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any sliders fix the wide open vertical routes?

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  • newtonfb
    Rookie
    • Jun 2007
    • 103

    #1

    any sliders fix the wide open vertical routes?

    Seems like no matter what i do the vertical routes are wide open. If I wanted to run Four Verticals against the computer id score 70. Now i dont but other guys in my dynasty do. Just wondering if anyone has sliders to fix the issue
  • DreadedSteeler
    Pro
    • Aug 2005
    • 661

    #2
    Re: any sliders fix the wide open vertical routes?

    I do hope this gets fixed by the development team or maybe even by some magic slider combo. I am playing coach mode and i've come to the point where I no longer allow my team even a single vertical route...it is just an automatic TD if the QB throws deep. I never use plays with multiple vertical routes and now it has come to the point where I have to hot route that lone receiver running the deep out to something else...

    Unfortunately I see very little difference between the pre-patch and post-patch deep ball. I also wish they would just disable the cpu playing bump and run altogether as my receivers get by all too easy and are again wide open.

    Comment

    • dymndheartkilla
      Rookie
      • May 2009
      • 160

      #3
      Try nerfing qba and pass block some to give them less time and make throws on the run less accurate.

      Could also raise coverage for CPU some maybe. Might also close the gap if speed threshold were raised so speedy wr's were less able to pull away

      Comment

      • NINJAK2
        *S *dd*ct
        • Jan 2003
        • 6177

        #4
        Re: any sliders fix the wide open vertical routes?

        Originally posted by dymndheartkilla
        Try nerfing qba and pass block some to give them less time and make throws on the run less accurate.

        Could also raise coverage for CPU some maybe. Might also close the gap if speed threshold were raised so speedy wr's were less able to pull away
        What's your speed threshold set at dym? That's a good idea.
        EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

        Comment

        • dymndheartkilla
          Rookie
          • May 2009
          • 160

          #5
          Well in my online dynasty its at 50. I'd like it higher really but I had to fight tooth and nail with a couple guys to get it to fifty.

          Most people like it at 0. I feel like they're the guys who feel they've earned the right to score 40 pts a game because they have a crappy 80 ovr HB with 95 speed.
          Last edited by dymndheartkilla; 09-23-2011, 09:22 AM.

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          • Playmakers
            Hall Of Fame
            • Sep 2004
            • 15419

            #6
            Re: any sliders fix the wide open vertical routes?

            Originally posted by dymndheartkilla
            Try nerfing qba and pass block some to give them less time and make throws on the run less accurate.

            Could also raise coverage for CPU some maybe. Might also close the gap if speed threshold were raised so speedy wr's were less able to pull away
            pretty much that's the only way.....

            or make the WR's drop a few more of the passes by lowering the WR Catch slider.

            I was shocked myself after playing the game that this was still a money play.....not sure why EA just doesn't hire 2-3 solid game testers because any guy with basic football knowledge could have told them hey something is wrong with the AI on these plays

            I'm all for house rules but come on there shouldn't be house rules for playcalling to prevent the human from scoring
            NCAA FOOTBALL 14 ALUMNI LEGENDS CPU vs CPU DYNASTY THREAD
            https://forums.operationsports.com/f...s-dynasty.html

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            Comment

            • NINJAK2
              *S *dd*ct
              • Jan 2003
              • 6177

              #7
              Re: any sliders fix the wide open vertical routes?

              Originally posted by dymndheartkilla
              Well in my online dynasty its at 50. I'd like it higher really but I had to fight tooth and nail with a couple guys to get it to fifty.

              Most people like it at 0. I feel like they're the guys who feel they've earned the right to score 40 pts a game because they have a crappy 80 ovr HB with 95 speed.
              ok. I've been reading about this slider all over the boards and the net and I see suggestions anywhere from 0,15,25,50,75, or 100. I've been tinkering with a slider set for coach mode (very slow speed) and had it initially at zero. Like you said that really makes the fast players-who may only have that attribute going for them-take over games. That setting also makes completed verticals almost guaranteed tds if completed. Having a high threshold may be the only way to improve the ability of d's to cover deep ball. That still won't completely help them. What do you suggest for speed threshold on very slow setting?
              EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

              Comment

              • dymndheartkilla
                Rookie
                • May 2009
                • 160

                #8
                I've never got the chance to try out higher thresholds. Maybe this weekend.

                Comment

                • mkharsh33
                  Hall Of Fame
                  • Nov 2006
                  • 12790

                  #9
                  Re: any sliders fix the wide open vertical routes?

                  I'm using varsity level sliders (of which the patch utterly destroyed) but found 75 to be helpful. But again, plug one hold and open the other. My fear is this: with all the screwing around of sliders, who knows if the true representation of individual player attributes really shine through. The game is broken, so we do the best we can. I wish I hated college football as it would make my life a little easier.
                  STEELERS INDIANS CELTICS

                  Comment

                  • NINJAK2
                    *S *dd*ct
                    • Jan 2003
                    • 6177

                    #10
                    Re: any sliders fix the wide open vertical routes?

                    Originally posted by mkharsh33
                    I'm using varsity level sliders (of which the patch utterly destroyed) but found 75 to be helpful. But again, plug one hold and open the other. My fear is this: with all the screwing around of sliders, who knows if the true representation of individual player attributes really shine through. The game is broken, so we do the best we can. I wish I hated college football as it would make my life a little easier.
                    I'll try 75. I wish man coverage on deep outs were better. db always seem to give wr such a cushion that it's hard for them to recover no matter where the coverage slider is.
                    EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                    Comment

                    • mkharsh33
                      Hall Of Fame
                      • Nov 2006
                      • 12790

                      #11
                      Re: any sliders fix the wide open vertical routes?

                      one rule of thumb I use: no "vertical" patterns. I know it sucks to have to enforce house rules, but that play can be abused EVERY time, so I won't allow myself to use it. nothing you can do about the other ones, so again, we just do the best we can.
                      STEELERS INDIANS CELTICS

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                      • Emac
                        Rookie
                        • Aug 2010
                        • 73

                        #12
                        Re: any sliders fix the wide open vertical routes?

                        I've come to believe the main problem is that the CPU changes their gameplan adjustments to "aggressive" zones. Strangely, it is the only gameplan option that they change which leads me to believe it is a bug. The CPU goes to aggressive it seems when the opposing team is backed up deep on their own side of the field, and at the end of each half. I found this out by doing a cpu vs cpu game, and was watching long bomb after long bomb at the end of a half. Finally, I went and took over a cpu team and looked at their adjustments. The CPU had their zone coverage set to aggressive. Which by doing that, causes their defensive backs to get beat deep if they are playing zone. Test it out yourself. If EA would just give us the option to disable the gameplan feature and get the CPU to stop playing press coverage so often, the deep ball problem would probably be solved.

                        Comment

                        • Sydeburnz
                          Rookie
                          • Sep 2009
                          • 436

                          #13
                          Re: any sliders fix the wide open vertical routes?

                          I noticed as an OC that the DC was going agressive on zones as well. They also went to O-Line agresson earlier than I'd like, considering my penalty sliders.

                          Sliders cannot predict nor compensate for CPU behavior .. that is what tuning updates are fr. If I see a jump snap indicator I start barking to pull themoff line ... is that cheap ? If not, then why would tossing a vert be when they obviously are playing the LOS zones ?

                          Comment

                          • NINJAK2
                            *S *dd*ct
                            • Jan 2003
                            • 6177

                            #14
                            Re: any sliders fix the wide open vertical routes?

                            Originally posted by Emac
                            I've come to believe the main problem is that the CPU changes their gameplan adjustments to "aggressive" zones. Strangely, it is the only gameplan option that they change which leads me to believe it is a bug. The CPU goes to aggressive it seems when the opposing team is backed up deep on their own side of the field, and at the end of each half. I found this out by doing a cpu vs cpu game, and was watching long bomb after long bomb at the end of a half. Finally, I went and took over a cpu team and looked at their adjustments. The CPU had their zone coverage set to aggressive. Which by doing that, causes their defensive backs to get beat deep if they are playing zone. Test it out yourself. If EA would just give us the option to disable the gameplan feature and get the CPU to stop playing press coverage so often, the deep ball problem would probably be solved.
                            Good catch Emac. I too was contemplating whether it had something to do with defensive adjustments or coach philosophies in regards to defense(ex:aggressive or conservative)
                            EA and 2k have the unfortunate task of trying to balance on a tightrope of fun and sim while trying not to fall 10,000 feet to their death. Instead of a safety net waiting down below there will just be angry customers quick to move out of the way and talk of their failure.

                            Comment

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