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Megatron3's AA Sliders (version 1.0) -
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First off, I would like to thank SN for all his hard work in coming up with his slider set. His sliders served as the basis for my post-patch sliders and labbing. While he is busy with his move and his new marriage, I want to continue with putting together the best game settings I can.
House Rules
No switching on defense. I usually play as the DT, and I try to stop the run, get after the QB, etc... The only gameplanning I usually do is set D-line to aggressive and QB Option to Conservative. I sometimes use pass commit on 3rd & long. On offense I don't do any gameplanning at all. I use "ask coach" and choose from the plays (keeps me from using my favorite plays over and over). Also, no user catching.
Gameplay Options
Skill.........................All American
Injuries.....................On
Fatigue.....................On
Quarter Length...........8 minutes
Play Clock..................On
Game Speed...............Normal
Speed Threshold..........25
HFA Effect..................On
Ice the Kicker..............On
Penalties
Offsides........................70
False Start....................80
Holding.........................55
Facemask......................55
O Pass Interference........100
D Pass Interference........100
KR/
PR Interference..........100
Clipping.........................55
Intentional Grounding.......100
Roughing the Passer.........100
Roughing the Kicker.........100
Custom AI (HUM/CPU)
QB Accuracy...................10-10
Pass Blocking..................50-60
WR Catching...................50-50
RB Ability.......................50-55
Run Blocking...................25-100
Pass Coverage................40-40
Pass Rush......................40-50
Interceptions..................30-30
Rush Defense..................0-90
Tackling.........................40-40
FG Power........................10-15
FG Accuracy...................20-50
Punt Power......................10-55
Punt Accuracy.................15-100
KO Power........................35-55
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Analysis: Yes, these are a bit challenging, but in order to get the CPU ground game going, we're going to need some help from the sliders.
And so now the testing begins. I'll have the first game input shortly.