TennesseeVols16, how are you displaying the statistical graph in your posts? It looks awesome.
I'm using the OS Stat Table generator. It makes everything so much more cleaner & easier to read. I didn't even know it existed til last year. They a table generator for just about everything for every sport.
Okay. Here's my last game report for the night. I wanted to use an average/above-average team against a Top 25 team to see how the sliders handled. As always, here's the box score:
California Golden Bears at Oklahoma State Cowboys
Jan 1,
1ST
2ND
3RD
4TH
SCORE
California Golden Bears (USER)
0
7
21
13
41
#23 Oklahoma State Cowboys (CPU)
14
24
21
7
66
Team Stats Comparison
CAL
OKST
Total Offense
683
688
Rushing Yards
32-111-0
32-241-2
Passing Yards
572
447
First Downs
22
22
Punt Return Yards
0
8
Kick Return Yards
266
130
Total Yards
949
826
Turnovers
5
0
3rd Down Converstion
5-11
9-12
4th Down Conversion
3-3
0-1
2-Point Conversion
0-1
0-0
Red Zone Touchdowns/Field Goals
Penalties
Posession Time
18:50
13:10
California Golden Bears
PASSING
C/A
YDS
TD
INT
A. Bridgford
21/34
537
6
3
Z. Maynard (Starter;Injured)
3/8
35
0
2
RUSHING
ATT
YDS
AVG
TD
I. Sofele
19
93
4.8
0
RECEIVING
REC
YDS
AVG
TD
S. Hagan
6
176
29.3
1
K. Allen
6
192
32.0
2
K. Lawler
2
56
28.0
0
B. Treggs
2
27
13.5
1
Oklahoma State Cowboys
PASSING
C/A
YDS
TD
INT
C. Chelf (Starter; Injured)
15/20
289
4
0
J. Walsh
10/14
158
2
0
RUSHING
ATT
YDS
AVG
TD
J. Randle
17
95
5.5
0
J. Walsh (QB)
7
121
17.2
1
RECEIVING
REC
YDS
AVG
TD
J. Randle
7
100
14.2
1
T. Moore
7
173
24.7
2
J. Stewart
6
49
8.1
1
I. Anderson
2
85
42.5
2
Alright. I got slaughtered. The score doesn't really show how whooped I got, and the score is not even close. First qtr, I was completely manhandled on both sides of the ball. Ok St. was hitting every pass, and finding every running lane. As for my offense, I couldn't ever find a receiver open, and the run game was pitiful at best.
2nd quarter, things got better. I hit a couple of deep passes over the middle for TDs, but only because they blitzed the safties. Their offense was slowed down, but still very potent.
From then on they constantly found the open man with ease, gouging me with YAC. Then they started pounding the ball, breaking through the first line of defense 90% of the time. I had no chance at stopping them. Nothing worked. Not zone, not man, not zone blitz, Dime package, Nickel package, regular 3-4 package, nothing.
After my third game with these sliders, there are some consistencies.
1. A lot of broken tackles, mostly from the CPU. I couldn't believe how many times a ball carrier would bust through multiple guys in one run.
2. The CPU loves the hell outta HB screen. I'll see it at least 5 times a game.
3. The CPU passing game is really difficult to stop, or at least for me it is. Part of it could be sliders, or part of it could be that I've used the base 3-4 defense in all the game I've played, which I'm not used to. I don't really know how to utilize the 3-4 correctly, but I'm trying to learn, seeing that's what Tennessee is going to.
4. User passing seems pretty close to spot on as of right now. Though I think I'm getting picked off too many times. But, I'm still trying to get back into going through progressions, so I'll see how I do tomorrow.
5. CPU catching is sketchy. They have dropped several wide open passes, some being possible TDs. That could be adjusted some.
Overall, they are a good start. Hopefully we can get some games put in, and see where adjustments should be made. I hope this is helping you.
the hb screen is just how the game was made....the cpu runs that all the flipping time...hope they tune it
the tackling was to help offset the threshold and i felt like most of the time a player can make a defender miss in a 1 on 1 situation. they have they advantage...
as far as cpu passing goes.....if you want to lower accuracy by 5 and raise wr catching by 5 and give that a try that is fine...but when you are playing as 2 equal teams i am pretty sure you find getting pressure is a lot easier than playing against a team way better than you....just keep that in mind.
i throw 1-3 interceptions a game...its really like you said...not going through all my progressions and forcing a throw. it just takes some time to get back into doing that....and in some cases...the cpu just had good defense.
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Games I'm playing: NBA 2k, Madden, MLB the Show, Division 2, Warzone
I'm using the OS Stat Table generator. It makes everything so much more cleaner & easier to read. I didn't even know it existed til last year. They a table generator for just about everything for every sport.
Played one game with them last night. Felt great for the most part, especially on offense. I was north Carolina vs. Stanford in dynasty mode.
One glaring issue though, the Stanford rb was superhuman, bouncing off tackles like Madden 94, gaining yards at 9.0 pc. He had over 150 at halftime. Unc runs s 4-2-5 which prolly played a role but he would not go down and made several warp Jukes that were crazy.
Played one game with them last night. Felt great for the most part, especially on offense. I was north Carolina vs. Stanford in dynasty mode.
One glaring issue though, the Stanford rb was superhuman, bouncing off tackles like Madden 94, gaining yards at 9.0 pc. He had over 150 at halftime. Unc runs s 4-2-5 which prolly played a role but he would not go down and made several warp Jukes that were crazy.
Anybody else have this problem?
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Well, the OP said he made tackling so low to account for the threshhold. I'm not sure how they interact with each other so I'll wait for his reply too. But there do seem to be too many broken tackles, I agree.
I will b tryin these sliders today while I wait for the community roster, I was wondering though what penalty sliders do u use or do u just use the default