I totally understand looking at the player stats and not the team stats in order to determine what changes are necessary. And I'm sorry if I implied that you were trying to affect the outcome of the game by changing the sliders at each quarter, I know that it's really about the statistical anomalies and i'm with you on that one. the other side of the coin is that if you want a RB to average 4-6 YPC on the game, then he might avg 1.2 in the first quarter but then have a couple long runs in the second quarter or second half that even everything out in the end, and he may have those with or without mid-game slider changes. when i look at RB stats, i always do some quick mental math to subtract their longest rush from their total and look at the average of the rest of their carries in trying to figure out how they're doing... but i'm sure you probably do the same thing, and i also know that you're basing your changes on what you see on the field and not just on the stat sheet
dude, it is just SO much nicer to watch with RBA at 60. even when i started with RBA at 50, i had my tackling at 35 so i could see a broken tackle every now and then (instead of the animation that *looks* like they might break out but they never do). so i have my RBA and my Run Blocking up at 60, and my tackling back up to 40 and i'm pretty happy with that. Rush Defense for both User and CPU is the trickiest part of this equation for me. I'm going to try it at 60 as i try to find my own coach mode sliders... as i played the game (keeping in mind that my stick skills or lack thereof made me a pretty good rusher and rush defender but a horrible passer and pass defender) i had user rush defense at 50 and cpu rush defense at 80... i raise the rush defense to counteract the increase in RBA and Run Blocking that I didn't think i needed due to difficulty, but just because it "looks better"... hope that at least some of that made sense