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DolpFan's 10 min. Varsity CPU v. CPU sliders.

This is a discussion on DolpFan's 10 min. Varsity CPU v. CPU sliders. within the NCAA Football Sliders forums.

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Old 08-05-2011, 03:30 PM   #25
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

Quote:
Originally Posted by Buckeye Country
Are u seeing any fumbles with this set?
I haven't seen many since I have been testing sliders.
My bad dude, I meant to say turn TACKLES up to 55-60 to see more fumbles. It seems the defense brings the lumber on hits and jar the ball loose more instead of wrapping up like on default. Don't touch the INT slide.

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Old 08-05-2011, 07:10 PM   #26
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

Quote:
Originally Posted by DolpFan
You're absolutely right rammy!!

The sliders that seem to be inverted are:
- QB Accuracy
- Pass Blocking
- WR Catching
- Run Blocking
- Pass Coverage
- Pass Rush
- Interceptions
- Tackling (It seems hits are harder as the slider is moved more to the right)

These sliders the more you move them to the left the more effective they are. Thats just from messing with them in my opinion..
Are you absolutely sure about this?
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Old 08-05-2011, 08:27 PM   #27
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

Ummm.. about that Notre Dame Game...

(B+) West Virginia 3 24 6 10 - 43
(A-) Notre Dame #21 3 7 7 7 - 24

I wasn't expecting this.. WV scored 3 touchdowns in the last 2 minutes in the 1st half... At the start of the 3rd Quarter, Notre Dame Came out and scored on a 71 yd scoring pass.. I thought then the comeback was on but then WVU came back with a FG after a pick and actually for the rest of the game played ball control while they had the ball.

- I don't know if the NATIONAL TELEVISION thing has to do with it but it seems the teams play with more intensity than regular games. Seems like hits were harder and the stars (at least WVUs) really put on a show...

- Notre Dame's secondary was attrocious in this game giving up two long scores in the last 2 minutes in the 1st half. By the time the defense settled down they were already out of the game.. On top of that, NDs QB threw 5 PICKS!! 3 in the first half.. When ND got the ball back with the score 27-17 in the 3rd quarter, the drove down the field then the QB throws a pick on the goal line and that was it!!..

STATS:
WVU ND
FDs 20 20
T. Off 610 505
Rush 13 96
Pass 597 409
TOs 2 7
Pens 6/40 5/45
TOP 28:47 25:25
Sacks 3 2
Plays 102 88
TOTAL 190

Crist(ND): 25-56,409 yds, 3 TD, 5 Int
Smith(WVU): 45-71, 597 yds, 4 TD, 2 Int

Wood(ND): 18 rush, 102 yds

Woods(WVU): 12 rec, 152 yds, 1 TD
Austin(WVU): 8 rec, 176 yds, 1 TD

NOTE: I dont know what to say about that TOP...

I'm watching the Oregon-LSU game in dynasty and I bumped the INT back to 40 and bumped RBA up to 100.. The score is 6-0 LSU at the half in a defensive game..With the RBA at 100, I'm noticing the RBs are using more of their attributes and the CPU option is working a lot better

Changes:
RBA to 100
Int back to 40

DolpFan

Last edited by DolpFan; 08-05-2011 at 08:52 PM.
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Old 08-05-2011, 08:47 PM   #28
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

Quote:
Originally Posted by Spanky
Are you absolutely sure about this?
I believe so... remember these sliders are on varsity.
For instance, Run and Pass Blocking on say 70 they can't block nobody.
But at 30, the screen works, the OL opens up holes (depending on the skill of the defense of the opposing team).. Those sliders just operate better going the other way. Like I explained in the ram reply, those sliders are like "tighteners". The more you pull back, the tighter teams play. Play a game with the PC slider at say 20 and the defenses play like shut down pass defense..
I already test these in over 100 games almost now..
Another thing about the 10 minute Qs, it just seems like the CPU do a lot of dumb things on 5,6,7 minute Qs. 10 minute Qs, it seems like the CPU execute their offenses better...

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Old 08-06-2011, 01:30 PM   #29
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

OK guys If you want the CPU to have a more robust running game, bump the RUN BLOCKING slider down to 30. The CPU backs have longer runs and with the RBA at 100, they hit the open holes fast.

Keep Rush Defense at 60.

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Old 08-06-2011, 11:52 PM   #30
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

Quote:
Originally Posted by DolpFan
The sliders that seem to be inverted are:
- QB Accuracy
- Pass Blocking
- WR Catching
- Run Blocking
- Pass Coverage
- Pass Rush
- Interceptions
- Tackling (It seems hits are harder as the slider is moved more to the right)

These sliders the more you move them to the left the more effective they are. Thats just from messing with them in my opinion.
I think you're onto something. It was already stated by Matt10 that pass coverage slider is inverted and I confirmed this with resounding evidence after just one game of testing.

I just played three games to test the pass accuracy slider and can confirm that, too, is inverted. I completed 55 percent of my passes with pass accuracy at 0 and just 44 percent with pass accuracy at 100 (all other sliders at 50).

Also, I can confirm that RB ability slider works properly, at least for CPU. I jacked it up to 100 for CPU teams and the CPU ran wild like never before (I also had run blocking slider set at 100, so I'm not sure if that's inverted, as you indicated).

I will test the other sliders in the next few days.
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It's on me. I shook his hand too hard. It was a hard ... kind of a slap-shake.

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Old 08-07-2011, 01:21 AM   #31
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

can you repost the sliders you are currently using
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Old 08-07-2011, 03:37 AM   #32
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Re: DolpFan's 10 min. Varsity CPU v. CPU sliders.

Quote:
Originally Posted by hocroc77
can you repost the sliders you are currently using
I just updated them on the 1st page..
These include the new adjustments to the RB and RBA.

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