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Cheda's "equal based" AutoPass AA Sliders

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Old 07-16-2012, 11:33 PM   #9
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Re: Cheda's "equal based" AutoPass AA Sliders

OP updated to fix running game issues- testing OP set now
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Old 07-17-2012, 12:36 AM   #10
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Re: Cheda's "equal based" AutoPass AA Sliders

Here are the stats from my Offensive Coordinator Dynasty for UCF. I actually had to play this game twice. The first time was much closer (UCF 17 - Akron 22) but I had to stop playing in the third quarter because my HB started "lag-glitching" in game and was completely useless.

Number of Plays:
UCF = 67
Akron = 45

Number of Sacks:
UCF = 2
Akron = 2

Broken Tackles:
UCF - Johnson = 2
Akron - Chishom = 3, Alexander = 2

Dropped Passes:
UCF = 6 (two by the same receiver)
Akron = 2


UCF Knights at Akron Zips

Jan 1, 1ST2ND3RD4THSCORE
UCF Knights (0-0)0001010
Akron Zips (0-0)00000
Team Stats Comparison
UCFAKR
Total Offense230162
Rushing Yards11429
Passing Yards116133
First Downs177
Punt Return Yards2312
Kick Return Yards2317
Total Yards276191
Turnovers01
3rd Down Converstion4-15 (26%)0-11 (0%)
4th Down Conversion1-2 (50%)0-1 (0%)
2-Point Conversion00
Red Zone Touchdowns/Field Goals7-1-1 (28%)5-0-0 (0%)
Penalties12-857-70
Posession Time26:309:29
Scoring Summary
FOURTH QUARTER SCORINGUCFAKR
3:21(UCF) FG: Moffit, 37 yard FG30
1:24(UCF) TD: Murray, 8 yard run (Moffit PAT)100
UCF Knights
PASSINGC/AYDSTDINT
Bortles7-165400
Gabbert7-106200
RUSHINGATTYDSAVGTD
Johnson321033.20
Bortles4-11-2.70
Kelly284.00
Gabbert263.00
Murray188.01
RECEIVINGRECYDSAVGTD
McDuffie44611.50
Johnson4287.00
Worton2126.00
Perriman22010.00
Brown177.00
Hall133.00
BLOCKINGPANCAKESACK
McCray10
Rae01
Jacob01
DEFENSETACKSACKINTTD
Jackson21.000
Gray5000
Alexander 3000
Shipman31.000
Plummer2000
Gilbert2000
Dunston2000
Davis2000
McClain1010
Jennings1000
Geathers1000
Hall1000
Staubel1000
KICKINGFGXPPTSLONG
Moffit1-1 (100%)1-1 (100%)438
PUNTINGNOYDSAVGIN20
Boyle835344.12
KICK RETURNRETYDSAVGTD
Reese12323.00
PUNT RETURNRETYDSAVGTD
Reese5234.60
Akron Zips
PASSINGC/AYDSTDINT
Moore9-28 (32%)13301
RUSHINGATTYDSAVGTD
Chisholm11222.00
Moore510.20
Alexander166.00
RECEIVINGRECYDSAVGTD
Sconiers34916.30
Chisholm166.00
Alexander12424.00
Pratt177.00
Suel11111.00
Fleming12929.00
Rossi177.00
BLOCKINGPANCAKESACK
Bice20
Switzer10
Pughsley11
Lio11
DEFENSETACKSACKINTTD
March13000
Robinson10000
Gilmer9000
Morgan7000
Cunningham6000
Caponi5000
Holmes5000
Williams5000
Lartey4000
Griggs31.000
Ransom2000
Morris21.000
Price2000
Hanobik1000
Ford1000
KICKINGFGXPPTSLONG
Fox0-1 (0%)000
PUNTINGNOYDSAVGIN20
Fox835644.51
KICK RETURNRETYDSAVGTD
Sconiers11717.00
PUNT RETURNRETYDSAVGTD
Chisholm2126.00
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Old 07-17-2012, 12:37 AM   #11
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Re: Cheda's "equal based" AutoPass AA Sliders

I guess I should mention that my game was played BEFORE you updated your OP so I'm using your original slider set up.
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Old 07-17-2012, 02:55 AM   #12
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Re: Cheda's "equal based" AutoPass AA Sliders

Quote:
Originally Posted by Phillips01
I guess I should mention that my game was played BEFORE you updated your OP so I'm using your original slider set up.
looks pretty good imo.. i believe the original would be best for a true cpu v cpu like youre doing... unfortunately i dont like to play that way! i like to do some button mashing every now and then with the running backs and dt's lol. if u wouldnt mind posting another/your next game with the orginal, thatd be awesome.. do u feel there were too many user drops?
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Old 07-17-2012, 03:06 AM   #13
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Re: Cheda's "equal based" AutoPass AA Sliders

OP updated for 2 sets. cpu v cpu (coach mode) and user v cpu
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Old 07-17-2012, 10:00 AM   #14
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Re: Cheda's "equal based" AutoPass AA Sliders

Quote:
Originally Posted by Chedapalooza
looks pretty good imo.. i believe the original would be best for a true cpu v cpu like youre doing... unfortunately i dont like to play that way! i like to do some button mashing every now and then with the running backs and dt's lol. if u wouldnt mind posting another/your next game with the orginal, thatd be awesome.. do u feel there were too many user drops?
Well, I thought I would try something different for dynasty this year. I really enjoyed NFL Head Coach so when NCAA 13 gave me the opportunity to start off as an Offensive (or Defensive) Coach, I had to try it.

I will probably do more audibles and run flips at the line this next game. I just feel my QB would be able to recognize coverages and adjust. Outside of that, I let the players do their thing, which is what I'm used to in NFL Head Coach.

Do I feel there were too many user drops?

It's possible, but it was raining.
I may not have a drop in the next game so maybe it will even out. Like I said in an earlier post, this was the second game I played, the first game I couldn't finish because of some glitching. The first game was very competitive, which was a little surprising since Akron is a D rated team! So each game, even if you're playing with the same two teams, can play out differently.

I'll post my next game later today.
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Old 07-19-2012, 12:27 AM   #15
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Re: Cheda's "equal based" AutoPass AA Sliders

op updated and finalized
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Old 07-20-2012, 05:30 PM   #16
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Re: Cheda's "equal based" AutoPass AA Sliders

Cheda,
I'm an old school coach mode guy since NCAA 04, always use auto-pass and I don't control any of the players, I handle everything pre-snap and then hike the ball but then hands off. On Def, same thing, handle anything pre-snap but then hands off completely.
I prefer this way over the recent new coach mode play style that EA put in last year because I don't like the coach mode camera angle. I find it hard to adjust my guys from that angle.
What are your thoughts about full on auto-pass coach mode with no player control at all and might your sliders work playing that way?
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