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Miamikris AA Coach Mode Sliders

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Old 07-14-2011, 04:48 PM   #1
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Miamikris AA Coach Mode Sliders

Guys this is my first attempt this year for coach mode sliders.I worked alot with Youalreadyknow on his last year.So here goes.
Qtr-10 min(previously 9)
Speed Threshold-50
Game Speed-Normal
User number first CPU 2nd version1.5 final version
QbAccuracy-35-45
Pass Block-50/55
Wr Catch-40/40
Rb Ability-60/65
Rb Block-50/60
Pass Cov.-40/55
Pass Rush-30/50
Int-25/35
Rush D-20/30
Tack-35/40
FgPow-45/45
FgAcc-40/40
PuntPow-45/45
PuntAcc-90/90
KickOffPow-50/50
Penalties
Offsides-60
FalseStart-60
Holding-53
Facemask-53
Off&Def PI-100
Kr/Pr Interference-100
Clip-50
Int groun-100
RunKic-60
RoughPass-54
The changes were made to decrease sacks and int and increase running game and viability of CPU offense.Appreciate any and all feedback negative or positive.I use 10 min qrt because I feel it gives the best number of plays regardless of style you play to correspond with the avg in a real NCAA game which the avg is 136 per game.These will give you between 120-160.depending on how much No-Huddle is run.
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Last edited by miamikris; 10-22-2011 at 11:44 AM.
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Old 07-14-2011, 08:33 PM   #2
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Re: Miamikris AA Coach Mode Sliders

Will try these. Thanks man.
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Old 07-14-2011, 08:36 PM   #3
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Let me know how it goes.I'll be doing some games with these tonight I'll post some stats.much later though,got to spend some time with my lady
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Old 07-15-2011, 01:53 AM   #4
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First game I coached was me(Cal)vsCpu(Fresno State)Pretty evenly matched at least by the ratings.

So here's some of the stats
I won 37-7.Game was at Fresno.

Cal passing,18-28-218-2-0
Cal rushing 39-81
I.Sofele,32-105
1 dropped pass
4 sacks allowed
6 penalties
Time of possession 22:31
Fresno passing,10-28-189-1-0
Fresno rushing,25-16
R.Rouse,21-39
5 dropped pass
3 sacks allowed
6 penalties
13:29 time of possession

Overall thoughts-I controlled the game with short to mid-range passing and ground game.Fresno didn't have the ball alot and when they did I stuffed most everything,except one quick 4 play drive midway thru the 3rd.

I thought the game played great,but the CPU may need to be set a little higher for the CPU as far as the running game goes.My gameplan was to shut down there run,but since there Rb was rated 92 I feel it may have been a little to easy.The rest felt pretty good.

Next game I will play a more pass oriented team and see how that plays.I will post stats after.
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Old 07-15-2011, 04:11 AM   #5
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2nd game me(Ucla)vsCpu(W.Virgina)
They led big early,but I forced some turnovers in the 2nd half they hang on 24-22.Now on to the stats

Ucla passing,21-41-241-1-1
Ucla run game,27-64
West virgin passing,32-47-3-4
West Virginia run game,25-5
Penalties 3 for W.V. 9 for Ucla
Time of possession 22:18 Ucla
13:42 W.V. Also they ran No-Huddle almost the whole game.
Sacks W.V.-2 Ucla-5
Individual stats for run game
J.Franklin 11-31,D.Coleman 10-4,
For Ucla.For W.V. S.Alston 12-47,T.Austin 5-5
Dropped passes-W.V. Had zero,Ucla had 6.

Overall thoughts on the game.Again I thought it played well.Still trying to decide if the CPU needs some bumping running.Int's seem a tad high,need to play more games.Would love to know how these are playing for any of you guys If you have tried them out.
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Old 07-15-2011, 06:55 AM   #6
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Re: Miamikris AA Coach Mode Sliders

West virginia doesn't run much. I hate the no huddle in a video game but I guess you have to live with it. I'm pretty sure these no huddle teams tire a bit toward the end.

Last edited by JayBee74; 07-15-2011 at 06:58 AM.
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Old 07-15-2011, 05:46 PM   #7
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Re: Miamikris AA Coach Mode Sliders

Quote:
Originally Posted by miamikris
First game I coached was me(Cal)vsCpu(Fresno State)Pretty evenly matched at least by the ratings.

So here's some of the stats
I won 37-7.Game was at Fresno.

Cal passing,18-28-218-2-0
Cal rushing 39-81
I.Sofele,32-105
1 dropped pass
4 sacks allowed
6 penalties
Time of possession 22:31
Fresno passing,10-28-189-1-0
Fresno rushing,25-16
R.Rouse,21-39
5 dropped pass
3 sacks allowed
6 penalties
13:29 time of possession

Overall thoughts-I controlled the game with short to mid-range passing and ground game.Fresno didn't have the ball alot and when they did I stuffed most everything,except one quick 4 play drive midway thru the 3rd.

I thought the game played great,but the CPU may need to be set a little higher for the CPU as far as the running game goes.My gameplan was to shut down there run,but since there Rb was rated 92 I feel it may have been a little to easy.The rest felt pretty good.

Next game I will play a more pass oriented team and see how that plays.I will post stats after.
Seems like a pretty timid response from the CPU, considering the teams are fairly equal. A 92 rated RB should do a little better than that.
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Old 07-15-2011, 05:53 PM   #8
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Totally agree a 92 rated Rb should do better.I been testing since I got the game.I will post new sliders when I have some.Also I played a coach mode game default on heisman and it played awfully good other then the sacks were way high.But for the moment I'm still trying to come up with a AA set.
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