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Old 08-15-2010, 07:34 AM   #1
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Post Patch AA sliders

First off Let me say I have messed around with a lot of sliders, but these see to make it play the most realistic for me and give the best sim style stats and results. I am still testing to make sure this is best but it feels right. Also I should probably call the sliders EA's sliders with minor changes since they are almost the default sliders. I will be posting my FAU dynasty results and stats toshow what I am getting with these.

Difficulty: AA
Speed: Normal
Speed Threshold: 30 (This is the major one that still needs testing)
Quarter Length: 7 minutes

Penalties- Everything 100 except Holding, facemask, and clipping at 50.

Custom AI (User/CPU)

QB Accuracy (25/50)
Pass Blocking (50/50)
WR Catching (50/50)
RB Ability (50/50)
Run Blocking (50/50)
Pass Coverage (50/50)
Pass Rush (50/50)
Interceptions (20/30)
Rush Defense (40/60)
Tackling (50/50)
FG Power (30/30)
FG Accuracy (15/60) Set user here at whatever gives you a challenge.
Punt Power (40/40)
Punt Accuracy (25/70)
Kickoff Power (40/40)

If you try these out post your stats from your game, I am trying to find the perfect balance of sliders, game speed, quarter length, and speed threshold to produce the most realistic stats and results from games.

Updated after the first game I listed. No to play FAU vs WKU with the updats.
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Last edited by thedudedominick; 08-15-2010 at 10:26 PM.
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Old 08-15-2010, 07:40 AM   #2
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Re: Post Patch AA sliders

FAU(user) - FIU (CPU) (was played with speed threshold at 50)

Score: 45-20
First Downs: 19-10
Total Offense: 464-355
Rushing: (41att-255yds-1td)-(24att-96yds-1td)
Passing: (13-21, 209yds, 4td)-(16-24, 259yds, 2tds)
3rd downs: (7-9)-(3-9)
Red Zone: (6att, 4td, 0fg)-(2att-1td-0fg)
Turnovers: (3fumb lost, 0int)-(3fumb lost, 0int)
Total Offensive plays: 62-48 (Total of 110, about 10 off real life average)
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Old 08-15-2010, 09:30 AM   #3
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Re: Post Patch AA sliders

Quote:
Originally Posted by thedudedominick
FAU(user) - FIU (CPU) (was played with speed threshold at 50)

Score: 45-20
First Downs: 19-10
Total Offense: 464-355
Rushing: (41att-255yds-1td)-(24att-96yds-1td)
Passing: (13-21, 209yds, 4td)-(16-24, 259yds, 2tds)
3rd downs: (7-9)-(3-9)
Red Zone: (6att, 4td, 0fg)-(2att-1td-0fg)
Turnovers: (3fumb lost, 0int)-(3fumb lost, 0int)
Total Offensive plays: 62-48 (Total of 110, about 10 off real life average)
actually when counting plays, you should include punts too...if you counted them, you would be just about right on I bet.
8 min's is about right to get in the 120 plays range...unless you get into a pass crazy game, or a no huddle team, then your play totals could really sky rocket.

I think 7 minute quarters is the happy medium....

I am playing a game now with these base sliders and...
Normal Speed / 25 Threshold
Texas at Arizona
will post results....
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Old 08-15-2010, 10:42 AM   #4
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Re: Post Patch AA sliders

Quote:
Originally Posted by Yukon46
I am playing a game now with these base sliders and...
Normal Speed / 25 Threshold
Texas at Arizona
will post results....
AZ / TEX
Score:
20 / 14
First Downs:
16 / 12
Total Offense:
354 / 235
Rushing:
40-179 / 14-14
Passing:
11-18, 175 / 23-37, 221
3rd downs:
4-12 / 4-13
Red Zone:
1-1 / 4-2-2
Turnovers:
0 / 1 (very costly, fumble PR, Az got ball on 12 !)
Total Offensive plays:
60 / 58
Time of Poss: 21:59 / 10:01

I really controlled Texas in the 2nd half, I play the Air Raid offense, and basically the whole 1st half was spent in a 3 to 4 wide out spread.
Threw alot in the 1st half, ran a little.....Then in the 2nd half, once in the lead (got the lead off turnover, PR fumble) I started running alot of draws from that 4 wide spread....Texas did not have an answer for it !

Off this game, and others I have played since the patch/tuners...

I think the Normal Speed / Threshold 25 feels the best...quick guys feel quick !

If I had to change the sliders, I would just do one...
Run Defense, 1 click each direction
Human-45
CPU-55
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Old 08-15-2010, 04:44 PM   #5
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Re: Post Patch AA sliders

WKU was so bad I had a big first half lead and super simmed the rest. Bad game to get a read on the updated sliders. UL Lafayette should be better. Then I have Texas after that for the real test of how they play with a bad team against a good team.
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Old 08-15-2010, 05:34 PM   #6
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Re: Post Patch AA sliders

FAU (user) vs ULL (cpu)

FAU / ULL
Score:
27 / 17
First Downs: 22 / 15
Total Offense: 430 / 373
Rushing: 35-233 / 25-39
Passing: 14-26, 197 / 22-33, 334
3rd downs: 4-10 / 4-12
Red Zone: 4-2-1 / 1-0-1
Turnovers: 0 / 2
Total Offensive plays: 63 / 61
Time of Poss: 15:12 / 12:48

Was a close game, I busted a long TD run while running the clock with 2 minutes left. I am probably going to bump CPU interceptions up to 30, as they should have punished me at least one of the 4 times I hit them in the chest.
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Old 08-16-2010, 02:51 AM   #7
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Re: Post Patch AA sliders

Just tested some chages aganst Texas with FAU.

User Changes
Run Blocking- 40
Rush Defense 35

CPU Changes
Rush Defense 65

FAU / Texas

Score: 26 / 41
First Downs 24/10
Total Offense: 426 / 357
Rushing: 30-121 / 18-105
Passing: 28-44, 305yds / 11-21, 252yds
Third Downs: 7-14 / 3-8
Red Zone: 5-3-2 / 1-1-0
Turnovers: 1int 1fumble / 0
Total Offensive Plays: 77 / 53

Now to test against MTSU
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Old 08-16-2010, 05:31 AM   #8
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Re: Post Patch AA sliders

Quote:
Originally Posted by thedudedominick
Just tested some chages aganst Texas with FAU.

User Changes
Run Blocking- 40
Rush Defense 35

CPU Changes
Rush Defense 65

FAU / Texas

Score: 26 / 41
First Downs 24/10
Total Offense: 426 / 357
Rushing: 30-121 / 18-105
Passing: 28-44, 305yds / 11-21, 252yds
Third Downs: 7-14 / 3-8
Red Zone: 5-3-2 / 1-1-0
Turnovers: 1int 1fumble / 0
Total Offensive Plays: 77 / 53

Now to test against MTSU
Hm. Not trying to bash your sliders or anything, but no way in hell should FAU be able to gain more yards than Texas.
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