The sliders above are new and I am working on getting through an entire season with them....Honestly these aren't working too bad with the online dynasty, for us anyway. They do work completely different offline than they do online, and I am playing a mirrored online/offline dynasty to get some results posted.
Current Slider Set in Online Dynasty:
Online Dyn 1: FSU - luvtotha9s roster -
4-1 (the loss was to a user team where Oklahoma game would have been)
Online Dyn 2: FSU - luvtotha9s roster -
3-1 (the loss was to CPU Oklahoma)
After a few games, the things I notice the most are CPU FG Accuracy and possibly CPU Catching and User Catching. Also, I think User Pass Blocking is maybe a bit too high as I've been sacked only a few times in Online Dyn 1. Or possibly the CPU Pass Rush, this is where testing with Online Dynasty becomes an issue cause it is really hard to see the incremental change of 5 points from an immediate slider change.
I don't care which sliders EA wants to run as their primary, but I really think Online and Offline games should function the same depending on the slider settings. For example, QB Acc of 10 should mean the same thing offline and online, as should all other sliders.
Also, I've read on posts that all User vs User games in an Online Dynasty are set to default sliders. Meaning if you have all sliders set to 10 for User/CPU, when a User vs User game is played the actual slider config at that time is defaulted back to 50/50. Does anyone know or can confirm if this is true?