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CPU vs CPU sliders

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Old 07-15-2011, 01:34 AM   #1
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CPU vs CPU sliders

i like to simulate (watch) a lot of my dynasty games (i like being the coach and making the adjustments more than actually playing). I was just wondering....does anyone know what the best sliders set up is for CPU v CPU games to produce the most realistic results? Id prefer settings to 10-15 min qtrs on either All-American or Heisman. thanks
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Old 07-15-2011, 07:34 PM   #2
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Re: CPU vs CPU sliders

I'm a CPU vs CPU guy too. However, I think 10-15 minutes are a bit long for me to sit and watch.

You should try a game at default varsity with 7 minute quarters. I really liked the way those played out.
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Old 07-15-2011, 11:39 PM   #3
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Re: CPU vs CPU sliders

oh trust me...i dont watch the whole game lol. Usually ill watch the first qtr...and flip it over to the TV and come back at halftime, look at the stats, make the adjustments, and let it go again.

I have tried the default on 7 min qtrs but i couldnt get realistic #s. The scores would be realistic...but the accumulated stats werent. Right now im running default sliders (for the most part...adjusted one or 2)...and am running my UNC dynasty game vs NC State (im 6-1, ranked 25th, state is 6-2 and unranked, and state is up 34-31 with a min to go in the 4th).

My QB has thrown for over 300 yards (but most of that in the 2nd half because i was down 28-9 at the half)..so thats kind of misleading. My running back had 18 carries for 64 yards and no TD's when i last looked. I had 4 turnovers to their 2 (i had 3 fumbles and 1 pick).

When the game wraps up, i will post the final stats, and maybe you guys can tell me how close to realistic they are?
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Old 07-16-2011, 12:15 AM   #4
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Re: CPU vs CPU sliders

here are the stats from the UNC @ NCSU game. Let me know what yall think! thanks.


qtr by qtr scoring summary:

1st Qtr: UNC Led 9-7
2nd Qtr: NCSU Led 31-9 at half (24 unanswered in 2nd)
3rd Qtr: NCSU led 31-24 (15 unanswered by UNC)
4th Qtr: NCSU won 37-31 (UNC outscored state 7-6 in 4th)


Team Stats:

First Downs: UNC-12 NCSU-11
Total Offense: UNC- 431 NCSU- 371
Rushes-Yards-TD: UNC-28-75-0 NCSU- 32-157-1
Comp-Attempt-TD: UNC-19-28-4 NCSU- 15-29-3
Pass Yards: UNC: 356 NCSU- 220
3rd Down Conv: UNC- 5-12 (41%) NCSU- 5-12 (41%)
Red Zone-TD-FG: UNC- 3-2-0 (66%) NCSU- 4-3-1 (100%)
Turnovers: UNC- 5 NCSU- 2
Fumbles Lost: UNC- 4 NCSU- 1
Ints: UNC-1 NCSU- 1
Penalties-Yards: UNC- 2-15yds NCSU- 2- 5 yds
Time of Poss: UNC- 15:35 NCSU- 16:25


PLAYER STATS (remember this is cpu v cpu...i did not interfer)

QB Stats: UNC- 19-28- 356yds- 4td- 1int
NCSU- 15-29-220yds-3td-1int

HB Stats(starters): UNC- 18rushes for 54 yards (0 TD)
NCSU- 26 rushes for 132 yards (1TD)

WR Stats (reciever 1) UNC #1- 5 Catches for 128 yds, 2td (long was 33)
UNC #2- 5 Catches for 64 yds (long was 29)
UNC #3- 4 Catches for 135, 1td (long was 78)


NCSU #1- 3 catches for 69yds, 1td (long was 64)
NCSU #2- 3 Catches for 70 yards (long was 55)
NCSU #3- 3 catches for 34 yards 1td(long was 16)

Tackles for Loss: UNC: 7
NCSU: 5

Sacks: UNC: 0
NCSU: 2









what do you guys think? i think the numbers are close. My (UNC's) passing numbers are a little skewed because the heels were down big at half and obviously threw more in the 2nd half. Opinons?
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Old 07-16-2011, 12:18 AM   #5
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Re: CPU vs CPU sliders

i forgot to mention, that game was played on these specs:

All-American
8 min qtrs
very slow (game speed)
and the player speed threshold was default (50).
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Old 07-16-2011, 07:13 PM   #6
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Re: CPU vs CPU sliders

i'm currently playing(well, watching) a game with default sliders.

AA
10 min quarters
threshold at 40
very slow

I'll let you guys know how it turns out.

Last edited by picktown33; 07-16-2011 at 07:16 PM.
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Old 07-16-2011, 10:28 PM   #7
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Re: CPU vs CPU sliders

Your games are tame compared to mine. Running on a set of sliders that are supposed to make gameplay more realistic (might have to try a base set), I've seen games with 900, 1500, and 1100 total yards of offense and scores of 59-38, 87-62, and 59-40. Only difference is my game is on slow with 40 threshold. Guess maybe it needs to be 50 after all.

10 minutes is going to be too long, probably; run the risk of getting up to the upper range of play numbers often. 8-9 minutes usually gets you into that 130-150 range consistently, but that's only good if the stats hold up and it depends on the offense teams run. 8 minutes is good enough for a no huddle team, but 9 is usually needed for a more traditional team.
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Last edited by dochalladay32; 07-16-2011 at 10:30 PM.
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Old 07-20-2011, 06:09 PM   #8
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Re: CPU vs CPU sliders

i actually went and did default settings and 8 min qtrs and got very realistic numbers.
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