quickly. IOW, he was not always the fastest guy on the field but he looked like he was.
Typically when somebody "blows by" someone they are at top speed and the defender isn't. And if defender is running top speed there is danger of over pursuit (another cause of big plays).
WOW, tl;dr? Sorry. I am looking for realism, not just a challenge. If it is realistic then it will be difficult anyway.