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MrHyde's AA Sliders

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Old 09-02-2010, 05:30 PM   #9
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Re: MrHyde's AA Sliders

Quote:
Originally Posted by pdiehm
how do these play with 100 pass coverage? at 75, I've seen my TE get stopped at the LOS by the DE, and the LB was literally running the post route that the TE should have been running. While that was comical, it was also quite damning to see the CPU running a route while my TE was stuck trying to get off the LOS.
I have no problem passing whatsoever as even with the CPU coverage on 100,I threw for 333 yards at Texas A&M after winning 45-20.My Human Accuracy was at 25 so will be moving to 20 as I was still too on point with my throws.This should of been a tight game,but I noticed with Human pass coverage on 85 my guys were always in great position to knock the passes down or intercept them.I ran one back for a td and another one back to their 20.So that is why I move pass coverage down to 70,but I may try it on 65 if it's still difficult for the CPU to pass on me.They couldn't run at all on me either as I had their Run Blocking on 70,RB Ability on 75,and my Rush Defense on 25 before the game and I think they didn't even have 50 yards total rushing the entire game so I made some changes to that as well.I'll play Texas A&M again after making these tweaks and I'll give the results when I'm done.

Last edited by MrHyde; 09-02-2010 at 05:32 PM.
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Old 09-02-2010, 08:31 PM   #10
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Re: MrHyde's AA Sliders

Gameplay Options (Updated 8:30 p.m.eastern time 9/2)
Skill.........................All American
Injuries.....................On
Fatigue.....................On
Quarter Length...........10 minutes
Play Clock..................On
Game Speed...............Normal
Speed Threshold..........0
HFA Effect..................On
Ice the Kicker..............On

Game Rules
Offsides........................50
False Start....................50
Holding.........................55
Facemask......................50
O Pass Interference........100
D Pass Interference........100
KR/PR Interference.........100
Clipping.........................50
Intentional Grounding.......100
Roughing the Passer.........100
Roughing the Kicker.........100

Custom AI (HUM/CPU)

QB Accuracy...................25-50
Pass Blocking..................50-55
WR Catching...................45-45
RB Ability.......................50-75
Run Blocking...................25-90
Pass Coverage................85-95
Pass Rush......................45-60
Interceptions..................40-60
Rush Defense..................0-100
Tackling.........................50-45
FG Power........................20-20
FG Accuracy...................35-65
Punt Power......................0-30
Punt Accuracy.................40-100
KO Power........................40-40

*Note I don't use Game Planning so keep in mind when using these sliders*

Last edited by MrHyde; 09-04-2010 at 03:58 AM.
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Old 09-02-2010, 08:42 PM   #11
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Re: MrHyde's AA Sliders

Well I played Texas A&M and once again they couldn't run the ball at all,so I moved Human Rush Defense from 10 to 0.Passing seems correct for the CPU with Human Pass Coverage at 70.I moved Interceptions down from 40 to 30 because again I ran one back for a td.I moved up CPU Interceptions from 50 to 60 and I like what I saw.I threw into coverage on purpose twice and was picked off which should happen****nning the ball for me was way too easy again as I was averaging with Ellington and Harper 6.0 yards a carry and outside running was too easy so I moved their Rush Defense up from 90 to 100.I was down 17-3,but was uo 22-17 by the half so some more tweaking needed to be done.I should have this correctly soon,but not until I'm satisfied.I want tough teams to be difficult to beat and so far their not,but hopefully with further tweaking I can make that happen and I feel I'm on the right path.
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Old 09-04-2010, 03:51 AM   #12
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Re: MrHyde's AA Sliders

Quote:
Originally Posted by MrHyde
Well I played Texas A&M and once again they couldn't run the ball at all,so I moved Human Rush Defense from 10 to 0.Passing seems correct for the CPU with Human Pass Coverage at 70.I moved Interceptions down from 40 to 30 because again I ran one back for a td.I moved up CPU Interceptions from 50 to 60 and I like what I saw.I threw into coverage on purpose twice and was picked off which should happen****nning the ball for me was way too easy again as I was averaging with Ellington and Harper 6.0 yards a carry and outside running was too easy so I moved their Rush Defense up from 90 to 100.I was down 17-3,but was uo 22-17 by the half so some more tweaking needed to be done.I should have this correctly soon,but not until I'm satisfied.I want tough teams to be difficult to beat and so far their not,but hopefully with further tweaking I can make that happen and I feel I'm on the right path.
Well I played at Wisconsin and my pass coverage was awful on 70 as Wisconsin's QB was 17-21 for over 300 yards at the half,so that's way off so I moved human pass coverage to 85 and CPU pass coverage down to 95.The running game looks good for the CPU as Clay had 129 yards on 24 carries for a 4.9 average and 6 btks.I was seeing too many sacks for me and the CPU so I moved up pass blocking.
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Old 09-04-2010, 04:00 AM   #13
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Re: MrHyde's AA Sliders

Gameplay Options (Updated 9:30 p.m.eastern time 9/8 POST PATCH #3)
Skill.........................All American
Injuries.....................On
Fatigue.....................On
Quarter Length...........10 minutes
Play Clock..................On
Game Speed...............Normal
Speed Threshold..........0
HFA Effect..................On
Ice the Kicker..............On

Game Rules
Offsides........................45
False Start....................50
Holding.........................55
Facemask......................50
O Pass Interference........100
D Pass Interference........100
KR/PR Interference.........100
Clipping.........................50
Intentional Grounding.......100
Roughing the Passer.........100
Roughing the Kicker.........100

Custom AI (HUM/CPU)

QB Accuracy...................45-60
Pass Blocking..................45-45
WR Catching...................45-45
RB Ability.......................50-75
Run Blocking...................30-80
Pass Coverage................50-65
Pass Rush......................60-60
Interceptions..................15-30
Rush Defense..................25-55
Tackling.........................40-40
FG Power........................20-20
FG Accuracy...................35-65
Punt Power......................0-30
Punt Accuracy.................40-100
KO Power.......................50-50

*Note I don't use Game Planning much if at all so keep in mind when using these sliders*

Last edited by MrHyde; 09-08-2010 at 09:48 PM.
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Old 09-09-2010, 08:37 AM   #14
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Re: MrHyde's AA Sliders

Gameplay Options (Updated 5:10 a.m.eastern time 9/26 POST PATCH #3)
Skill.........................All American
Injuries.....................On
Fatigue.....................On
Quarter Length...........10 minutes
Play Clock..................On
Game Speed...............Normal
Speed Threshold..........0
HFA Effect..................On
Ice the Kicker..............On

Game Rules
Offsides........................45
False Start....................45
Holding.........................55
Facemask......................50
O Pass Interference........100
D Pass Interference........100
KR/PR Interference.........100
Clipping.........................50
Intentional Grounding.......100
Roughing the Passer.........100
Roughing the Kicker.........100

Custom AI (HUM/CPU)

QB Accuracy...................20-30
Pass Blocking..................45-45
WR Catching...................45-45
RB Ability.......................50-70
Run Blocking...................40-70
Pass Coverage................60-60
Pass Rush......................60-60
Interceptions..................30-30
Rush Defense..................5-10
Tackling.........................45-45
FG Power........................25-25
FG Accuracy...................25-55
Punt Power.....................25-30
Punt Accuracy.................40-100
KO Power.......................50-50

*Note I don't use Game Planning much if at all so keep in mind when using these sliders*

Last edited by MrHyde; 09-26-2010 at 05:14 AM.
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