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***NCAA 12 Release Day Sliders***

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Old 07-13-2011, 12:38 AM   #33
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Re: ***NCAA 12 Release Day Sliders***

At the half with tcu (user) at smu (CPU).. Down 16-7...

I am die hard heisman but these sets may be changing my mind.

CPU passing is burning me deep idk why!!

My rushing is spot on.

I've thrown one pick

Been sacked 4 times to their 2, good pressure all around.

Really good settings. I am skeptical about the roughing passer being low though. I had it at 100 for a bit n got 1-2 per game.
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Old 07-13-2011, 12:50 AM   #34
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Re: ***NCAA 12 Release Day Sliders***

Quote:
Originally Posted by Chedapalooza
At the half with tcu (user) at smu (CPU).. Down 16-7...

I am die hard heisman but these sets may be changing my mind.

CPU passing is burning me deep idk why!!

My rushing is spot on.

I've thrown one pick

Been sacked 4 times to their 2, good pressure all around.

Really good settings. I am skeptical about the roughing passer being low though. I had it at 100 for a bit n got 1-2 per game.
I initially had it at 100 as well but was getting 4 and 5 per game...it may need to come up a little bit but it needs more testing.
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Old 07-13-2011, 01:08 AM   #35
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Re: ***NCAA 12 Release Day Sliders***

These are working exceptionally well for me. Thus far in my Rice OC dynasty I've been provided with these scores:

Rice 35, FCS Midwest 27 (had me on the ropes until I found my groove/go to guy)
Rice 33, North Texas 3
Rice 27, New Mexico State 7
Baylor 59, Rice 10
#8 TCU 24, Rice 23 (had the lead the entire game until under a minute left. My kicker blowing a PAT cost us the game)

You can really feel the momentum swings, as my team was horrible against Baylor and couldn't get anything accomplished. However, the next game against TCU my team moved the ball, chewed up the clock and played much better as a whole.
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Old 07-13-2011, 01:44 AM   #36
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Re: ***NCAA 12 Release Day Sliders***

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Originally Posted by Dirty Turtles
These are working exceptionally well for me. Thus far in my Rice OC dynasty I've been provided with these scores:

Rice 35, FCS Midwest 27 (had me on the ropes until I found my groove/go to guy)
Rice 33, North Texas 3
Rice 27, New Mexico State 7
Baylor 59, Rice 10
#8 TCU 24, Rice 23 (had the lead the entire game until under a minute left. My kicker blowing a PAT cost us the game)

You can really feel the momentum swings, as my team was horrible against Baylor and couldn't get anything accomplished. However, the next game against TCU my team moved the ball, chewed up the clock and played much better as a whole.
Haha nice. Sneaking past an FCS school, getting crushed by Baylor and nearly upsetting TCU. The ups and downs and unpredictability from game to game are what make college football great.
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Old 07-13-2011, 02:12 AM   #37
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Re: ***NCAA 12 Release Day Sliders***

Jul 13, 2011 - MD at PITT
TEAM1ST2ND3RD4THSCORE
Maryland (HUM)737623
Pitt (CPU)07211038
Team Stats Comparison
MDPITT
345Total Offense298
82Rushing Yards106
263Passing Yards192
16First Downs8
38Punt Return Yards11
131Kick Return Yards129
514Total Yards438
3Turnovers1
4-123rd Down Converstion3-11
0-24th Down Conversion1-1
0-12-Point Conversion0-0
4-3-1Red Zone Touchdowns/Field Goals1-1-0
3-30Penalties2-30
18:26Posession Time13;24
Maryland Boxscore
PASSINGRATINGC/ATTYDSTD/INTAVG
Sunseri172.717/23192211.2
RUSHINGATTYDSAVGTDLONG
Graham121028.5177
Pitt Boxscore
PASSINGRATINGC/ATTYDSTD/INTAVG
O'Brien120.520/362631/113.1
RUSHINGATTYDSAVGTDLONG
Meggett22813.6110


Players teams are wrong in this boxscore but you get the idea.

Last edited by Mergz1203; 07-13-2011 at 02:17 AM.
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Old 07-13-2011, 04:39 AM   #38
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Re: ***NCAA 12 Release Day Sliders***

In the middle of 4th game with these sertings and doing some tweaking.. I turned CPU run block up to 55 and CPU tackle up to 55. I turned down human run block to 35... I don't notice much difference with this being done... I am playing at the U with uconn and winning 21-17
Starting 4th quarter... User rushing was too easy and still is IMO and CPU rush was weak. Passing and specials seems to be spot on though. Rushing game needs tweaking, I think it's a blocking issue and maybe tackle has something to do with it. How do you feel about the rushing overall? How could I make it more difficult to run n stop run?
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Old 07-13-2011, 07:02 AM   #39
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Re: ***NCAA 12 Release Day Sliders***

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Originally Posted by Mergz1203
Both user rush defense and user tackling at 0 are used to help the CPU run game. User tackling at 0 seems crazy I know but I've tested this starting at 50 and decreasing by 5 at a time. The new tackling system I think has a lot to do with the effectiveness of tackling this year because putting tackling at 0 in years' past was a no-no as you would see way too many broken tackles.

With tackling at 0 this year it improves the CPU run game as well as their return game without seeing way too many broken tackles and huge plays. Again I have tested these settings for multiple games so far with great results.
These settings are great except CPU rush is still not strong enough and I'm running all Over CPU. How can we tweak this?
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Old 07-13-2011, 09:05 AM   #40
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Re: ***NCAA 12 Release Day Sliders***

Something needs to be done about the sacks, it's ridiculous.

I was playing with Maryland vs Miami (coach mode) using these sliders which are great, except pass rush needs to be toned way down I guess?

Out of 4 games on both sides of the ball there were too many sacks, an enormous amount.

Miami had 10+ sacks on my coach mode (auto passing ON) QB in each of the 4 games.

Maryland (I let the cpu play my defense) had 7+ each game.

Was ridiculous.
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