Speed threshold: 60 (Shortens speed gap between LB and WR to more real value)
Game speed: Normal
Quarter length: 9-11 minutes (Goal 130-150 plays total per game, about 65-70 per team; realistic plays per game not minutes is the ONLY way to get realistic statistics; I use 10)
Slider: Human/CPU
QB accuracy: 15/15 (some overthrown deep balls, EA please have separate slider)
Pass blocking: 70/70 (stops DT sacks, as opposes power move)
WR catching: 45/45 (goal 3-4 drops per game for an A/B team)
RB ability: 50/50
Run blocking: 50/50 (pancakes fixed at 55 but unbalanced)
Pass coverage: 50/100 (Goal 3-4 deflections per game; setting higher for human leads to coverage sacks)
Pass rush: 70/70 (Makes DE get most sacks not DT, as boost finesse move)
Interceptions: 35/35 (goal of 1-2 per game)
Rush defense: 60/60 (45 or lower helps CPU option, debating lower rb and decrease this)
Tackling: 25/25 (goal of 3-6 broken tackles, NCAA avg 4.5/game)
FG power: 50/50
FG accuracy: 35/35 (CPU is not broken at <35 only human)
Punting power: 40/50 (goal about 40yd avg per game)
Punting accuracy: 50/50
Kickoff power: 50/50
Penalties:
Offside: 70
False start: 70
Holding: 54
Facemask:56
Off PI:100 (never seen one)
Def PI:100 (never seen one, substituting facemask)
KR/<acronym title="Page Ranking">PR</acronym> Interf: 100 (never seen one)
Clipping:100 (nerfed this year still haven't seen)
Intent grounding:100 (never seen)
Roughing passer: 54 (this gives one against the CPU per game; you will get called if you control pass rush--I control a LB, lower slider if you control pass rush to 60-70)
Roughing kicker: 100 (never seen)
Autosubs (Sub out/Sub in):
Not tested any suggestions warranted seems broken like every year for the past 5 years.
Coaching sliders: See below they are less powerful than last year but may help. Certainly effect simulation.
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