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Game speed and threshold testing: Statistics

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Old 07-20-2010, 03:38 PM   #1
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Game speed and threshold testing: Statistics

I ran 40 yard dash in practice mode with offense only with >90 speed and acceleration vs 80 speed and acceleration. I tested this from a standstill with a stopwatch. Real world values were gathered from the NFL combines published numbers for all LB and RB. I used LB and RB because this coverage in the flats is the main issue. I tested for Default settings and normal speed, slow speed with default threshold and 0 and 100 threshold.

See the table below:

Real
world
Default Slow 100
thresh
0
thresh
HB4.534.534.884.484.34
LB4.694.725.114.684.9


The results show that the default sliders are accurate for RB 40 times but not for LB though actually not very far off. Slow speed setting markedly leads to unrealistic values for both thoug it maintains the 0.2 sec difference. I do not recommend slow if you want real world values, but it maintains the balance and should not effect gameplay. The 100 threshold slider did not actually narrow the gap anymore but did improve the LB speed (I noticed acceleration was having the biggest impact; I also suspec the HB values may not be accurate, median was still 4.55). 0 threshold had a massive impact on decreasing HB time and increasing LB time widening the gap to 0.6 sec difference. Increasing the threshold value towards 100 should result in more realistic 40 times and hence linebacker coverage in the flats. Tonight I will perform testing at 60/70/80/90 to find best value with 20 measurements each.

Summary: Speed should be normal for realistic running times, Threshold slider at 50 is actually

If I can fix this gap, where would I post this for the game developers?
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Old 07-20-2010, 05:11 PM   #2
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Re: Game speed and threshold testing: Statistics

Very interesting.Look forward to seeing your results.
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Old 07-20-2010, 05:17 PM   #3
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Re: Game speed and threshold testing: Statistics

This is good man. keep up the good work.
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Old 07-20-2010, 06:44 PM   #4
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Re: Game speed and threshold testing: Statistics

definitely wanna see these results. been playing between 30 and 40 threshold and it still doesnt feel right. would like to find out how this ends
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Old 07-20-2010, 08:47 PM   #5
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Re: Game speed and threshold testing: Statistics

keep going with this. proving most i was thinking wrong. very good work and narrowed the sliders that i have wanted to try greatly
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Old 07-20-2010, 09:28 PM   #6
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Re: Game speed and threshold testing: Statistics

Here are the finished results. I finally decided to perform the test from the 35 yard line since there is no block and jump like in real 40 time and this gave close to reealistic HB and LB times. I used a LB with 80 stats for accel and speed and HB with 90 accel and 90 speed. 40 time mostly reflects acceleration so unsure of this impact on deep routes but I feel they need to adjust acceleration for this game as this stat is a bit overpowered currently.

Real NFL statistics:
average time LB: 4.7 sec
average time HB: 4.5 sec
average time WR: 4.5-4.6 sec
average difference LB and HB: 0.2 sec

NCAA football stastics:
Slider HB LB Diff
\504.3414.760-0.419
604.3324.639-0.307
704.3264.614-0.288
804.3454.577-0.232
904.3774.584-0.207
1004.3564.524-0.168


You can easily see that this followed a very nice progression of about 0.4-0.5 decrease int he gap per 10 change in the slider. My 40 times are not realiable since they are estimates of times so the most important factor is the difference between the HB and LB. You can see that the NFL combine statistics would require a slider setting of 90 to be accurate. However, it is well know that college defenses are slower than NFL which is a main difference therefore the likely gap for NCAA should be around 0.250. I am going to set my sliders at 75 which will likley give a gap of around 0.250 and if my values for HB and LB were off by 0.15 (diff between real HB and my stats) the linebacker speed would be around 4.7 (4.60 + 0.15).

Summary: Slider settings between 70 and 80 should give real world 40 times to players and allow LB to cover both WR, TE, and HB. Hopefully this will improve coverage on crossing routes and flats.

Next: Will subjectively examine the impact of 0, 50, 75, 100 on flats and crossing routes against man and zone coverage.
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Old 07-20-2010, 09:30 PM   #7
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Re: Game speed and threshold testing: Statistics

what level? i found AA is slower than Heisman
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Old 07-20-2010, 09:39 PM   #8
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Re: Game speed and threshold testing: Statistics

Gotta give you props for this. But I have no clue what to set the slider at. Finally, a respectable post for NCAA 11

Good job for taking out the time to figure this mystery out.
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